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AFL 2007 talk

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I fixed the ruckman thing...

when you TAG your ruckman to another player he stands by him at the bounce. Hence he is standing on the wrong side of the bounce.

Yeah I kinda had the same problem when I changed my Rover to FP, then straight away set him to Tag the BP....I was left with only 3 people in the middle for each bounce....
I then changed them back and it was OK.
I think, that if you're gonna TAG someone, make sure they're in the right position first. Don't move them, then set their tag in the same pause....wait til they've moved on the ground, and then do it.
 
Bad Points:
Jay Schulz doesn't have his name read out which is weird, do the guys at IR Gurus have something against him, as last year he went by the name of Smith:confused:.
I thought I heard that in a game against Richmond....Might just be a mis-spelling of his name. Does it have a 't' in there?
 
And it has been mentioned once before but the bringing on of a fresh player from the bench seems to make the player in the opposite positions Ranking go up to no.1 or no.2 even if the player on your team has had a several disposals and kept his opponent pretty quiet once you bring someone on to give that player a rest the opponent shoots up the rankings as your bench player hasn't done a thing.
Programming Implementation Bug....I actually thought about this the other day...because I thought (programming-wise) there would be an easy way to implement this which would stuff it up like it has....
Still not a big issue....but it would be good if it was working correctly....
 
I agree with a few people when they say its hard to get a kick out of a contested position because u get tackled or smothered which is annoying. I try to get rid of the ball as fast as possible yet i still get pinged for holding the ball and the umpiring is not even on strict.

Also i think there needs to be a snap button in place. There is almost no way of scoring when hemed in on the pocket.

And in the start intro, why is there only one st kilda clip? Last year it was like that as well.
 

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Programming Implementation Bug....I actually thought about this the other day...because I thought (programming-wise) there would be an easy way to implement this which would stuff it up like it has....
Still not a big issue....but it would be good if it was working correctly....

Not a big issue?????? Doesnt it stuff up all the brownlow votes?? That is totally utterly SHITE.
 
Um in career mode where is the brownlow and votes and coleman tally?>?

Is there one i guess not. Does it just come up at the end of the season???

And what the deal with the level thing. When i get up by 6 goals they come back which is great dont get me wrong the contest and gameplay is great but is this an option or just automatically happen. I am in normal mode but yeah it seems to go up a level once i am smashing them.

???

Just a note
  • 10 min quarters for mine gives me the most realistic score.
  • Double the possessions of a player then minus 4 and you have very realistic stats. West finished with 16 but thats silly he was good. With my way its 28 which seems right.
What does everyone else think? Does anyone else care? Am i the only freak hee? :D
 
Um in career mode where is the brownlow and votes and coleman tally?>?

Go to Season Stats....Press R1 to cycle through the teams....after the Bulldogs there's all the leaderboards.
There's Coleman, Most Disposals, Most Kicks, Handballs, Tackles, Hitouts etc....but not Brownlow votes because you wouldn't know that until the end of the season anyway.
 
Not a big issue?????? Doesnt it stuff up all the brownlow votes?? That is totally utterly SHITE.

Yeah I suppose. I haven't actually had (or noticed) any problems with it.
If its creating troubles with your games, Pause it with a couple of mintues left in the last quarter and set it up again so the opposition guy doesn't get the BOG....
At the moment I've been making sure my guys just play well, and its got them into the best each time.....
 
Just bought and played a couple of games. Is hard way harder than normal? Cos I've already mastered normal :thumbsu:

I dont like the hitouts, if you go 'tap', then the ball goes 20 feet into the air, and if you go 'punch', its goes about 70 meters.

Just kicked a nice goal but it was probably an IR Gurus stuff-up, cos the original kick hit the point post, rebounded back in play then I roved it and slotted it. (If it hits the point post in the NAB Cup is it still play on?)

And for the guy who said it is impossible to snap goals from the boundary, well, it ain't, cos I slotted one 'round the body with Browny and he was deadset on the boundary line, was awesome :thumbsu:
 
Maybe could use the system for brownlow in PE? it seemed real, forwards who kicked massive bags got the 3 votes followed by players who gets 30 touches
 
Just kicked a nice goal but it was probably an IR Gurus stuff-up, cos the original kick hit the point post, rebounded back in play then I roved it and slotted it. (If it hits the point post in the NAB Cup is it still play on?)
Yeah, I had that too....I'm pretty sure it should still be out of bounds....and not play on....it's just meant to be the GOAL posts isn't it?
 

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Maybe could use the system for brownlow in PE? it seemed real, forwards who kicked massive bags got the 3 votes followed by players who gets 30 touches

The current setup is the best one. The only problem is that it doesn't track more than one opponent when comparing players roles in a game.

The old PE system doesn't reflect the current trend of statistical analysis in football games - our system is based more on the Champion Data style where efficiency and performance of roles is influential rather than sheer quantity of disposals. If we went back to the old system Jim Stynes would win another Brownlow floating as a spare man in the defensive 50. :p
 
Review: AFL 2007 One step forward two steps back.....:(

Executive Summary: To be honest I’m utterly disappointed with the game. In their efforts to improve the game, IRGurus have instead made it worse in my opinion. Advancements in the title have been very minimal.

Pro’s:
- Ball spins backwards properly
- There are less deliberate out of bounds calls
- Game is slightly sped up when playing in dry conditions
- On screen alerts are good
- Training mode appears to be a good inclusion

Cons:
- I’ll start with the menus: They are boring and lifeless. They are grey for gods sake!. They don’t even have the title music. Instead we have to listen to the same crap background music from the last version. They couldn’t even change that (time constraints obviously)
- Team profiles: West Coast haven’t won 5 premierships! I think most of the other teams are completely screwed up as well.
- Gameplay. Where do I start? Firstly, why is that that when I handpass the ball WHY DOES THE RECIEVER JUST WATCH THE BALL PASS BY HIM WITHOUT MAKING AN EFFORT TO GET THE FREAKING BALL???
- And the biggest problem with the game: the umpiring. There is way way way to many freekicks paid. Its ridiculous. Even on lenient. In fact the most effective way to move the ball up the field is through playing for free kicks.
- Sure there is a bit more contested football but its only because the is way to many smothers. And in real footy if the ball is congested the end result 7/10 is a ball-up. In AFL 2007 it’s a holding the ball decision. In a whole 10 min quarter game I had two ball-ups and about 150 holding the balls and other freekicks. This ratio is totally unrealistic and it sucks big.
- The match-up bug in the training menu is annoying.
- When I press the kick button to a specific point on the power bar for one player the ball drops short of its intended target. Then for another player it sails over their head. Spotting up players is so frustratingly hard so the best thing to do is bomb it down the middle which is still the most effective way to score goals.
- The old “ruck tap to the rover sprint kick to forward line/goal” is still way to easy and is the easiest way to score goals, which is unrealistic.
- When a player marks the ball it just magically appears in his hands a lot of the time.
- A lot of the time I give the controller no input and someone from my team will still mark the ball in contested packs. And that’s with input assist on AND off. This is stupid.
- Reaction time from pressing the control to player action is still way to slow. I end up yelling at the freaking tv ‘GET RID OF THAT FREAKIN BALL’
- The noise is stuffed up. When the crowd really roars it sounds like the sounds coming out of a 1 inch speaker there is that much reverb.
- As for the sound of the ball striking ground/foot it dead set sounds like it’s a flat footy. Try it. Kick a dead flat footy or throw it on the ground and there you have it- the footy sound in AFL 2007.
- And the players rankings system- utter freaking rank.

I’m sure many more bugs will unfortunately come up. Its with great disappointment that I return this game this afternoon, after giving it one more go. Please think twice before spending your hard earned money guys.
 
Soory bout all that [font] and [size] crap on the last post, I copied it from word cos when I tried to write it up on the forum I got timed out or something
 

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The game was dodgy to start with but getting used to it now and liking it.

The only thing is that Mitch Morton and Ash Thornton's pictures got swapped!!!!!!!!!!!!!
 
Gameplay wise i think its really good and the smothers dont bother me that much.
The draft is the biggest dissapointment tho and id say having to delist 9 players is the biggest reason why. It should have been cut to 5 or 6 to compensate for the rookies seen as they are on the main list. Considering this was a massive complaint from last year i am dissapointed it wasnt fixed. I know a complete overhaul would have taken toooo long but surely a tweak in the delisting part would of been managable.

It still amazes me how bugs get thro when players notice the bugs first time they play. Maybe get some outside game testers in for a day to get fresh eyes on the content.
If i make a mistake at work i have to go back and fix it and it costs me money but if game companies make a mistake it just gets blown off.(Directed at all game companies) Well atleast PC games get patches which isnt as bad but console games should definetly be as bug free as possible.

The smothers will become second nature the longer you play the game. We implemented a more closely fought style of gameplay. If we went for more bumps it would be very frustrating so the smothers seemed the best way to go (for now).

The offseason mode is essentially the same as last year but with some minor tweaks. I have said this on numerous occasions in the lead up to release but somehow it's still a surprise to many. The unfortunate story is that we had a massive overhaul to the offseason planned which incorporated a lot of the systems in place in games like FF/TAR/FIFA/Madden etc but we simply didn't have time to get it into the game along with all the other changes we wanted to make. At the end of the day we weighed it against all our gameplay improvements and the gameplay changes won out. Sure, we would love to have had more time to work on it but the reality was we had a limited time schedule and budget so we did the best we could with what we had. Trust me when I say that any future iterations will feature the improved offseason which for many of you seems to be the biggest bone of contention.

Yeah the bug thing is something that's inherent in the industry. I guess the projects with the bigger budgets can afford more testers and a longer testing period but I've never seen that in action. It's not that we detest our market in anyway - I know from the view of my company that we are doing our very best to get a quality AFL game out to you guys and any bugs on release are regrettable but unfortunately also inevitable. That said, we have some fantastic and thorough testers here at IR Gurus.
 
Ok have played it for a while today...

1. better gameplay, more realistic in some points.
2. not as easy to score which is good
3 no more ruckman to rover to forward to goal. thats great.
4 so many smothers but its fun for some reason.

QUERYs

1. Does anyone elses ruckman stand on the same side as opponent for ball ups??? this is SOOOO SOOO WRONG. At first i thought it was a tactic... no? its a bug surely.

2. A few times now i have played on without realising then get tackled no wistle or anything is that the go?

3. Is it supposed to be REAL slow in the rain???

4. Have i got a bad copy or something?

5. Does everyones players just run through players LIKE A GHOST?? thats weird.

Still, All in all this game is an improvement but really what 2005/2006 shouldve been i guess. Its a great effort and fully appreciated.

Answering your queries...

1. Have you got any tags setup? That could be the reason for the tight positioning at the ruck.

2. Not sure exactly what you mean there. Do you use the sprint function a lot? Sometimes I forget to let know and inadvertently play-on. It sometimes results in a tackle but it depends on who is near me. It can be frustrating but it's a learning process control-wise.

3. Part of the weather effects is a slow down in player movement. Other effects are more frequent dropping of marks and more slipped tackles.

4. Doesn't sound like it to me.

5. Extensive collision models for that many players is quite expensive so we have simplified the collision detection to accomodate it. You may see the occasional run-through but if you closely inspect replays of AAA sports titles you will see that they do it too.
 
At first I didn't think it was a big improvement on last year.

Having played a few games now I am really enjoying it... The tackling/smothering/pressure seemed to much but once I got use to it I like it a lot.

That's great to hear. That was my experience too. I really appreciate it that the game is now more contested.

I'll keep repeating myself but...take the time to explore the game guys...you'll see there is so much more to it this year.
 
Fh or somebody,

Could you please explain the colours of the lead indicators to the people who are going to keep/play this game because they for some reason were not mentioned in the manual.
 
Hey FH, got the game today and have played a few games and I am loving it(Especially the Commentry:thumbsu::D), gameplay is really good, love the camera and the players move and look so much more refined.

Hooray. Those were key areas of improvement for us. Happy to hear that.

Love how the ground fades a bit when u are at one end of the ground and looking towards the other, to be honest I dont think the graphics are in huge need of being changed, all I ask is that the players are recognisable(Doesn't mean they need to be exact models).

That's the depth of field effect. It really helps in defining the players in the immediate foreground. It's easy to lose players in the background otherwise!
Have you noticed guys like Aker and Judd? I reckon we're bang-on the mark with those guys.

Bad Points:
Jay Schulz doesn't have his name read out which is weird, do the guys at IR Gurus have something against him, as last year he went by the name of Smith:confused:.

Really? I've never noticed that. Nah, we have nothing against the Tigers. My missus supports them so I can't afford to hate them! :p

And it has been mentioned once before but the bringing on of a fresh player from the bench seems to make the player in the opposite positions Ranking go up to no.1 or no.2 even if the player on your team has had a several disposals and kept his opponent pretty quiet once you bring someone on to give that player a rest the opponent shoots up the rankings as your bench player hasn't done a thing.

Yeah it seems the player performances aren't carried on when opponents are switched. That's crucial to the rankings system. I find though that 5-10mins qtrs don't require too many interchanges so my player rankings are pretty much on the mark at the end of the game anyway.


Haven't gotten around to the off-season yet, but the things people on here seem to shit themselves about doesn't really worry me, the only thing I would say to rectify it would be bring in a proper contract system, just use the same system as used on Footy Fanatic FX and/or TAR, it couldn't be too hard.

Read my post (a few posts back) about the changes we had planned for the offseason. Folks here have to realise also that the intention of the game was to create a pick up n' play gameplay experience, not a management game. We intend to elaborate on the management side of things for future versions but for now it's not our main focus.


BTW I have a PS3 and have only played the game on it as well, it works 100% fine, no movement bugs or anything, in fact the game probably moves smoother as I was reading that the game moves SLOW with Rainy weather whereas it didn't seem to affect the movement of the game on the PS3.

To be honest I haven't seen the game running on a PS3 yet so I'll take your word for it.

As for that so called "MAJOR BUG" with the Player Matchups screen, it isn't really that bad as it is just swapped around, you can still view the players ratings and what not, it is just you have to look at it differently, no real biggie as it doesn't affect anything.

Yeah probably not my best wording effort ever but I felt shattered by its existence because that screen/feature was one of my 'babies' and I didn't notice it.

Lastly I would have to say the best thing about this game would be the realism, my last match I played was Richmond(Me) Vs Port Adelaide(CPU) and we were behind by about 3 goals up until 3qtr time but we managed to claw back and win by 8 points almost on the last kick of the game, but the thing I liked best was that Shane Tuck had about 19 disposals, Deledio 18, and the score was 104 to 96 and not once did it look like it would be a 30.1.181 to 1.0.6 result.

GREAT WORK!:thumbsu:

Again, I love hearing that stuff. That's the experience we want you guys to take out of it. :thumbsu:
 
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