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AFL Live 2004 Update

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Player models look Sh1thouse. Nice jagged boundary line.

Hopefully those screenshots are very early progress shots.
 

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Originally posted by rfctigerarmy
Acclaim announces AFL Live 2004!
Hasan Sadiki | Friday, June 13th, 2003

Acclaim Entertainment (NASDAQ: AKLM) has launched the sequel to AFL Live 2003 with AFL Live 2004 due to hit the shelves in August 2003. AFL Live 2004 will have vastly more gameplay, many new features and some surprises, which will keep gameplayers glued for hours on end.

The new AFL Live 2004 game is for the Xbox video game system from Microsoft, PlayStation 2 video game system from Sony Computer Entertainment as well as a PC-CD Rom version..

Features:



14 new animations including new kicks (torpedo, snap), handballs, tackles, marks, bumps as well as a few surprises.

Excellent news! Torps & snaps were the main ommisions from 2003 along with a weak AI.

New commentary panel including Denis Commeti, Gerard Healy and Christi Malthouse as Boundary Rider

Nice but not so important.

Wizard Cup preseason competition including all the new rules including the nine point goal and three point rushed behind

Worth putting in, should be fun for a while.

New and updated AI to make the game even more realistic and challenging to play

This is the big one kids! If they've sorted this it'll be worth EVERY cent.

4 New mini games including Handball challenge, Superkick, Around the World and Elimination

Sounds interesting.


New Instant Replay feature

Handy

New mission based games as you try and take this years team to match a classical historical match for your club

Badly needed.

All the awards including Brownlow, Coleman, Norm Smith medals as well as all the club Best and Fairest awards

Thank you very much!

Updated statistical information to include season marks, kicks, handballs etc.

Handy but secondary to gameplay IMO.

New training elements and three new grounds including a suburban ground for training

Interesting.

Highlights

Training Mode - Interactive tutorial introducing the player to the basics of the game and teaching how to perform each manoeuvre. You will also be able to practice your “speccies” in the classic Kick to Kick

Could be good

Additional Moves - More than fourteen new moves the AFL player can perform, including Torpedo Punts, 1-2 Handballs, Snap Kick at goal and more evasion tactics, bumps, tackles etc.

Player Awards - Player awards will add more realism and give the player more objectives to complete. Awards include Rising Star, Club Best and Fairest, Brownlow Medallist, Coleman Medallist, Norm Smith Medallist.

Full Statistics Rap – You will be able to track how your player fares by judging his performances on kicks, marks, handballs on our complete statistical overview of each rounds performance culminating in the yearly result

Player Missions - This option will give the player the chance to experience a specific game scenario. For example it is the 15-minute mark of the last quarter, you are 4 goals down, 4 star players are on the bench injured – can you get your team home! You will also be challenged to emulate or achieve something your own team did in our classic missions. Can you take the current Essendon team and get them to repeat their record comeback against the Kangaroos – we set the scenario. Or can you win the 1989 Grand Final as the current Geelong team, when the 1989 outfit just failed to make it. Each Club has one classic mission.

Mini Games – We have included a number of different mini-games. These include the classic Handball Challenge, Superkick, Elimination (1-4 player) and Around the World.

Pre Season Wizard Cup - A mini knockout competition is played before the full season begins including all the new rules. See what it is like to bang home a super goal (9 points) from outside 50.

Improved Commentary - Add more commentary to increase realism and the overall look and feel of the game. New Commentators include Denis Commeti, Gerard Healy and Christi Malthouse

Instant Replays - Cool replay effect for when the player performs a spectacular mark or goal, including “Matrix” style replays.

New Player Faces - AFL players will feature animated photo realistic faces if the relevant source material is made readily available. This will be essential for the national anthem and replays.

Good.

Player Tribunal - AFL Players can receive match bans if the gamer has set players to high aggression levels or is constantly making late challenges.


Excellent.

This all sounds good, can't wait for it's release.
 
AFL 2003 was way too easy, and the commentry was shocking as were the graphics and physics. C'mon, give the developers a bit more time and cash this time, so 2004 can at least hold it's own with the the worst xbox games. And how about getting all the ground names right this time.
 
Forgot to mention how sh@thouse the sound quality is in 2003. It sounds like it's been recorded in 8 bit. Also Subiaco (or "Perth oval", as it's referred to in 2003) is not in the middle of a giant grass pasture.
 
Originally posted by Fwoy
From www.xboxworld.com.au


Marking in 2003 seemed less reliant on gaining the right position, more on the timing of the Marking button press. Will there be any changes and more variation in animations such as big double handed over head grabs (for example) for 2004?

There will be some variation in the mark animations with more speccies this time round, adding more excitement to taking a huge grab from a pack. So timing your mark will still be a major part in deciding whether or not you will come away with the ball or it falling into the oppositions hands, or even dropping behind the pack.


Oh great, more speccies. Just what the game needed.
 
Originally posted by -PC28-
Oh great, more speccies. Just what the game needed.

Yeah....brilliant. Now instead of eveyr 2nd mark being 'Gary Ablett v Collingwood 94' style..EVERY mark will be like that. Fantastic :rolleyes:

LESS Speccies! How many speccies are there in a game of footy? About 3 in a weekend of footy...not 15 a quarter.
 
They will sell far more copies with 80 speccies in a game than without. 90% of people who buy games don't care about realism (case in point - Nintendo has done not too shabbily in the last 20-odd years), the remainder are like you guys.
 

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No player trading or customization. Thumbs down for me.

I'm already losing my zest for playing '03 simply because I find it annoying that I'm stuck with Blumfield, Caracella, Heffernan and Moorcroft.

It'd be nice to change player numbers as well. You would think that a mechanism like that would not be difficult to implement.

Andrew Welsh is wearing #42. He's never worn #42. Last year he was 41, this year he's 12. They had Simon O'Keefe as 41; he is actually 42. And because it's last year's list, Hille is still 34 and Reynolds is still 40.
 
Originally posted by Macca19
LESS Speccies! How many speccies are there in a game of footy? About 3 in a weekend of footy...not 15 a quarter.

Exactly. I have always played sports games for the simulation - hence I love realism, I love stats and I love the idea that I can take my boys to a Premiership that I have worked hard for.

Who the fcuk wants to play a game where every single time the ball goes into the forward line the defender takes a hanger over the forward or vice versa?

We're football fans/gamers - not hicks who play to get excited by 'speccies.'
 
Originally posted by dyertribe
Exactly. I have always played sports games for the simulation - hence I love realism, I love stats and I love the idea that I can take my boys to a Premiership that I have worked hard for.

Who the fcuk wants to play a game where every single time the ball goes into the forward line the defender takes a hanger over the forward or vice versa?

We're football fans/gamers - not hicks who play to get excited by 'speccies.'

But you, and most football fans/gamers are likely to buy the game anyway. They put the speccies in to get the kids and the "on the borderline" type people to go "whoa, exciting, I'll buy it." Equates to more sales for them.
 
Originally posted by L-Nizzy
But you, and most football fans/gamers are likely to buy the game anyway. They put the speccies in to get the kids and the "on the borderline" type people to go "whoa, exciting, I'll buy it." Equates to more sales for them.
I'll wait a couple of weeks, and if people come on here and say there are too many speccies, there is no way in hell I'll buy it.
 

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Originally posted by L-Nizzy
But you, and most football fans/gamers are likely to buy the game anyway. They put the speccies in to get the kids and the "on the borderline" type people to go "whoa, exciting, I'll buy it." Equates to more sales for them.

There is a reason NBA Live has outlived NBA Jam...
 
Without splitting hairs the premise is the same - as far as sports games go: simulation over arcade any day of the week.

The popularity of the Championship Manager series worldwide shows this. Many football fans would prefer to spend hours and hours on a glorified spreadsheet than mash a gamepad.
 
Originally posted by lamby29
I'll wait a couple of weeks, and if people come on here and say there are too many speccies, there is no way in hell I'll buy it.

Ive got it on Pre-Order. The day it comes out I will tell you guys what I think of it! :D
 

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AFL Live 2004 Update

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