James Colorado
Making a Mess in Aisle 10
- Joined
- Aug 25, 2014
- Posts
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- Reaction score
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- AFL Club
- Hawthorn
- Other Teams
- The Fighting Furies Sweet FA FC
Have they kept levelling the exact same? I remember you could game the system by picking useless skills as your major ones (the ones that would boost your character level when you slept) and power-levelling the skills you want while staying at a low character level (if you didn't sleep you didn't move up a level).
So you could become quite powerful staying low level, and because the enemies levelled with you they'd stay pissweak.
Did they change that? Moving up levels by sleeping?
Still level up by sleeping. But there's a slight difference in this and the original. In the original you'd select the attributes and there'd be a weighting based upon what skills you used to get to the level, so you were kind of pointed in a direction. This one, you just select whatever attributes you want, there's no real weighting based upon how you got there.
As far as Attributes go, consider this for Luck:
Luck is a good one as it affects everything, and acts as a multiplier for all your other attributes, but you need to keep it above 50. If it goes below 50 it acts as a negative multiplier. But, when your updating your attributes, you can only update 3 at a time (10 points across them), and if you choose Luck it will use 4 points meaning you can only use 6 across another two attributes.



