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Werewolf Game 4

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Day time will begin between 7:30 and 8:00 am EST. Night time will begin between 7:30 and 8:00 pm EST.

Name any other adjustments you'd like, and I'll take into consideration.

I will not be posting vote tallies. You will need to do this yourself.
The Rules

At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM. Those roles are Villager (good) and Werewolf/Vampire (evil).

The villagers will greatly outnumber the werewolves — in a 21 player game for example there will only be 3 werewolves — and the aim of the villagers is to identify and kill all the werewolves before the werewolves can kill enough villagers so that (#of wolves = #of villagers).

How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase - : When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.

Day Phase - After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publically in the game-thread upon which player (one per day) that they shall lynch and kill.

Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?

Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;

KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although i will tolerate bantering but please do not post anything that could influence peoples decisions.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN PLAYERS IN SELECTED GROUPS
Between non-werewolves, sending PM's or other forms of private communication concerning the game is not allowed.

Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.

Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold like this: Player Name.

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by random.org.

Any player who does not vote for two straight lynchings will be subject to the wrath of the Undertaker. (that is they will be killed due to inactivity)

During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.

The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.

The juggilante and chief guardian will also need to PM the moderator their kill/save, failure to do so will mean they miss their opportunity.

Alpha Wereboncer - Evil (1) - The leader of the wereboncers has the ability to find out the role of any person in the game and is also part of the voting group of wereboncers

Wereboncer - Evil (4) - A group of wolves who by day appear as normal villagers but at night get together and kill someone. (All wolves can talk privately with each other)

Wise Guy Sampire - Evil (2) - A group of vampires that starts at two to begin with, each night they choose to either kill or recruit. There can be a maximum of 3 WGSampires at any one time. If they recruit a member of another group, that player will turn into a Mole. (all vampires can talk privately with each other)

The Flogs - Good (4) - This will be a group of four people who all know each other, they can talk privately if they wish but cannot contact anyone else.

MobbenSeer - Good (1) - This person has the ability to see any role of any person in the game

The Juggilante - Good (2) - This person takes it upon themselves to kill someone at night regardless of what the town thinks. Will remain anonymous to each other.

Chief Guardian - Good (1) - This person has the ability to protect anyone from an action during the night (eg a wolf kill, wolf seer, juggilante and mobbenseer) They can only protect a person one night in a row and they CANNOT protect themselves.

The Jet- Good (1) - Will be told they are the Mobbenseer but will be fed false information.

The KillerBeez - Good (1) - This person chooses to kill someone at night only if they are targeted and killed, their last action before death is to kill someone. Will remain anonymous to each other.

MannumPrision Guard - Good (1) - this player picks one player each night that cannot perform any role they have over night. If they are involved in a group, the group can still kill if there are more than just the silenced still in the group. A seer cannot seer and a killer cannot kill (unless part of said group). The person can, however, participate in discussions and day time lynchings. Killerbeez's and The Filth Witch are immune to the MannumPrison Guard.

Cupid - Good (1) - During the first night this peeping tom will select two individuals that will fall in love and those tow will for the lovers role

The Lovers - These two people are in love, if one is killed the other will also die, they need to work together and strategically.

Villagers - Good (21) - Just plain ordinary people who have no special skills

Day time will begin between 7:30 and 8:00 am EST. Night time will begin between 7:30 and 8:00 pm EST.

Name any other adjustments you'd like, and I'll take into consideration.

I will not be posting vote tallies. You will need to do this yourself.


INS:

ClarkeM
TheFreshBanana- Villager
RookieListed
Ashton Agar
croweater41
Wise Guy Sam
Itsmyshow- Villager
Beez
akkaps- Villager
bomberlegend2007
Rhodesy_Blues
Noobz0r- Villager
Footypie32
Spookism- Mannum Prison Guard
WackyTiger
The Filth Wizard- Wise Guy Sampire
pantskyle
Reardo
LP04
Quivorir- Villager
Shermy
Danoz
Smartys Power
Juggallo Balla- Villager/Lover
Fitzroybulldog
Bluemaster1
fumbler- Flog
Tigland- The Jet
Son of God- Flog/Lover

The Half Back
Frankston Rover- Villager
Mannum Power
 
Last edited:

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eaglesfan99 should have technically be banned from the last game run by.... akkaps when he further reinforced inside information after having been lynched.
 

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Akkaps made a mistake and told others to kill me.
And that validates your reason to give away information after you've been killed...?

Anyway, it's boncers decision.
 

🥰 Love BigFooty? Join now for free.

It is so stop being a dick just because I ditched your club.
Try not to burn the few bridges you have left.

And frankly, I bear no ill feelings, I'm just glad you are no longer my problem.
 

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Werewolf Game 4

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