- Apr 10, 2007
- 843
- 1,791
- AFL Club
- Adelaide
Betrayal at House on the Hill. This is a really up and down game - some times we play it and its great fun the haunt works really well and the game flows. Other times the haunt comes out and the game comes to a screeching halt while we try and work out the scenario and by the time it restarts people have lost interest.
This time we had the haunt come out on the 3rd roll. It was the cannibal family. Good fun. Because it was so early the heroes kept exploring the house which was a good strategy; they ended up with enough gear to beat down the traitor and the cannibals (in particular one player had traded for a number of items so they could fight with sanity skill).
The traitor/cannibals did kill all of the victims but didnt get to eat the last one which would have made a win because they were been smashed by the heroes and need a full turn to eat the corpse. Only 1 hero died; with a chainsaw went up against the traitor and squibbed it. Then got eaten the next turn. That mechanic was fun "no leave your character there. He hasnt been eaten yet".
This time we had the haunt come out on the 3rd roll. It was the cannibal family. Good fun. Because it was so early the heroes kept exploring the house which was a good strategy; they ended up with enough gear to beat down the traitor and the cannibals (in particular one player had traded for a number of items so they could fight with sanity skill).
The traitor/cannibals did kill all of the victims but didnt get to eat the last one which would have made a win because they were been smashed by the heroes and need a full turn to eat the corpse. Only 1 hero died; with a chainsaw went up against the traitor and squibbed it. Then got eaten the next turn. That mechanic was fun "no leave your character there. He hasnt been eaten yet".