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Another heads up for those with PS2's....
I wandered into my local Blockbuster today, and to my astonishment - there was a copy of Rez for hire!
Now I actually bought this game a couple of months ago from the UK, and had no idea it was out here yet.
I would have given this 'heads-up' a while ago if i had known it was out already.
So go and hire it. I don't recommend you buy it straight away. It may not be your type of game. It's very different.
Rez is a "wireframe cyberspace on-rails shooter" with a huge twist - the music, vibrations, visuals, and gameplay are all completely connected to one another to create more of an experience that a game.
Eg. When you shoot the enemies (you can lock onto up to 8 at once), your sound effects (locking on and shooting the enemies, and also the enemies noises when they explode etc) are actually percussion hits (classic 909 hihat, clap sounds etc) and short musical pieces that blend with the actual game music. (which just happens to be some of the most amazing trance music i've ever heard.)
It sounds simple, but it's a game that is different to anything ever done before, and it certainly has an enourmous "wow" factor to it when you see it, and even more so when you play it and become "as one" with the "game."
For those interested, Rez was developed in Japan by United Game Artists. (a Sega developer.)
More info and screenshots etc here: Official Rez Website
I wandered into my local Blockbuster today, and to my astonishment - there was a copy of Rez for hire!
Now I actually bought this game a couple of months ago from the UK, and had no idea it was out here yet.
I would have given this 'heads-up' a while ago if i had known it was out already.
So go and hire it. I don't recommend you buy it straight away. It may not be your type of game. It's very different.
Rez is a "wireframe cyberspace on-rails shooter" with a huge twist - the music, vibrations, visuals, and gameplay are all completely connected to one another to create more of an experience that a game.
Eg. When you shoot the enemies (you can lock onto up to 8 at once), your sound effects (locking on and shooting the enemies, and also the enemies noises when they explode etc) are actually percussion hits (classic 909 hihat, clap sounds etc) and short musical pieces that blend with the actual game music. (which just happens to be some of the most amazing trance music i've ever heard.)
It sounds simple, but it's a game that is different to anything ever done before, and it certainly has an enourmous "wow" factor to it when you see it, and even more so when you play it and become "as one" with the "game."
For those interested, Rez was developed in Japan by United Game Artists. (a Sega developer.)
More info and screenshots etc here: Official Rez Website




