
game_chromosome
Senior List
- Jul 26, 2020
- 258
- 457
- AFL Club
- Brisbane Lions
- Thread starter
- #76
You're absolutely right on the art point. 3D as an indie is not a good idea at all. Look the trouble past AFL games have had.I strongly disagree with one of the commenters, the 2D animation works really well for Aussie Footy. Especially for you being an indie dev, surely that's easier on you so you can focus on the gameplay. But if you ever did transition in the future, go with a 2.5D look and an art style, instead of 3D photo realism because it's not worth the effort. The AI I really like, because the players seem to be moving in very specific positions like in real football. You're kicking Wicked Witch's butt there. But I think the animations could be improved on a lot more. The players move very weightless and the ball doesn't really feel have much weight to it. I remember seeing the grubber kick animation from your other video and I think thought that looked great, though. That looked like it had the right physics to it. Also, I think the bounce of the ball in the middle should go anyway, like AFL 98-99.
The player positioning you noticed is probably at the top of importance in our game. Kicking, marking, handballing and tackling are already done. It's the positioning (in my opinion) that makes or brakes a footy game. Most tend to be cluster****s of players around the ball (Live 2011 an exception, though not perfect either) and that is what we want to avoid.
I agree with the player movement, we are always refining it, and it will be tweaked probably all the way until near release.
Also, yes the centre bounces will have the ball go up at random points so it is not straight up in the centre all the time.