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Dannnnnnnnnn
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- Aug 24, 2012
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- #326
I agree, but it doesn't really make it okay. If this game was on PS3 it would still be disappointing; the issues I have aren't really grounded in next gen difficulties, they come mainly from sheer laziness and unoriginality. They utilised the PS4's new features well - light bar was cool, game looked brilliant, frame rate was great and didn't stutter, touchpad use was creative, improved SixAxis was utilised well...but then they dish up the same repetitive crap they did in the first game. They got spanked by players and reviewers alike for it in the first game, worked to improve it in the second, then went backwards. The story was equally disappointing. My issue is that a move from last gen to current gen shouldn't influence failings of story and variety of gameplay. It's not as if they tried new things and failed at it, many of the ideas were old and just as mediocre as they were the first time they tried them. The new aspects they tried mostly worked well but were overdone due to a sheer lack of more variety.I mentioned earlier how this game will be to the inFamous series what GTA IV was to the GTA series.
The first game on the new system. It'll look good but wouldn't be an amazing game.
Next one will be better and this may end up inFamous' "GTA IV" but I don't think that comparison makes the game's failings okay imo. Not sure why they had to take such a backwards step.