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Multiplat Cities: Skylines II

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Personal update on CS2.

I think I get it now. I've been building cities to about 10k/around city level 8 then either not being happy with it or my finances in such a dire state I delete the save and start again. I think despite telling myself not to I have been playing it way too much like CS1 and you simply can't. I've been partially blaming it on economy 2.0 and as Egg is the main CS streamer I follow his playstyle has vindicated that opinion a bit but he's also partly to blame. Firstly I like Egg, but he's a detailer and wants to build a pretty city. He's also very good at it. But he's also forcing the way he wants to play onto the game by unlocking all tiles and using particular mods. However I recently watched City Planner's economy 2.0 beginner series from a couple months ago and the penny dropped. Sure, you can build slowly until you turn a profit and then start adding services as you afford them but you're also not getting anywhere fast. You start with a massive budget and CPP (as in City Planner Plays, just incase anyone tries calling the police on me) pretty much blows it early building out a massive road network and doesn't care about running a negative budget as he puts in services because he knows that the quicker you increase land value the more in taxes you earn and the faster your budget turns green.

Previously I don't think I respected the production tab in the budget screen enough. Specialised industry isn't just flavour like it mostly is in CS1 (because processing materials for unique manufacturing). In CS2 your commercial requires specific materials and in economy 2.0 if you aren't producing them then the import costs will destroy you.

This is a great series and CPP has come so far in his detailing now too. I also appreciate how vanilla he plays.

This is the start of the series

 

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Last two updates have been huge. Game runs better and feels less like a beta. Great improvments to the simulation as well. The latest update is based on a paid content update that looks good too but I'm just going to hold off a bit more while I get some more miles out of CS1 and the latest content form that. So far I've only purchased one CS2 DLC which was for supply chains but from what I've dabbled with the past week I think CS2 is finally back on track. I thought the game was rooted but Iceflake are truly delivering.
 
I've watched a couple of Biffa's latest videos and the game seems like it is in a much better spot now. It is probably another couple of years until I buy it but it is very promising for the future.
 
As good as the improvements have been the main thing that is holding back CS2 at the moment is content. CS1 is bloated (in a good way). If you've got every DLC then CS1 is a blast, especially on PC with a few mods. The ones I use for gameplay are TMPE, Node Controller, Intersection Marking Tool, Line Tool and Forest Brush. Then I just have a handful of graphics mods to spruce it up a bit. Just stuff like Theme Mixer, Relight, Ultimate Eye Candy and some LUTs. These keep CS1 fresh enough for me. Every time I try to commit to CS2 I end up missing things and going back to CS1. Supply Chains is a good CS2 DLC to make the industry development more like CS1 but it still has a few things to go.
 
Timely article today with Colossal Order blaming Unity for them cocking up CS2. I think it's fair to claim that engine features didn't live up their promise but that doesn't account for the simulation which was really buggy and Iceflake have already made massive strides on in two patches. They wanted to sim every individual citizen. Of course that's going to load a CPU and the system runs out of threads to run the game on it's going to start queuing tasks which will tank the sim.

Interesting about the HDRP pipeline issues though and I wondered a little while ago actually if something in the game was causing my graphics driver to crash. A while ago I noticed I could run Unreal Engine fine on one monitor but the other it would flicker and opening any menu would crash the engine and then my graphics driver. After some trial and error I found out it was I enabled RTX HDR on my main monitor which enables when a game is detected (UE is detected as a game too). After some googling I found out some correlation between RTX HDR and UE5 games in general crashing and wondered if it was the cause of my Borderlands 4 issues (flickering then crashing). While Unity and not UE I straight away thought of CS2 crashing my graphics driver (again, flickering then crash) even though back then I didn't use RTX HDR but used Windows auto HDR. Unity's HDR would be handled by the HDRP pipeline and maybe it simply didn't handle HDR well if not natively built in.

 

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