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WB v SYD · RIC v MEL · HAW v GCS · ESS v COL · PA v GEE · FRE v CAR · StK v WCE · BL v ADE · GWS v NM ·
Weekend Wrap and "Liked, Learned, Hated" right here -- How did tipping go?
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Have only been able to get a Spartan ops matchmaking game once, shootout a couple of weeks ago, and even then the lag made it basically unplayable.
Did hear the RvB Easter egg when the mantis' got dropped off though, quite funny.


There have been some massive changes to this game
With a big weapon update coming on June 3rd
Shame they couldn't have just implemented these from the start before my interest in multiplayer had waned five months ago (all of which were in Reach).- Addition of Multi-Team and Rumble Pit
- Addition of Red X over teammates who die (Like the previous games)

Thank eff for that. God, I hated that map.- Complex moved to big team
Battle Rifle
The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
The Battle Rifle rate of fire has been slightly decreased.
The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
Carbine
The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
The Carbine accuracy has been increased (projectile spread decrease).
The Carbine red reticle range has been decreased.
LightRifle
The LightRifle zoomed rate of fire has been increased.
The LightRifle un-zoomed rate of fire has been slightly decreased.
The LightRifle red reticle range has been increased to match the updated DMR range.
DMR: The DMR red reticle range has been slightly decreased.
Assault Rifle
The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
The Assault Rifle auto-aim angle has been reduced.
The Assault Rifle projectile spread has been decreased.
Storm Rifle
The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
The Storm Rifle auto-aim angle has been reduced.
The Storm Rifle projectile spread has been decreased.
Suppressor
The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
The Suppressor auto-aim angle has been reduced.
The Suppressor projectile spread has been decreased.
SAW: The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle.
Magnum: The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
Vehicles: The damage has been increased on both the Mantis and Warthog Chain Gun.
Player Movement: Player Speed has been increased from 100% to 110%
We are thrilled to announce the Halo 4 Champions Bundle! Coming August 20th, this bundle comes with tons of brand new content like armor and weapon skins, new armors, and two maps, including the return of The Pit, remade for Halo 4 as Pitfall. The Champions Bundle will also introduce Ricochet, a new ball game type. And there's more! Watch the trailer to see it all in action.
The Champions Bundle will be available on 8/20/13 for 800 Microsoft Points. Stay tuned to www.halowaypoint.com for more info.
Change it to H3 multiplayer and I'll play it again.
Legendary Slayer is a variant that focuses on basic gameplay with only one loadout, on-map weapons and motion tracker enabled. Here are the key settings:
The singular loadout is:
- 4 vs. 4 Slayer
- Default starting weapon (Assault Rifle)
- No Armor Abilities
- Motion Tracker enabled
- All weapons and grenades located on map (no initial, random or personal ordnance)
We’re excited to deliver a brand-new experience to Halo 4 Matchmaking that will focus on even starting weapons and map control, with players fighting to gain control of all rifles, power weapons and each map’s power positions. The Legendary Slayer playlist launches Monday, July 15
- Starting weapon: Assault Rifle
- Secondary weapon: None
- Armor Ability: None
- Grenades: Frag x2
- Support upgrade: Explosives
- Tactical package: Resupply