DapperJong
Cancelled
- Joined
- Feb 11, 2015
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IT'S JUST WEREWOLF
THESE GUYS
VERSUS THESE GUYS
VERSUS A SERIAL KILLER AND A BUNCH OF NORMAL SHIT PEOPLE
RULES:
BASIC RULES
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
OR
They are given no role, which means they are an ordinary villager.
The aim of the Villagers/good guys is to eliminate the bad guys and neutrals. The aim of the evil teams Is to equal the amount of villagers and eliminate the neutrals.
How are players killed? Either through night actions or from getting lynched (receiving the most votes during the day).
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
During the day phase the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WHERE LISTED ABOVE
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
TRY NOT TO OUT OTHER EVIL UNLESS IT'S A NECESSARY TACTIC. IF YOU REVEAL YOU HAVE READ SOMEONES ACCOUNT ACTIVITY, YOU WILL BE MODKILLED!!!!
Anyone caught quoting PMs from will be mod-killed without warning.
For this game we WILL be using the reason for voting rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this:
Player Name DapperJong - REASON FOR LYNCH
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Anyone who neglects to vote in two consecutive day phases will be modkilled. Anyone who misses a night action 2 nights in a row will be modkilled.
Any ties in highest votes will result in a multiple lynch or lynches.
DAY: 6AM - 7PM
NIGHT: 7PM - 6AM
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
OR
They are given no role, which means they are an ordinary villager.
The aim of the Villagers/good guys is to eliminate the bad guys and neutrals. The aim of the evil teams Is to equal the amount of villagers and eliminate the neutrals.
How are players killed? Either through night actions or from getting lynched (receiving the most votes during the day).
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
During the day phase the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WHERE LISTED ABOVE
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
TRY NOT TO OUT OTHER EVIL UNLESS IT'S A NECESSARY TACTIC. IF YOU REVEAL YOU HAVE READ SOMEONES ACCOUNT ACTIVITY, YOU WILL BE MODKILLED!!!!
Anyone caught quoting PMs from will be mod-killed without warning.
For this game we WILL be using the reason for voting rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this:
Player Name DapperJong - REASON FOR LYNCH
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Anyone who neglects to vote in two consecutive day phases will be modkilled. Anyone who misses a night action 2 nights in a row will be modkilled.
Any ties in highest votes will result in a multiple lynch or lynches.
DAY: 6AM - 7PM
NIGHT: 7PM - 6AM
ROLES:
EVIL
WOLVES:
Alpha Wolf - Gets one seer per night, cannot be killed at night.
Beta Wolf - Takes over as Alpha wolf if the Alpha dies.
Cub - Wolves get 2 kills in the next night phase if the Cub is killed.
Wolf - Assists with kills
Wolf - Assists with kills
Win Condition: Kill Mafia, Neutrals and equal the numbers of the village.
MAFIA:
Godfather: Gets one seer per night, cannot be killed at night.
Roleblocker: Chooses one target at night who will not be able to perform a night action.
Blackmailer: Chooses one target at night. That player must vote as instructed in the next day phase.
Goon: Assists with kills
Goon: Assists with kills
Win Condition: Kill Wolves, Neutral and equal the numbers of the village.
NEUTRAL:
Serial Killer A: Kills one player per night. Cannot die at night. Seers as Villager.
Win Condition: reach final 4
Serial Killer B: Kills one player per night. Cannot die at night. Seers as Villager.
Win Condition: reach final 4
GOOD:
Flogs: 3 villagers who share a PM and know they are innocent villagers. Can guess which player is a seer at night. If successful, a seer will join their PM.
Seer: Learns the role of one player per night.
Fake Seer: Gets told incorrect information about a players role per night. Thinks they are the real seer.
Doctor: Can protect one player against ALL NIGHT ACTIONS per night. Cannot protect the same player consecutively.
Vigilante: Kills one player per night.
Vigilante: Kills one player per night.
Good Wild Card: Will get to choose a good role from Seer/Vigilante/Doctor.
Evil Wild Card: Will get assigned a random evil role.
ITEMS:
AMULET: Amulet protects against ALL NIGHT ACTIONS. Will be passed on before the day phase has ended (not an exact science). Can be passed around a faction once before being randomised. Self destructs with 12 players left.
DAY GUN: A gun that the holder can use at day to kill another player. This is a one time use item. It will start with a random player. Can be passed around as much as the game permits but is gone once it is used. Can only be passed around in a faction once before being randomised.
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