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Multiplat Vampire: Masquerade - Bloodlines 2 (RPG)

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Fuzzy Wuzzy Bear

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Set in 21st century Seattle in an alternate reality where vampires and other mythical beings exist. Players assume the role of a newly turned vampire that has to make their way in a city carved up by seven unique vampiric factions

Vampires can sense human emotions such as fear and got a glimpse at some of your abilities. The post-trailer interviewed revealed that you aren’t the only vampire who was turned, so you’ll need to deal with a bunch of fledging monsters.
This RPG is all about choice, so how you approach encounters, feeding, characters, and combat is up to the player.

UPDATE*

Impressions on demo:


https://www.gameinformer.com/preview/2019/03/21/a-long-sought-sequel-comes-out-of-the-coffin

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The story follows an innocent protagonist swept up into this supernatural subculture when a group of vampires go rogue and illicitly perform a Mass Embrace, descending on a bunch of pedestrians in Pioneer Square in the middle of the night and converting them into vampires. This action goes against the vampiric code, so the Camarilla wants to hunt down these “thinbloods” to learn what happened and put them out of their misery. As one of these targets, you must evade capture and navigate the faction wars to learn who turned you into a vampire and why.

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As a fledgling vampire, you start off with a small suit of supernatural powers. Activating your heightened senses highlights points of interest like the investigation mode in Batman, which is also helpful for identifying prey when it’s feeding time. Depending on the choices you make, you can also learn how to levitate and glide through the air, control bats, manipulate objects with your mind, or even turn into a mist cloud to move through pipes to new areas. You don’t start as a member of any particular vampire clan, but as the story plays out you can align yourself with certain factions and even learn new vampire powers from them. Make certain decisions, however, and you may alienate another clan and cut off an entire progression path

You can always choose to cap off your fights by feasting on the weak, but you need to be careful about how much blood you drink at any given time. If you mortally wound a person during feeding you can take on other accruing effects like madness. Over time, you could eventually compromise your humanity and make your hunger more uncontrollable. Going down this beastly path will also have implications with your dialogue choices.
 
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Still unsure if it will be open world but most comments on steam reckon it will be based on a hub type map. It looks spacey enough from what we have seen
 

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https://www.gameinformer.com/previe...O4Q1ytQUbJ9w-KM_va2DII8PDwny3i34e3XAq6zfxuGCw

f you haven't played the original game, the closest comparison I can make to it is John Wick's underground world of assassins. You have vampires living in modern times, creating laws (or breaking them) meant to keep their identities safe and humans ignorant, using their powers to shift their fortunes and make the best of being creatures of the night as the hum of the modern world continues around them. Entire wars are waged outside of mankind's awareness, in sewers, in alleyways, and in skyscrapers

The districts are filled with locales of interest and quest givers, much like the original, and all those quest givers have agendas, which you can embrace as your own or reject fully.

When you reach your target, a number of options unfold. You can beat him into submission until he gives you the information and then let him go or execute him. You can also just charm him into giving you the information, offer him the sanctuary and convince him to go there. Your choices will, of course, have consequences.

According to lead UI/UX designer Rachel Leiker, Bloodlines 2's version of Seattle is (thankfully) a hub world

The abilities you choose when building your character, from selecting their clan to their powers, affect how you play through various missions in a way reminiscent of Dishonored and the last two Deus Ex entries. During our demo, our player had access to an ability that would let them turn into mist. This is mostly useful for traversal, letting you use vents to reach secret areas and sneak behind foes.

Like the original game, you can also often talk your way out of conflict without ever killing a single soul.

The combat is amusing to watch, with superhuman punches and kicks sending foes flying against the wall with bone-crunching force, only for them to goofily ragdoll to their deaths. During the demo, I also watched our vampire use blood magic to make enemies puke blood and lob sticky grenade-looking globs that deal damage to anyone caught in the goop. In other words, there's a lot in Bloodlines' toolset o' death to like.
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Ok this game has me f#$^% hyped.

Bring it on.


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I thought the combat and AI is left wanting. Hopefully they can fix that up a bit. If they get that right reckon this could be really good.

to be honest i've never been a huge fan of the first game. the world-building and roleplaying was great, but the combat was terrible and it's possibly the buggiest mess i've ever played (and i never complain about bugs). will end up picking it up coz that's how i roll but this video suggests it'll be on sale before i do.
 

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