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Re: AFL Live PATCH?

would love even a 60 second pause, you dont get any time to change tactics or players etc, especially as tactics dont save on the team matchup screen, ross was this fixed in the patch
I believe you will be able to save teams/tactics prior to the game when the patch somes out.

I like that there is no pause timer. 20 minute games (minimum) are long enough without constant douchebaggery extending it.
 

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Re: AFL Live PATCH?

You have the rare opportunity to perhaps influence a game and thats what you ask for, you have got to be kidding me.
Game needs more adjustable sock lengths.
 
Re: AFL Live PATCH?

To be honest this just feels like one version up from AFL 2004 on Xbox.
Bit disappointing with the gamplay which is the most important thing, all the semantics like players numbers, kicking feet, socks and players skins can be easily fixed later, far too many stoppages and the ability to open the game up with less stoppages via varied player pace would be a big improvement.

So for me one fix to improve gameplay which is the most important thing is more variable speed from players, so that some players can get away from other players, the slower players will need to handball which is fine but variable speed will result in less stoppages.

I think its important people support the game as I have been buying it since the first AFL game came out a long long time ago, it was rubbish but if people don't buy it, it will never get better, to the point where we have a decent game.

The FIFA model is something any AFL game should be looking to achieve , one day I hope it can get closer to the quality of FIFA though without the funding it will never get there, so people need to keep buying the game.
 
Re: AFL Live PATCH?

Bit disappointing with the gamplay which is the most important thing, all the semantics like players numbers, kicking feet, socks and players skins can be easily fixed later, far too many stoppages and the ability to open the game up with less stoppages via varied player pace would be a big improvement.

So for me one fix to improve gameplay which is the most important thing is more variable speed from players, so that some players can get away from other players, the slower players will need to handball which is fine but variable speed will result in less stoppages.
Believe it or not, but I think that this can be remedied by altering stats (realistically) across the board. Now, it is insanely time consuming to edit ALL 4576938457802465 players in the game, but once completed the gameplay is more realistic and ebbs and flows like a real game should, which is obviously much more enjoyable.

Goalkicking is more realistic (not always so accurate/easy) and realistic scorelines are the result. Tackles are somewhat realistic in numbers (70-100 on 10min quarters) when controlled by a human player, but are still insanely high from the AI's side (150-200). I don't think much can be done about that.

Unfortunately, there is no option to fileshare your rosters online and I'm not sure there will be with the patch (?).

There is a thread on this board called The Lyncha Realism Stats Project which documents poster The Lyncha's attempts to create a more realistic gameplay via stat alteration. I believe I saw that Ross was monitoring the thread to see how it would turn out but I'm not sure how far that would've gone (if at any length at all).

Hopefully the game's next iteration's stats will be tweaked to a slower, more free-flowing style of gameplay, and that tackles will diminish in frequency and numbers. But the core build of this gameplay is definitely worth persisting with. :thumbsu:
 
Re: AFL Live PATCH?

To be honest this just feels like one version up from AFL 2004 on Xbox.
Bit disappointing with the gamplay which is the most important thing, all the semantics like players numbers, kicking feet, socks and players skins can be easily fixed later, far too many stoppages and the ability to open the game up with less stoppages via varied player pace would be a big improvement.

So for me one fix to improve gameplay which is the most important thing is more variable speed from players, so that some players can get away from other players, the slower players will need to handball which is fine but variable speed will result in less stoppages.

I think its important people support the game as I have been buying it since the first AFL game came out a long long time ago, it was rubbish but if people don't buy it, it will never get better, to the point where we have a decent game.

The FIFA model is something any AFL game should be looking to achieve , one day I hope it can get closer to the quality of FIFA though without the funding it will never get there, so people need to keep buying the game.

This is simply not the case.

I think everyone felt like that when they first started playing the game and weren't used to it yet, but as you get better, so does your ability to create space through smart handballing and timely player-switching, among other factors.

Some rough averages on stats for my online games;

- About 70 tackles a game between the 2 teams. Sometimes my team will even have less than 30 tackles due to my high percentage of 'time in possession'.

- About 20-30 hit outs per game. Now I'm probably averaging 14 goals a game to my opponent's 6, so that leaves only 10-20 ball ups per game caused by stoppages.

- I average about 20 more uncontested possessions than contested possessions per game. My opponents almost never have more uncontested possessions, probably because they can't create space as well.

- I average about 35-40% time in possession per game while my opponent averages about 20-25%, leaving about 40% of game time where the ball is in dispute. I'd say those figures can't be too far off what the numbers are like in real life matches, though I don't have any real life stats to back this up, so I could be wrong here...

Also, when I do have a close game against a good player who knows what he's doing like HBK, there's even less congestion and sloppy tackle-after-tackle type play. Hopefully somewhere down the line we'll see players improving to the point where their online post-match stats resemble something of the ones above, resulting in more realistic and free-flowing games for all.

As an aside, the biggest discrepancy in the post-match stats for my online games, besides the 'time in possesion' stat, seems to be the marks and disposals stats. I quite often get 35-40 marks a game while my opponent's struggle to grab 10-15, and I'd say I average about 110-130 disposals a game to my opponent's 60-80.

It does but surely lets focus on fixing up the game play. first. Then sort out the aesthetic issues.

:eek:

You clearly weren't around during sock-gate...
 
Re: AFL Live PATCH?

Not gonna bother quoting it, but completely agree with Illnino.

As has been the case for a LONG while now, stoppages are just lowering and lowering as not only I get better at the game but so do my opponents.

Would average 30 hitouts per game at most (I can't say definitively as I'm shithouse at hitouts, so I only get at most about 10) between the 2 teams. So less than 8 hitouts a quarter, in 5 minutes of a quarter. That's not high stoppage now is it?

I may get the occasional high stoppage game, but it's no different in comparison to a real world occasion of seeing a high stoppage game every now and then.

Against the AI I'd probably agree somewhat, but that's always a whole different kettle of fish compared to real opponents. And where this game excels is in that department of online, so if you're gonna tinker, it's where the game is at it's best as that's what will hold this franchise aloft.
 

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Re: AFL Live PATCH?

AFAIC, illnino and HBK are correct. It takes time to get better at the game and master its nuances. I still see a lot of people (and I resort to it to) do the bomb it long to contests approach, and then complain about stoppages. The game actually has extra dimensions to explore, and you can spot up targets if you're good enough, either through kick or handball.
 
Re: AFL Live PATCH?

Against the AI I'd probably agree somewhat, but that's always a whole different kettle of fish compared to real opponents. And where this game excels is in that department of online, so if you're gonna tinker, it's where the game is at it's best as that's what will hold this franchise aloft.

Well I am yet to play online as I have not mastered the game yet, maybe I should just start playing on line.
 
Re: AFL Live PATCH?

This is simply not the case.

I think everyone felt like that when they first started playing the game and weren't used to it yet, but as you get better, so does your ability to create space through smart handballing and timely player-switching, among other factors.

Some rough averages on stats for my online games;

- About 70 tackles a game between the 2 teams. Sometimes my team will even have less than 30 tackles due to my high percentage of 'time in possession'.

- About 20-30 hit outs per game. Now I'm probably averaging 14 goals a game to my opponent's 6, so that leaves only 10-20 ball ups per game caused by stoppages.

- I average about 20 more uncontested possessions than contested possessions per game. My opponents almost never have more uncontested possessions, probably because they can't create space as well.

- I average about 35-40% time in possession per game while my opponent averages about 20-25%, leaving about 40% of game time where the ball is in dispute. I'd say those figures can't be too far off what the numbers are like in real life matches, though I don't have any real life stats to back this up, so I could be wrong here...

Also, when I do have a close game against a good player who knows what he's doing like HBK, there's even less congestion and sloppy tackle-after-tackle type play. Hopefully somewhere down the line we'll see players improving to the point where their online post-match stats resemble something of the ones above, resulting in more realistic and free-flowing games for all.

As an aside, the biggest discrepancy in the post-match stats for my online games, besides the 'time in possesion' stat, seems to be the marks and disposals stats. I quite often get 35-40 marks a game while my opponent's struggle to grab 10-15, and I'd say I average about 110-130 disposals a game to my opponent's 60-80.



:eek:

You clearly weren't around during sock-gate...
Please fill me in but I was around when people were complaining about socks in AFL games on xbox in the early 2000s indeed I remember the EA sports AFL games on PC in the 90's and people wanted the socks lowered on some players back then.

I have worked in software quality for 10 years so I would like to think I know a little about it and if the AI isn't good enough or adjustable enough for instant playability you will find a lot of people will simply stop playing it.

It easy to say ohh the game improves after you play for hours and hours but unfortunately in the software game first-use usability has a great effect on whether or not people are going to continue to play the game in future, for a lot of people if they do not enjoy their first experience they will simply not play the game again rightly or wrongly.

I appreciate all the comments, I will try the game online and see if usability improves.

I am still struggling to find a good camera angle that does not shift dramatically at critical stages disorientating me yet also allows for me to see players up the field to hit up targets. I will continue to experiment.
 
Re: AFL Live PATCH?

Believe it or not, but I think that this can be remedied by altering stats (realistically) across the board. Now, it is insanely time consuming to edit ALL 4576938457802465 players in the game, but once completed the gameplay is more realistic and ebbs and flows like a real game should, which is obviously much more enjoyable.

Goalkicking is more realistic (not always so accurate/easy) and realistic scorelines are the result. Tackles are somewhat realistic in numbers (70-100 on 10min quarters) when controlled by a human player, but are still insanely high from the AI's side (150-200). I don't think much can be done about that.

Unfortunately, there is no option to fileshare your rosters online and I'm not sure there will be with the patch (?).

There is a thread on this board called The Lyncha Realism Stats Project which documents poster The Lyncha's attempts to create a more realistic gameplay via stat alteration. I believe I saw that Ross was monitoring the thread to see how it would turn out but I'm not sure how far that would've gone (if at any length at all).

Hopefully the game's next iteration's stats will be tweaked to a slower, more free-flowing style of gameplay, and that tackles will diminish in frequency and numbers. But the core build of this gameplay is definitely worth persisting with. :thumbsu:
Sounds interesting, I will have a read.
 
Re: AFL Live PATCH?

I dont know if this could be included in the patch or not or as a download but can there be better custom jumpers and the choice of picking the Big V or All Stars. Watching the EJ Whitten match the other night made me want to create the stars and play with em. So can there be a patch or download for the state of origin jumpers, ej whitten jumpers to be included cause that would make the experience a lot more better
 

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Re: AFL Live PATCH?

I dont know if this could be included in the patch or not or as a download but can there be better custom jumpers and the choice of picking the Big V or All Stars. Watching the EJ Whitten match the other night made me want to create the stars and play with em. So can there be a patch or download for the state of origin jumpers, ej whitten jumpers to be included cause that would make the experience a lot more better
I very highly doubt there will be. Patches will most likely only be coming out to fix up holes in the gameplay.
 
Re: AFL Live PATCH?

I have to say, one thing I'm disappointed at.

Uncharted 3's beta has had 3 patches within the week of the beta starting and we're still yet to see BigAnt get theirs out.:(
 
Re: AFL Live PATCH?

My commentary just stopped during the second quarter did not come back all game. :(
Apparently pausing the game, going into the positions and then resuming fixes it. :thumbsu:
 
Re: AFL Live PATCH?

Maybe it's taking so long because they have to retest trophies.... takes a while to kick 5000 goals and play a full length season on 20 minute quarters....

Or, maybe it was submitted, but returned to BigAnt for further fixes...
Either way.... I really, really want this patch to come out.
 

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