Set in 21st century Seattle in an alternate reality where vampires and other mythical beings exist. Players assume the role of a newly turned vampire that has to make their way in a city carved up by seven unique vampiric factions
Vampires can sense human emotions such as fear and got a glimpse at some of your abilities. The post-trailer interviewed revealed that you aren’t the only vampire who was turned, so you’ll need to deal with a bunch of fledging monsters.
This RPG is all about choice, so how you approach encounters, feeding, characters, and combat is up to the player.
UPDATE*
Impressions on demo:
https://www.gameinformer.com/preview/2019/03/21/a-long-sought-sequel-comes-out-of-the-coffin
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The story follows an innocent protagonist swept up into this supernatural subculture when a group of vampires go rogue and illicitly perform a Mass Embrace, descending on a bunch of pedestrians in Pioneer Square in the middle of the night and converting them into vampires. This action goes against the vampiric code, so the Camarilla wants to hunt down these “thinbloods” to learn what happened and put them out of their misery. As one of these targets, you must evade capture and navigate the faction wars to learn who turned you into a vampire and why.
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As a fledgling vampire, you start off with a small suit of supernatural powers. Activating your heightened senses highlights points of interest like the investigation mode in Batman, which is also helpful for identifying prey when it’s feeding time. Depending on the choices you make, you can also learn how to levitate and glide through the air, control bats, manipulate objects with your mind, or even turn into a mist cloud to move through pipes to new areas. You don’t start as a member of any particular vampire clan, but as the story plays out you can align yourself with certain factions and even learn new vampire powers from them. Make certain decisions, however, and you may alienate another clan and cut off an entire progression path
You can always choose to cap off your fights by feasting on the weak, but you need to be careful about how much blood you drink at any given time. If you mortally wound a person during feeding you can take on other accruing effects like madness. Over time, you could eventually compromise your humanity and make your hunger more uncontrollable. Going down this beastly path will also have implications with your dialogue choices.
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