Platforms: PS3, PC, 360
Release Date: February 26, 2013
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Looks very good so far but we have a long wait ahead.
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Sounds good to me.One of the biggest multiplatform games on the horizon, BioShock Infinite, might have PS3 gamers nervous over poor porting. So Irrational Games Lead Technical Designer Chris Kline reached out to fans in a recent forum post to assure PS3 owners that they won't be getting the short end of the stick this time around.
Kline notes that the PS3 version of Infinite will not be a port at all. As the development team is larger than the team that worked on the original BioShock, the versions are being built simultaneously. Furthermore, the team has modified the game engine so that all platforms resemble the PS3 version from a programming perspective. This is beneficial for the PS3 version, and the other platforms will apparently enjoy increased performance. Finally, Kline mentions that QA is testing on both the 360 and PS3 equally.
Bioshock 1 for me was a lot more intense, you really felt that the world was real and it just immerses (sp?) you in the game.
The second one for me was more of a fan game, bigger guns, better plasmids etc. I still enjoyed the second but I think the first one was better and I'll be getting the new one.
Also Elizabeth's "Tear" powers sound pretty interesting.He leaps onto a sky-line as a salvo of rockets narrowly misses him, and starts zipping towards the blimp. As he zips around, there's absolutely no frame-rate slowdown and yet the attention to detail is still right there. Everyone in the room is gaping - especially thanks to the sense of momentum portrayed by not only the twisting of the sky-line but by the effects of wind as well.

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That looks absolutely amazing.
Ken Levine (the part founder of Irrational Games, BI dev) has said they'll only do MP if it works. They have tried a few variations so far but nothing has worked. But he said they'll focus entirely on getting the single player down and awesome before doing any sort of focus on Multiplayer...which is 100% the way to go. Then again, wouldn't expect anything less from Ken, he's a genius.the change of setting definitely has me interested again.
bioshock 2 became a chore towards the end for me after i was enthralled with the first.
also multiplayer was an absolute piece of junk in bioshock2 so hopefully they scrap it completely and solely focus on delivering an amazing, completely immersive campaign like they did in the original.
the change of setting definitely has me interested again.
bioshock 2 became a chore towards the end for me after i was enthralled with the first.
also multiplayer was an absolute piece of junk in bioshock2 so hopefully they scrap it completely and solely focus on delivering an amazing, completely immersive campaign like they did in the original.
The gameplay wasn't wholly what made Bioshock awesome.I own both but haven't finished either. Just not a fan. The games look nice.
I don't know, I would have finished them if there were codes. Not because it was hard but it would have made it fun if I had unlimited bullets.
A bit like RE Nemesis I had a version that had a gattling gun with unlimited ammo and just loved running around.