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AFL Live 2

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Picked this up and played with a couple mates. 3 players on same team. Was pretty fun, gameplay is better than Live 1 in multiplayer at least. Like the linking of handballs and the marking is better.

I like that goal kicking is hard, but is it actually possible to roost a 50m shot with the charge up thing? Never makes the distance. Had better luck loading up with X without going into the set shot mode.

Yes there are numerous bugs and things which are just plain bad, but hopefully the first patch is already being worked on. And AFL Live 1 was shit too, wtf is with this thread?



can you load up with the X button when taking a set shot?
 
Must be just the way im playing the game, i usually do that, i like taking shots from 40-50meteres out sometimes and when i do use that motion just seem to spray my kicks everywhere.

Is it me or when even taking shots on the run the ball never really goes high post height just seem to low?
Ye I've had a few that I've put through from 40-50 out, for me my 50 metre kicks fall short only when I kick too soon cause I don't want to shank it ( as in I could power up the kick more before it becomes overpowered).
 

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Ye I've had a few that I've put through from 40-50 out, for me my 50 metre kicks fall short only when I kick too soon cause I don't want to shank it ( as in I could power up the kick more before it becomes overpowered).


When you use the analog stick do you release it after youve pullled back to you, or just move it back up?
 
Ye I've had a few that I've put through from 40-50 out, for me my 50 metre kicks fall short only when I kick too soon cause I don't want to shank it ( as in I could power up the kick more before it becomes overpowered).

Same. Although generally once beyond 40 I will go with a torp. I don't think it really makes it any harder, in terms of accuracy or geting the power right, but it definitely goes further. Speaking of which, am I the only one, who in AFL Live 1 felt that the torp, in set shots at least, if anything went shorter that the drop punt? With most players I could generally get it from 50 with a drop punt, clearing the goal line easy. Yet when I went with the torp, it made virtually no difference other than to majorly affect how much the ball hooked to the side.
 
Took a mark at the HBF and somehow managed to boot it back to the goal square? I'm certain it was locked on someone down the field.

I had nearly this exact thing last night. Was 1 point down after some ridiculous rubberbanding, with about 30-60 seconds to go. Took the mark in my defensive 50 and realised i had one shot to get it to the other end. Kicked to half back, marked it. Waited the eternity that it takes for the dickhead to stand up after diving unnecessarily, and run back to his mark facing the wrong way and finally turn around. Kicked to the wing, marked it. There was no one around so i played on, i just needed to get it inside 50 quickly so i went with circle, the goal kick button. Assuming that a goal kick would travel, you know, in some way towards the general direction of my goals. Charged it up, didn't shank it, made very sure of that, and he's kicked the ****ing thing 50m back towards their end and perfectly spotted up their half forward who was all alone obviously. Rage quit.
 
Something I picked up on which might just be a coincidence but when I was playing a single match I set it to a day game and Dennis said " welcome to Saturday afternoon footy" now either that was a coincidence or in single games the commentary takes into account the time of day you set the game and the date set on your ps3. (so if I played on a Friday it would say that)
 
Something I picked up on which might just be a coincidence but when I was playing a single match I set it to a day game and Dennis said " welcome to Saturday afternoon footy" now either that was a coincidence or in single games the commentary takes into account the time of day you set the game and the date set on your ps3. (so if I played on a Friday it would say that)


Pretty sure it's random. Wouldn't expect that kind of polish from WW.
 
Speaking of lack of polish, after finishing first on the ladder, Brisbane were forced to play all home finals at the MCG. Someone inform WW that it is no longer 2004! :p
 
I won't lie, I just had some quite enjoyable, evenly based matches online... actually, I think I've been playing for about 3 or 4 hours tonight.

  • I have managed to get a bit more fluidity into my online play tonight, and am now really getting the hang of locking onto players and powering the ball so that they have to lead or run onto it, rather than just kicking it on their heads, actually quite similar to AFL Live 1 in that regard.
  • I like that you don't have to control the ruckman if you don't want to, I much prefer to let the AI ruck while I take control of a mid to try and read the tap. There's two downsides to this however. First, at every center bounce if your AI ruckman wins the tap he always hits it forwards, though this doesn't happen at boundary throw-ins and general ball ups. The other thing is that I think you've got to switch your controller options to manual switching instead of auto switching, although even when set to manual the damn thing still auto switches me in certain situations.
  • Third man up - you may have noticed how even if you have a spare AI controlled teammate near a marking contest, 90% of the time he just stands there instead of trying to help out in the air. I've found that if you quickly tap L1 (change player) you'll take control of the spare man at the contest and if you're holding down L2 (hone-in on ball) you'll straight away make a beeline for the contest where you can try and time a spoil or mark. The first guy you switched from will obviously become an AI controlled teammate and he will automatically go up in the contest as well.
  • You can finally keep the ball in play when it's tight against the boundary line and your player picks it up while running at the line. If it's not way too close to the line, then you can pick it up and handball behind you fairly quickly. I don't think I've ever played an AFL game where this is the case.
  • Could just be the way I'm doing it, but it seems hard to pivot on the spot after taking a mark to check your options beside and behind you (especially when trying to switch the play in defense). I seem to get called to play on a lot when trying this.
  • Goal kicking is probably the games strong point for mine, but it's still not perfect. It's still a tad easy like past AFL games, however I certainly sprayed a couple tonight, especially in one match with gusts of wind up to 38km/h going from wing to wing! I kicked a set shot with Buddy from 55 out with a slight wind against me in another game too. Have you guys changed your options so that the kicking meter is shown under your player? It's a much bigger and easier bar to see in set shot mode than the bar in the bottom corner of the screen.
  • I haven't seen a fifty meter penalty yet, but I have seen a few deliberate out of bounds called, just not normally on the right occasions though.
  • Bumping seems to work well enough without being overused yet. You actually have to line a guy up pretty good now to connect with the bump, especially when bumping the ball carrier, and also you can get penalised for off the ball bumping (again not always the correct decision though).
  • I haven't seen any shot-blocking from set shots, in fact I think the no-go area around the mark works pretty well from what I've seen. Speaking of marks, there's still a tad too many marks in pack situations that would normally result in spoils IRL.
  • The best camera angle I've found is "follow" from "far" distance, I actually really like this angle.
  • Graphics-wise, some of the stadiums actually look quite good. God damn that audio though, every last bit of it except for the soundtrack is average-to-annoying at best. Oh and one last thing, is it just me or as a counter to time wasting, have they slowed down the game clock when taking a set shot or kicking in from a behind?
As for lag, well I can't say I really noticed any tonight except for with some close quarters tackling for both teams. Nothing major, just seemed to give the ball carrier a split second longer to get a bigger kick away. Oh, and the leaderboards are ****ed for me too, had to restart the PS3. All in all, it seems to be quite a decent game online so long as you can find someone who is fairly evenly matched skill-wise to you, otherwise it can turn into a pretty boring flogging quite quickly. It's got me interested enough for now though...
 

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It appears if you rush a behind in any circumstance, you will be pinged.

I hate how if you give away a free kick, the play will keep going, until the opposition picks it up, where it's called advantage. If you pick it up, it's called back for a free kick. That's now how our game works.

Rush it from the kickout after a behind then you wont get pinged, unless you do it twice. Rushed behinds that are pinged also result in a score, meaning the penalty is 7 points.
 
The more i play this game the more i get annoyed at the these game play flaws.

The big one so far is ruck men playing like midfielders, so far every game i've played bar probably 2 or 3 my ruck men have been the leading possession getters, it doesn't matter how my tactics are or what style of play i use they generally always seem to rack it up.

The flow of the game aswell, sure afl live 1 was a bit of a tackle fest but i recently changed my tactics and how i play the game and it flowed fairly well, but afl live 2 seems to so far play better when you don't play on after a mark.

I've also found that after you master the control system the game is just too easy, i seem to be winning by an average of 10 goals a game at least on afl live 1 i had to work for victories.

The interchange bench doesn't seem to work well at all, if a player comes on they tend to stay on for duration of the game, if the interchange is set on full-auto i shouldn't have to keep checking to make sure players are being rotated, in afl live 1 sure sometimes positions would be mucked up but at least the interchange worked to some degree.

I want to wait for a patch and see if they fix all the niggles that have been pointed out by other people, and sure they may fix them but i don't see them making an overall difference on the game play for that it would need a new game.

I understand that it can be hard to compare the two games as they are made by 2 different people, but it seems like WW just complete ignored the platform that was laid out by BA, they had the model for what was a fairly decent AFL game, improve the gameplay, the graphics and the features of AFL live 1 and you have what could of been a great AFL game.
 
I had a player suspended for 5 matches for charging, so I decided to appeal it and the charged was dropped haha

Try to appeal other players charges of 1-2 matches, but there were upheld dam it
 
Some positives with guernseys
- preseason guernseys are in there
- the state teams have their actual guernseys which is awesome, it's pretty cool getting to play in the gold and black swan guernsey. ( although is there a reason why the SA team has the sanfl logo while WA don't have a wafl logo?
 

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Picked this up and played with a couple mates. 3 players on same team. Was pretty fun, gameplay is better than Live 1 in multiplayer at least. Like the linking of handballs and the marking is better.

I like that goal kicking is hard, but is it actually possible to roost a 50m shot with the charge up thing? Never makes the distance. Had better luck loading up with X without going into the set shot mode.

Yes there are numerous bugs and things which are just plain bad, but hopefully the first patch is already being worked on. And AFL Live 1 was shit too, wtf is with this thread?

can a reply to this be your 1000th comment? :)
 
Played this literally all night and pumped out about 3 seasons of career.

Career Mode:
The career is fair to say based off of the AFL application on the iPhone and iPad. The inbox system and drafts are pretty much similar, if not exactly the same. Which is good in my opinion as I've always enjoyed playing the iPad application, but it could have had more things added to it such as coleman leaders throughout the season, similar to what some of the old PS2 AFL games had to offer.

Gameplay:The camera angles are atrocious as I posted about earlier. I feel as though the 'behind camera' is actually the 'side' camera majority of the time and is slow to work it's way around the player to actually be behind him. After messing around with tactics for a few games I've managed to get some sort of fluidness into the way I play the game.

I find that evading a player is far too easy. Went from HBF to full forward just from a few evades and handballs. As stated earlier your ruckman plays pretty much like a midfielder. I can't even count the number of games I've played and my ruckman was given best on ground.

I noticed my players sometimes automatically kick the ball after a mark, not to mention some times kick the ball 50m backwards when I've been locked on someone in my forward line.

I like the after-game statistics for each player, that was something I really wanted in the game and I'm glad it was added in. Annoying how a pre-lim between Hawthorn and Richmond can be played at The Gabba though. That's real dodgy. Also had trouble distinguishing what team is which when playing a Richmond vs. Carlton game.

Menu/Look:
The menu graphics are decent, but the way that it's just items under each other looks so plain and basic. I feel like they didn't look at previous games and what was included in them. I think a lot of AFL Live players would have enjoyed some older features like mini-games and more unlockable items like videos (understandably they may not have been able to get rights to usage of the footage).

__
There is a lot of flaws in this game but there is also a lot of upside to the game. It's not as good as it could have been but we are not dealing with EA Sports and the features they know how to add into a Fifa game. It'll have to do and hopefully they can get a good budget in a few years and get a good team assembled and create an awesome game.
 
One thing I've noticed while playing is it feels as though I have a paddock to run around in. The contests aren't "tight" enough in terms of the number of players.

I mean there is always 2 ruckman and 6 midfielders. That's all well and good for the centre bounce but in reality there are probably twice as many midfielders around contests in real life and I think this needs to be changed to better reflect the actual way our game is played.
 
I started a new career mode as sandringham dragons right. at the end of the season will i asked to play for different clubs are will i go though the draft??
 

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