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Werewolf Werewolf for Dummies

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I thought we'd strip it back to basics for a game before we get stuck into Frankston Rover 's epic set of roles.

PLEASE NOTE:
Instead of there being a set end to day and night phases I will have a 3 hour range. As my hours of availability vary, the timing will vary. I will be informing you of the end of day phase during the day phase. Day phase will end between 7 and 9pm EDST. Night phase will end between 9 and 11am EDST.

PLEASE NOTE:
The voting format will be the same as Haro's game.

The 25 players in this game will solely be at my discretion. Anyone who has been INACTIVE in recent games or have been subjected to ruining recent games, you will not be accepted into this game. The process is to request to join the game, if I believe that you will contribute, I will approve of your entry.

Basic Rules


At the beginning of the game each player is given a 'role' at random and in secret by me, the moderator, via PM. Villagers don't receive a PM naturally. Those roles are Villager (good), Vampire (evil) and Werewolf (evil), or Serial Killer (neutral).

The aim of the villagers is to identify and kill all the werewolves and Vampires before the werewolves can kill enough villagers so that (#of wolves or #of mafia = #of villagers). The Serial Killer needs to get to the final 5 for them towin automatically. Only one faction (Werewolves/Vampire/Good/Third-Party) can win.

How are players killed?


Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;


Night Phase- :
When the werewolves and vampires secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 8am.


Day Phase-
After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 5pm.


Obviously during the day the villagers will want the group to vote for and lynch a werewolf / vampire / serial killer, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?

Werewolf Etiquette

There are two main rules which everyone must follow in order for the game to run successfully;

KILLED PLAYERS MUST LEAVE THE GAME

If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES, VAMPIRES AND FLOGS.

Between non-werewolves / vampires / flogs sending PM's or other forms of private communication concerning the game is not allowed.

Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.

For this game I will be using the Reason for Lynching rule. That being, you must have a legitimate reason for your vote from this game and this game only. Simply stating a name will see your vote disallowed. An example may be: "Noobz0r He voted for Blacky in consecutive days who has claimed to be the seer. This is a risk us villagers can't take right now".

Voting

During the Day Phase players must vote for whom to lynch, your vote must be formatted as follows:

VOTE: <player name>. (Reason).

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.

Any ties in voting will be decided by a coin toss scenario.

Missing 2 consecutive lynch votes will see you mod-killed. Missing 2 consecutive night actions (if given a role) will see you mod-killed. Missing a total of 4 phases will see you mod-killed.

During Night Phase, werewolves / vampires must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the night phase will end without a kill.

The Seers must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity. The vigilantes and seers will also need to PM the moderator their action, failure to do so will mean they miss their opportunity.

EVIL (5):

Alpha Werewolf (1)- The leader of the werewolves has the ability to find out the role of any person in the game and is also part of the voting group of werewolves. Win Condition: 1:1 ratio with remaining villagers and no other evil groups remaining.

Werewolves (2) -A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)

Werecub (1) - When this werewolf is killed the remaining werewolf group get to make 2 kills during the next night phase.

Mob Boss (1) -
The leader of the werewolves has the ability to find out the role of any person in the game and is also part of the voting group of werewolves. Win Condition: 1:1 ratio with remaining villagers and no other evil groups remaining.

Henchmen (2) - A group of mobsters who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)

Hooker (1) - A member of the mob's clan that can block one persons night action per turn. Cannot choose the same player on consecutive night phases.

Vampire (1)
- The vampire has the ability to convert and kill on alternating nights. N1 will consist of a converting phase, N2 a killing phase. When the head vampire is killed, all vampires are killed. Any converted vampires allegiance must be to the vampire group, and not any former role they may have had. There may be a maximum of 3 vampires at any one time. Win Condition: 1:1 ratio with remaining villagers and no other evil groups remaining.

NEUTRAL (1)

Serial Killer (1) - This player takes it upon themselves to make a kill every night. They are not aligned with either good nor evil. Win Condition: Be in the final 5 players remaining.

GOOD (16):

Flogs (3)
- This will be a group of three people who all know each other, they can talk privately if they wish but cannot contact anyone else. The Flogs will be provided one clue at a time of their choosing.

Seer (1) -This person has the ability to see any role of any person in the game

Fake Seer (1) -This person will be told they are almighty and powerful Seer, but in fact, they may be told the wrong information. The fake role that they are told will be randomly generated, and may therefore actually be correct.

Vigilantes (2) - These people take it upon themselves to kill someone at night regardless of what the town thinks.

The Shapeshifter (1) - At the beginning of the game this person selects one player who's form they will take upon their death. This decision is final and no changing of the mind can occur.

Cupid (1) -During the first night this peeping tom will select two individuals that will fall in love and those will become the lovers:

Jailer (1) - At the beginning of each night phase the Jailer chooses one other player who will be unable to perform any night actions or vote for the following 24 hour period.

The Lovers -These two people are in love, if one is killed the other will also die, they need to work together and strategically. The lovers could end up being a wolf and a villager but neither will know each others roles until their death.

Amulet of Protection -The holder of the amulet of protection will be immune to any action throughout the night, and the day! If the holder of the amulet is lynched, the player with the next most votes will be lynched. The holder must pass the amulet on to another player after one night and day of holding the amulet. The amulet can be passed all around a particular group only once. The amulet will be given to a clueless villager on the first night.

Villagers (9) -Just plain ordinary people who have no special skills

PLAYERS:

1. ClarkeM - Villager
2. Van_Dyk
3. RU_ - Villager
4. HaroLad - Werecub
5. Blacky - Mob Boss
6. akkaps - Villager

7. Gym4life
8. princy_99
9. Citroin - Fake Seer
10. dennis kermit - Vampire
11. BigJoeD_ - Villager / Converted Vampire
12. Frankston Rover - Henchman
13. Butler - Jailer
14. Doctor Colossus - Vigilante
15. Quivorir - Vigilante
16. Danger in Texas - Flog
17. Nakia - Villager

18. Millky95
19. Hatchy1992
20. Brahj - Seer
21. The Filth Wizard - Villager
22. Danoz - Villager
23. SM - Serial Killer

24. footy_fumbler - Villager
25. fitzroybowiedog
26. Papa Juggs
27. Smartys Power - Flog / Lover
29. Richard_Cranium - Hooker

30. Sterge10
 
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Werewolf Werewolf for Dummies

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