the 3rd person does take a little to get used to about a mission or 2 but then its sweet as.
This game is easily single player game of the year in my opinion.
This game is easily single player game of the year in my opinion.
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Lance, I know somewhere where you can get it really cheap for PS3 if you would like that link.
I don't like it how it take ages to turn around and the camera is in an awkward position. Must just be me.
Lance, I know somewhere where you can get it really cheap for PS3 if you would like that link.
I don't like it how it take ages to turn around and the camera is in an awkward position. Must just be me.
Nothing like force unleashed tho. That was ordinary

yeh nothing at all!
force unleashed just feels so.....cheap??
dead space has a very strong feel to it but i can't put my finger on what's making me not want to play it....
maybe i'm scared of shitting me dacks? lol![]()
Did you get it Lance?hit me up Kerrbs
The line gun is awesome. The 1st weapon I maxed out and the main one I used whilst on my 1st play through. Loved aiming at the necromorphs legs, firing off the line gun and seeing them lose their legs![]()

Did you get it Lance?
If you would like LittleBigPlanet or MotorStorm 2 for $59(LBP) or $59(M2) I can give you a link to a cheap games website that gives free postage worldwide.
Anyway, www.cdwow.com.au is the site. 360 owners may want to look aswell and save some money.
Going to give it a run through on impossible soon.Got this game on Boxing Day for $50. Can honestly say it's the best $50 i've ever spent on a game. Amazing game from start to finish. Finished it on easy thoGoing to give it a run through on impossible soon.
One thing though, is the plasma cutter over-powered or are the others too weak? Didn't really like the flame thrower. But some of the guns are pretty cool, the force gun, the line one.
It just finished 2nd behind GoW2 for GOTY for me.![]()
Shame it's difficult to try out all weapons really.

FIRST DEAD SPACE EXTRACTION DETAILS, TRAILER
Third-party giant Electronic Arts early Wednesday morning revealed first details and a trailer for Dead Space Extraction, the Wii entry in the series that company CEO John Riccitiello said was in development in early February.
The title, jointly developed by EA and Eurocom, is a ground-up installment billed as a prequel that "reveals the events leading up to Isaac Clarke's mission on the USG Ishimura," the storyline which powered the previously released PlayStation 3 / Xbox 360 game. The Wii title is set for a fall 2009 release. According to EA, "Dead Space Extraction will marry the innovative motion controls of the Wii Remote with a frenetic first person perspective to create a new action-packed horror experience."
In Dead Space Extraction, gamers will take on the role of an all-new heroine and join a group of colonists struggling to escape the infection that has corrupted the Aegis VII mining colony. In a release, revealed a few general details about the game, stating, "Dead Space Extraction introduces new characters, weapons, enemies, puzzles and cooperative multiplayer gameplay."
"We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction," said Glen Schofield, VP and general manager of EA Redwood Shores studio. "As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect."
To learn much more about the game, we caught up with executive producer Steve Papoutsis, who was kind enough to fill us in with some specifics.
IGN: First of all, who's developing Dead Space Extraction, how big is the team and how long has it been in development?
Steve Papoutsis: Extraction is being created, designed and produced by the core Dead Space team at EA Redwood Shores Studio with development assistance from a Triple-A Wii team at Eurocom.
IGN: Is this a port of the Xbox 360 / PS3 versions? Exactly what's new?
Steve: Dead Space Extraction is an all-new original game set in the Dead Space universe designed specifically for the Wii. The game features an all-new story that details the events that occur prior to Isaac Clarke's arrival on the USG Ishimura.
Extraction will also feature all-new characters, new enemies, new bosses, new weapons, and new never before seen environments.
And that's not all, as I'm super excited about our all-new co-op mode, so now you can blast apart sacks and dismember necromorphs with a friend.
IGN: Dead Space for 360 is a third-person action game. This is not
true of the Wii version. The title shares more in common with Resident Evil: Umbrella Chronicles, right? Please explain how gameplay works.
Steve: Our gameplay takes advantage of a guided and cinematic camera which allows us to frame the action on screen and deliver fantastic and gripping action sequences packed with loads of scares. We plan to evolve the game by focusing on a frenetic first-person perspective that we believe will enhance the tension and horror the player experiences as they play the game. The unique gameplay and first-person perspective allows us to combine a high action horror movie experience within an interactive environment.
Dead Space Extraction also retains the core gameplay mechanics from Dead Space, like strategic dismemberment, weapon upgrades, stasis, telekinesis, alternate-fire modes, and more. But, we are added a lot more on top that like I previously mentioned with the addition of co-op play, for example.
IGN: What prompted the decision to transform the Dead Space experience into an on-rails shooter for Wii?
Steve: Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.
When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:
1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses
Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.
IGN: Please explain the control mechanics.
Steve: Aiming your shots to dismember approaching enemies with a Wii remote feels fun and natural. The gameplay has a great deal of depth to it. We have retained our core shooting, telekinesis, dismemberment, and stasis mechanics. In addition to these staples from Dead Space we have a few other new tricks up our sleeves.
IGN: What are you doing with Dead Space Wii that hasn't been done before?
Steve: Our intention is to deliver a frenetic first-person experience that hardcore Wii gamers and veteran Dead Space players can all enjoy. We plan to deliver the same production values, pacing and immersive feeling that has become a trademark of the Dead Space team to the Wii for the first time.
I don't want to give too much away but just a few of the new things players will experience in Extraction include an all-new Heroine, the Arc Welder tool, and an all-new Flying enemy. There are tons of other new things, and hopefully we can talk about those in a future interview or after you play the game in co-op with me.
IGN: Dead Space for 360 / PS3 is a breathtakingly moody game. What have you done to ensure that the franchise looks and sounds as good as it possibly can on Nintendo's console?
Steve: We have the same people from Dead Space directing and designing the game. As I mentioned previously Mood and Sound were two of the many areas from Dead Space we hope to deliver on in Dead Space Extraction. We are confident we are pushing the Wii hardware harder than anyone has done to date.
IGN: Sounds good. Finally, how violent will Dead Space for Wii be? How scary?
Steve: It would not be a Dead Space game if we did not deliver on the violence, horror, terror, and action from the original game. I worked as the producer in charge of all things Horror on Dead Space, and with that being said I'm highly motivated to continue to improve on what we achieved in the original game.
There was a ton of very over the top ideas we could not get into Dead Space as we were pushing to final the game. We are bringing many of these disturbing and shocking concepts into Extraction and more. Take my word for it the team spends a lot of time trying to push the boundaries of what is acceptable in a mature game.