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Due to a number of factors, support for the current BigFooty mobile app has been discontinued. Your BigFooty login will no longer work on the Tapatalk or the BigFooty App - which is based on Tapatalk.
Apologies for any inconvenience. We will try to find a replacement.
Do you know the DT/EXIE formulae?Hey KP, how far away are match up reports/ DT additions?
No, what is it
The original points ranking system for SFA, designed by Mobbs before the sim started generating DT points. Puts more emphasis on goals, marks, tackles and frees for and doesn't penalise frees against as much.
Dream Team formula; Goals x6 + Tackles x4 + Kicks x3 + Marks x3 + Handballs x2 + Hitouts x1 + Frees For x1 + Behinds x1 - Frees against x3
Exie formula: Goals x8 + Marks x5 + Tackles x5 + Kicks x3 + Handballs x2 + Frees For x2 + Behinds x1 + Hitouts x1 - Frees Against x 2
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What positions were they in? (I haven't run a test myself yet)Barrybran thanks for that, applied formula to my test run and it's shown that it might be worth looking at how the official votes are handed out
Votes were 3. PMBangers (52 EXIE) 2. TJASTA (35 EXIE) 1. grumblesguts (64 EXIE)
missing the like of MrPremiership (85), GreyCrow (83), damicky (81), Brunswick Trap King (133)
Any positional changes in that?Bangers Back Pocket, TJASTA Forward Pocket, grumbleguts Forward Pocket
MrP Back Flank, GreyCrow Ruck, damicky half back, brunswick trap king half forward
I'll have to give it a few runs myselfOnly TJ switching from his starting pocket to Ruck Rover
Match up reports will be what I work on next, DT is not a priority as they can easily be calculated in excel.Hey KP, how far away are match up reports/ DT additions?
Yeah the votes are weird at the moment but will be adjusted later on.Barrybran thanks for that, applied formula to my test run and it's shown that it might be worth looking at how the official votes are handed out
Votes were 3. PMBangers (52 EXIE) 2. TJASTA (35 EXIE) 1. grumblesguts (64 EXIE)
missing the like of MrPremiership (85), GreyCrow (83), damicky (81), Brunswick Trap King (133)
Wow there's a name I haven't seen in a while.Exies continue to be attributed to me after all these years, despite them being devised originally by X_box_X - which is why they are called exies!
All hail the box within the exes. We hardly knew him.
Microsoft OneDrive
1drv.ms
Alright QootyPy Alpha v2.0 is now released which includes matchup reports at the end of the game below the final score in the commentary file.
This represents a completion of all the core features of the current sim that is necessary to replicate the SFA experience.
Next up, I will need to tinker with the form calculations for BOG votes, as well as the proportion of stats to scoring among other issues e.g. centre gets an inflated stats because by default all centre bounces will be roved by centre players.
Other more aesthetic features that improve presentation will need to be worked on in the next phase.
Yep my plan would be similar, perhaps only the roved by the wings or centers because the followers already have a probability of being involved in any transaction.Great work on this.
From memory I enabled centre bounce balls to get roved by any random player among W, C, W, R, RR & Rov, 6 options or 12 across both teams. I get that it makes it more complicated but the experience benefits as a result.
That makes perfect sense, yes onballers get involved more anyway!Yep my plan would be similar, perhaps only the roved by the wings or centers because the followers already have a probability of being involved in any transaction.
The earliest version won't but the feature could added in if I update it subsequently.Not sure where to ask this:
Does QootyPy track some of the 'newer' stat categories used in AFL such as goals against, clearances, i50s, r50s ?
Was randomly musing the lack of defensive stats in the current sim, I figured goals against would be the easiest to implement.The earliest version won't but the feature could added in if I update it subsequently.
Hey mate. Apologies for not getting around to this earlier but I've run a game using the latest version and it would be good to get a few more of the aesthetics right in terms of output. I'm sure you're way ahead of me on this but I'll add my feedback anyway.Microsoft OneDrive
1drv.ms
Alright QootyPy Alpha v2.0 is now released which includes matchup reports at the end of the game below the final score in the commentary file.
This represents a completion of all the core features of the current sim that is necessary to replicate the SFA experience.
Next up, I will need to tinker with the form calculations for BOG votes, as well as the proportion of stats to scoring among other issues e.g. centre gets an inflated stats because by default all centre bounces will be roved by centre players.
Other more aesthetic features that improve presentation will need to be worked on in the next phase.