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Multiplat Oblivion Remaster

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Have they kept levelling the exact same? I remember you could game the system by picking useless skills as your major ones (the ones that would boost your character level when you slept) and power-levelling the skills you want while staying at a low character level (if you didn't sleep you didn't move up a level).

So you could become quite powerful staying low level, and because the enemies levelled with you they'd stay pissweak.

Did they change that? Moving up levels by sleeping?

Still level up by sleeping. But there's a slight difference in this and the original. In the original you'd select the attributes and there'd be a weighting based upon what skills you used to get to the level, so you were kind of pointed in a direction. This one, you just select whatever attributes you want, there's no real weighting based upon how you got there.

As far as Attributes go, consider this for Luck:

Luck is a good one as it affects everything, and acts as a multiplier for all your other attributes, but you need to keep it above 50. If it goes below 50 it acts as a negative multiplier. But, when your updating your attributes, you can only update 3 at a time (10 points across them), and if you choose Luck it will use 4 points meaning you can only use 6 across another two attributes.
 
Dunno how to feel about Luck until I cave in and buy it. Are you keeping yours above 50? Is it as much of a pain in the arse as it appears to be (to me, anyway)?

Keeping it above, will try to get it to 60 tbh.
 
I've been ignoring luck and just jamming points into attributes I need. Also in the remaster you pick the major skills you'll actually be using and they get the 20% levelling buff but I'm worried I'll soft cap my level if I level them too fast so I'm already planning on trying to level other things as I go.

I found this a pretty handy video that explained the levelling in the remaster as well as comparisons to OG Oblivion because I just dived in without 100% understanding the changes myself.

 

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So I was avoiding Kvatch to avoid gates opening while I cruise around doing my own thing but at nearly level 10 I started to get paranoid at the types of enemies and daedra I'd start running into if I left it any longer. Starting them at level 2 might not be worst idea after all.

Also PC Gamepass version just became busted with latest patch. Upscaling is broken, it's stuck to off and cannot be changed. Bethesda have acknowledged and rushing to get a new patch out. RIP
 
I got to Kvatch and then logged off for the night. Are you suggesting I don't proceed with the quest for now and just adventure a bit? I've never played this before so its all new to me.
It depends.

The Oblivion Gates are good gameplay variety. They spawn at different places map wide and are usually pretty linear dungeons, albeit in the remake the visuals are ****ing awesome.

It comes down to if you enjoy combat, and whether the skills you've leveled are combat skills or not. If you've got decent combat options - you've been leveling armor, block, melee and/or have options to deal with combat, like destruction or ranged - and like the combat, they'll be pretty good for you. If not, some of the daedra and the dremora can and will kick your arse due to the way Oblivion scales with your character.

It's up to you. There's some pretty good loot and the Deadlands are a mood.
 
Dremora enemies are why I didn't want to leave the first gate too long. I think I did it at a good level but definitely didn't want to leave it much longer. I faced a couple rooms with multiple dremora that got hairy but I think if left it much longer I'd of have spider daedras and stuff and my best weapon is still a sliver longsword. It's been so long and I didn't plan properly and got Chillrend way too early.
 
I'm a mage. Do my spells scale with me when I level or do I need to upgrade them somehow?

Not sure but I would say not the spells base power. If you have gear that increases a certain attribute (alteration, destruction etc.) then I would assume any spells of that school of magic would increase in output.

You will need to upgrade them by buying more powerful versions of the spells at some point.
 
I'm a mage. Do my spells scale with me when I level or do I need to upgrade them somehow?
I remember in the original Oblivion you could buy more powerful versions of spells from certain Mages Guild members, and different members would offer different spells depending where you were. Anvil mages would offer different ones to Bruma ones, etc.
 

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I'm a mage. Do my spells scale with me when I level or do I need to upgrade them somehow?
The spells do not scale, and depending on whether you play on console or pc you might be stuck with an ever expanding spell list as you can't delete then on console, pending mods/updates.

Once you have access to the Arcane University, you have access to spellmaking, so provided you have a spell with a desired magic effect in your spell list you can craft a spell of your desired capabilities.

In the OG, spell skills were a pain to grind, as they seemed to level extremely slowly. In the remake, it's a bit easier.
 
The spells do not scale, and depending on whether you play on console or pc you might be stuck with an ever expanding spell list as you can't delete then on console, pending mods/updates.

Once you have access to the Arcane University, you have access to spellmaking, so provided you have a spell with a desired magic effect in your spell list you can craft a spell of your desired capabilities.

In the OG, spell skills were a pain to grind, as they seemed to level extremely slowly. In the remake, it's a bit easier.
I remember Alteration was easy as, you just keep casting 'easy lock' on any doorway. Just spam it. Repeatedly.
 
Conjuration is leveling pretty easily on the remaster for me as a full melee character too. I have bound cuirass hotkeyed and just keep it up while dungeon grinding.
You can spam 'bound dagger' to boost it as well. And 'sneak' you could spam by finding someone near a rock wall and just keeping on crouch-walking into the wall while staying unseen. You could put a rubber band on the controller stick, leave it overnight and have sneak at 100!
 

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Only skills you nominate as your major skills will help your level increase, All the other ones won't.

Alteration seems like it is helping and it is not one of my major skills.
 
Minor skills count towards level up in the remaster. Major just gives more. I didn't pick alchemy but I spam it a lot to level up as ingredients are easy and I don't want level my majors too much yet and soft cap my ability to level up later. The amount a skill level gives towards your character level obviously diminishes the higher you go so the only reason I can think of that a skill level isn't increasing character level is because it's a minor skill that's already pretty high and it doesn't look like it moves the bar much.
 
I've been ignoring luck and just jamming points into attributes I need. Also in the remaster you pick the major skills you'll actually be using and they get the 20% levelling buff but I'm worried I'll soft cap my level if I level them too fast so I'm already planning on trying to level other things as I go.

I found this a pretty handy video that explained the levelling in the remaster as well as comparisons to OG Oblivion because I just dived in without 100% understanding the changes myself.



Thanks for this - inspired me to start a new game as Expert is bollocks and I’d relied on a terrible memory rather than reading the tooltips!
 
Lockpicking only just clicked (pun intended) with me today. I was struggling big time but now I've nailed it and think to date it's probably the best skill based system of any game.

This is so good, I've actually stopped everything else. When Oblivion first came out it was during peak WoW so I only played it during down time as I had a workmate who was obsessed with Oblivion and wouldn't shut up about it. I didn't give it a decent play until a couple years later on PS3 but I think I just played it like I did Morrowind before that and would have just powered through from quest to quest. It was probably around Skyrim I started playing RPGs differently. So as much as a lot of Oblivion is familiar to me it's also new at the same time because I'm playing it a lot more freely in a way it was intended to be played.
 

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