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Amazing how you knew it was that price that you and didn't tell us. In fact I just check the last 5 pages dating back to April 1 and not one mention of it. Flog.


aww boo hoo princess, maybe because the game is old and anyone that wanted it would've had it by now.

Eat a snickers kerrby, you turn into a menstruating bitch when you're angry.
 

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aww boo hoo princess, maybe because the game is old and anyone that wanted it would've had it by now.

Eat a snickers kerrby, you turn into a menstruating bitch when you're angry.

The irony is that you were the one originally replying to me. Not very bright are you?
 
How'd you get the Mincecraft award?

I'd say you'd probably qualify for one of those X360 controller awards Glenn. You're probably the most helpful person around here and you also take an unnecessary amount of shit for your EBness. HBK619 you should hook Glenno up..... me too if you're feeling generous.
 
The irony is that you were the one originally replying to me. Not very bright are you?


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I'd say you'd probably qualify for one of those X360 controller awards Glenn. You're probably the most helpful person around here and you also take an unnecessary amount of shit for your EBness. HBK619 you should hook Glenno up..... me too if you're feeling generous.
I am not feeling generous. :)

Adelaide supporters get nothing today too. ;)
 

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Prefer Premiers04 - Padman shit fight to cheap game deals. Good value. Liked the part where Premiers posted the jimmie rustled gorilla. There's no coming back for Padman from such a mind numbingly irrelevant and nonsensical picture like that.
 
Prefer Premiers04 - Padman shit fight to cheap game deals. Good value. Liked the part where Premiers posted the jimmie rustled gorilla. There's no coming back for Padman from such a mind numbingly irrelevant and nonsensical picture like that.

You could totally make a meme out of it too, with their avatars and all...
 
Can anybody tell me if JBHiFi matches prices? Wanna get Last of Us with a gift voucher I have but don't wanna pay $89 (full price).

78 - BigW. Price matched for me.
 

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Weekend special on Steam for The Witcher games - 66% off. These are games I've meant to get - got 1 and 2 for about $10 total. Offer closes 10am tomorrow (I assume that's US time).
 
Prefer Premiers04 - Padman shit fight to cheap game deals. Good value. Liked the part where Premiers posted the jimmie rustled gorilla. There's no coming back for Padman from such a mind numbingly irrelevant and nonsensical picture like that.

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Weekend special on Steam for The Witcher games - 66% off. These are games I've meant to get - got 1 and 2 for about $10 total. Offer closes 10am tomorrow (I assume that's US time).

Stupid they don't come in a pack.

Would my Witcher 2 experience be enhanced had I played the first Witcher?

How many hours did it take you guys to beat Witcher 1?
 
Stupid they don't come in a pack.

Would my Witcher 2 experience be enhanced had I played the first Witcher?

How many hours did it take you guys to beat Witcher 1?

It's not necessary to play Witcher 1 before playing Witcher 2 but there are some references between the games in the second one.

Witcher 1 is a looooooooong game. FGMPR game length please?
 
It's been a while. I'd prob say something like 30-40 hours.

edit: http://www.howlongtobeat.com/gamebreakdown.php?gameid=870
43 hours on average.

Witcher 2 makes a lot more sense once you've played the first. Whilst it is a new story, and therefore not necessary in the way Mass Effect 1 was to Mass Effect 2, there are constant references back to the first and there are plenty of times where the characters actions make more sense as you have a better understanding of their motivations because of the things they did in the original. Lot's of people don't like the first games combat (I didn't mind it), and it does have some pacing issues here and there, but the story, the world and the characters are all quality and its well worth a playthrough. You may want to mod it with FCR1 (see below).

Also, those who have just bought W2 may want to hold off playing for a couple more days as well. A while back, one of the CDPR dev's made a mod to the original Witcher called "Full Combat Re-balance", which was deemed good enough to get him hired. On the 20th, FCR 2 will be out and the changes are immense, even going so far as to include new combat animations. Even though he is a dev, it's not official, so it won't be patched in and comes in at around 2GB. I'll be finally doing my Roche playthrough once this mod hits, as it sounds like a huge improvement.

http://forums.cdprojektred.com/threads/255-Full-Combat-Rebalance-2

CHANGELOG
CORE CHANGES
  • Up to 80% increase in responsiveness per Geralt's animations.
  • Up to 50% increase in responsiveness per NPCs animations.
  • Added strafing while being locked on an enemy and walking.
  • Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
  • Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn't mean Geralt is invincible. It's not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
  • Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
  • Monster attacks still cannot be parried with a sword.
  • While using Guard Stance Geralt channels an active Quen shield.
  • Above listed changes to defence mechanics decreased importance of rolling in combat.


ENEMIES
  • Durability of enemies is based on their defensive skills and armor, not just high vitality.
  • Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
  • Letho and elite assassins will counterattack when player is relentlessly attacking them.
  • Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
  • Removed knockdown effect from enemy swordsmen attacks.


CHARACTER DEVELOPMENT
  • Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
  • Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
  • Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
  • All skills now have one level ( previously 2 ).
  • Aard and Igni Signs have been changed from projectile to cone area of effect.
  • Riposte doesn't require Guard Stance to activate, only attacking in a timed window.
  • Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
  • Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
  • Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.


BALANCE
  • Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.
  • Decreased the disproportion in stats between starting equipment and late game equipment.
  • Changed Geralt's starting equipment. He now carries core alchemical recipies and schematic for silver sword.
  • Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.
  • Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
  • Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
  • Set elixirs and oils duration to 1 hour.
  • Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
  • Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.
  • NPCs deal full damage to other NPCs.
  • Removed 50% Hit Points condition for throwing enemy off height with Aard.
  • Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
  • Riposte no longer costs Vigor.
  • Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
  • Made range weapons ignore armors when calculating damage -- armor penetration.
  • Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
  • Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
  • Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
  • Geralt gains knowledge about monsters faster.
  • Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
  • Set minimal damage dealt by Geralt to zero ( was 5 ).
  • Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so there is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
  • Changed arena item rewards for each wave to fit mod item progression.
  • Decreased amount of enemies in few arena waves.
  • Finally soaked boots in tutorial weigh more than dry boots!!


ECONOMY
  • Moved DLC armors from starting equipment to quest rewards and shops.
  • Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
  • Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
  • Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
  • Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
  • Decreased amount of loot dropped from enemies.
  • Removed some of the junk items from container definitions.
  • Made vendors specialize in certain type of merchandize.
  • Witcher specific recipies cannot be bought but also cannot be sold to merchants.


VISUALS
  • Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It's a visual eyecandy, so it happens automatically based on calculated combat threat level.
  • While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
  • Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.
  • Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
  • Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
  • Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
  • Decreased camera shake effect used on each step of huge creatures like trolls and golems.
  • Removed green cloud effect from enemy poisoning FX.


FIXES
  • Tweaked anim events in all combat animations to improve timings and responsivness.
  • Fixed sword oils not providing bonus damage against monsters.
  • Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
  • Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.


OTHER
  • Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
  • Removed necessity to enter meditation panel to learn new skills on difficulty levels above Normal.
  • Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.
  • Decreased attacked enemy importance for targetting to make switching enemies easier.
  • Many, many other changes that were required to make features listed above work.


TODO THAT I'LL PROBABLY NEVER DO
  • I haven't changed icons in character development, so they do not reflect changes in skill trees.
  • Special effects for new Aard and Igni Sign are lacking. I'm not a special effect artist.
 

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