SM
Bigfooty Legend
The Rules
At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (6pm - 10am) - When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.
Day Phase (10am - 6pm) - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publically in the game-thread upon which player (one per day) that they shall lynch and kill.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although i will tolerate bantering but please do not post anything that could influence peoples decisions.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES
Between non-werewolves, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
If a tie in voting occurs, both players that are tied will be lynched.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.
The vigilante and chief guardian will also need to PM the moderator their kill, failure to do so will mean they miss their opportunity.
ROLES:
Alpha Werewolf (1) - The leader of the werewolf has the ability to find out the role of any person in the game and is also part of the voting group of werewolves.
Werewolf (2) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
Cub (1) - A member of the wolves, when they are killed, the wolves are granted an additional kill the following night.
The Godfather (1) - The leader of the Mafioso and has the ability to find out the role of any person in the game and is also part of the voting group of hitmen
Hitmen (2) - Members of the Mafia who appear as normal villagers but at night get together and kill someone. (all hitmen can talk privately with eachother)
Framer (1) - Member of the mafia who is able to choose a person at random at night to be framed for any innocent deaths. If the seer attempts to seer the chosen person they will appear to be evil when they may or may not actually be evil.
Vampire (1-3) - A group of vampires that start at one to begin with. The first night they recruit a follower, the second they select someone to kill, and continue in this pattern. If they recruit a member of another group, that player will turn into another Mole. (all vampires can talk privately with each other).
The Flogs (3) - This will be a group of three people who all know eachother, they can talk privately if they wish but cannot contact anyone else. They will receive a clue every even night.
Seer (1) - This person has the ability to see any role of any person in the game.
The False Seer (1) - This person is told that he is a Seer, but secretly being fed wrong information.
The Vigilantes (2) - These people takes it upon themselves to kill someone at night regardless of what the town thinks. They can communicate.
Doctor (1) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, vigilante and seer) They can only protect themselves once, but can protect anyone else as much as they want.
The Killers (2) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone
Cupid (1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role
The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.
Villagers (7) - Just plain ordinary people who have no special skills
Participants
1 Hatchy1992
2 RU_
3 BigJoeD_
4 The_Reaper
5 Wooshette
6 Nakia
7 Footypie32
8 Frankston Rover
9 Golumless
10 Millky95
11 The Filth Wizard
12 Andonis1997
13 HaroLad
14 Brown Bottle
15 Spookism
16 Noobz0r
17 Kangeroos4eva
18 Tigland
19 Quivorir
20 Akkaps
21 matty6
22 TheFreightTrain
23 Mooch
24 Brahj
25 DemonJim
26 fitzroybulldog
27 Pantskyle
28 Wacky Tiger
At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (6pm - 10am) - When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.
Day Phase (10am - 6pm) - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publically in the game-thread upon which player (one per day) that they shall lynch and kill.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although i will tolerate bantering but please do not post anything that could influence peoples decisions.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES
Between non-werewolves, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
If a tie in voting occurs, both players that are tied will be lynched.
During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.
The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.
The vigilante and chief guardian will also need to PM the moderator their kill, failure to do so will mean they miss their opportunity.
ROLES:
Alpha Werewolf (1) - The leader of the werewolf has the ability to find out the role of any person in the game and is also part of the voting group of werewolves.
Werewolf (2) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)
Cub (1) - A member of the wolves, when they are killed, the wolves are granted an additional kill the following night.
The Godfather (1) - The leader of the Mafioso and has the ability to find out the role of any person in the game and is also part of the voting group of hitmen
Hitmen (2) - Members of the Mafia who appear as normal villagers but at night get together and kill someone. (all hitmen can talk privately with eachother)
Framer (1) - Member of the mafia who is able to choose a person at random at night to be framed for any innocent deaths. If the seer attempts to seer the chosen person they will appear to be evil when they may or may not actually be evil.
Vampire (1-3) - A group of vampires that start at one to begin with. The first night they recruit a follower, the second they select someone to kill, and continue in this pattern. If they recruit a member of another group, that player will turn into another Mole. (all vampires can talk privately with each other).
The Flogs (3) - This will be a group of three people who all know eachother, they can talk privately if they wish but cannot contact anyone else. They will receive a clue every even night.
Seer (1) - This person has the ability to see any role of any person in the game.
The False Seer (1) - This person is told that he is a Seer, but secretly being fed wrong information.
The Vigilantes (2) - These people takes it upon themselves to kill someone at night regardless of what the town thinks. They can communicate.
Doctor (1) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, vigilante and seer) They can only protect themselves once, but can protect anyone else as much as they want.
The Killers (2) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone
Cupid (1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role
The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.
Villagers (7) - Just plain ordinary people who have no special skills
Participants
1 Hatchy1992
2 RU_
3 BigJoeD_
4 The_Reaper
5 Wooshette
6 Nakia
7 Footypie32
8 Frankston Rover
9 Golumless
10 Millky95
11 The Filth Wizard
12 Andonis1997
13 HaroLad
14 Brown Bottle
15 Spookism
16 Noobz0r
17 Kangeroos4eva
18 Tigland
19 Quivorir
20 Akkaps
21 matty6
22 TheFreightTrain
23 Mooch
24 Brahj
25 DemonJim
26 fitzroybulldog
27 Pantskyle
28 Wacky Tiger
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