LiterallyNobody
Cancelled due to poster being a Campaigner
- Jul 26, 2006
- 35,635
- 32,228
- AFL Club
- St Kilda
Welcome to Miami.
Hosted by OES AND BRAB
Looking to start this one Monday night with night phase.
Hosted by OES AND BRAB
BASIC RULES
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00PM – 11:00PM):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.
Day Phase (11:00PM – 7:00PM):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game I will reinforce the Reason for Voting rule. However it will be a little less strict- you may use any reason for voting for someone as long as you wrote it down. This time around I will accept votes for someone because of the footy team they support.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in votes will be decided by Captain Tom Matthews or if he is dead/doesn't respond to the PM in thirty minutes, by a coin flip.
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00PM – 11:00PM):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.
Day Phase (11:00PM – 7:00PM):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game I will reinforce the Reason for Voting rule. However it will be a little less strict- you may use any reason for voting for someone as long as you wrote it down. This time around I will accept votes for someone because of the footy team they support.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in votes will be decided by Captain Tom Matthews or if he is dead/doesn't respond to the PM in thirty minutes, by a coin flip.
MIAMI METRO
The Detectives/Flogs: share a pm and know each other are innocent. They also have a lot of sex.
Detective Joseph Quinn - can make one block throughout the game. If he dies before she makes it she misses out.
Detective Debra Morgan - can make one seer throughout the game. If she dies before she makes it she misses out.
Sergeant Angel Batista – Seer (Learns the role of one person per night)
Agent Vince Masuka – Jobe (Uses DNA Samples to learn the role however only gets a fifty percent chance of being right)
Upon being lynched/killed, Masuka or Batista's true roles will be revealed.
Lieutenant Maria LaGuerta – Doctor (protects one person per night. Cannot protect twice in a row)
Captain Tom Matthews – Mayor (his lynch vote is worth two - he is also immune from the daily lynch)
Dexter Morgan (THE BAY HARBOUR BUTCHER) - Vigilante - is trying to kill anyone he can to rid the world of evil. Due to his code he may only kill evil or killers. Anyone else and the kill will not be successful. Makes one kill each night and CANNOT BE KILLED AT NIGHT EXCEPT IN BATTLE WITH THE SERIAL KILLERS. (See below)
As his killing is a secret from Miami Metro, he cannot claim his role or there will be dire consequences.
SERIAL KILLERS - (all killers will be Seered as villagers)
Rudy Cooper/Brian Moser (The Ice Truck Killer)
Dexter’s long lost brother, separated from the moment Dexter was rescued by Detective Harry Morgan. Trying to get Dexter’s attention. He gets to kill every night – wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
Arthur Mitchell (The Trinity Killer)
Dexter’s worst nightmare. This man has been killing for three decades, always the same cycle – always four victims. Always the same way. Gets to kill every night – wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
Miguel Prado
A loose cannon, Prado was Dexter's own creation. Has absolutely no remorse for his own actions and will kill someone every night. - wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
Travis Marshall (The Doomsday Killer/Serial Killer)
(No pic as I couldn't fit it in. He's a geeky looking **** though)
Gets to kill someone every night – wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
The arsonist
Lila West – Absolutely evil bitch who will stop at nothing to destroy Dexter and his family. Has a choice each night to either douse a target in fuel or light a match and set them alight. She must make it to the final four in order to win.
EVIL
The Barrel Girl Gang/The Group – MAFIA (5)
Jordan Chase (Watch Guy – Godfather) – A motivational speaker with amazing power over the masses of fans he has. However he harbours a terrible secret. He is the Leader of a group of men who get together and rape, torture then kill someone every night. Gets to Seer one person per night – will be told who they are. Cannot be killed at night.
Boyd Fowler (The Finisher/Intimidator) every night phase he selects one player to intimidate. That player may only communicate through textless gifs/pics/emojis. He also assists with the nightly kills.
Cole Harmon (Suit and Tie/Roleblocker) Prevents a player from performing their night action.
Dan Mendell (Dan the Dentist) assists with nightly kills.
Alex Tilden – assists with nightly kills, however he is mentally unstable and every time one of his faction dies he will do something stupid. If it just himself and Boyd remaining he will go completely crazy and take out two other people along with himself during the next day phase.
VILLAGERS
Ordinary villagers with no special roles.
MISC
Dexter’s Donuts - A dozen assorted donuts. Cops love donuts and every night phase and day phase one lucky recipient will get one of these delicious donuts. As for what they do? You'll have to wait and see.
Harry Morgan - the deceased father of Dexter and Debra – will surface in the game at some point and assist Dexter in his quest for vigilante justice.
The Detectives/Flogs: share a pm and know each other are innocent. They also have a lot of sex.
Detective Joseph Quinn - can make one block throughout the game. If he dies before she makes it she misses out.
Detective Debra Morgan - can make one seer throughout the game. If she dies before she makes it she misses out.
Sergeant Angel Batista – Seer (Learns the role of one person per night)
Agent Vince Masuka – Jobe (Uses DNA Samples to learn the role however only gets a fifty percent chance of being right)
Upon being lynched/killed, Masuka or Batista's true roles will be revealed.
Lieutenant Maria LaGuerta – Doctor (protects one person per night. Cannot protect twice in a row)
Captain Tom Matthews – Mayor (his lynch vote is worth two - he is also immune from the daily lynch)
Dexter Morgan (THE BAY HARBOUR BUTCHER) - Vigilante - is trying to kill anyone he can to rid the world of evil. Due to his code he may only kill evil or killers. Anyone else and the kill will not be successful. Makes one kill each night and CANNOT BE KILLED AT NIGHT EXCEPT IN BATTLE WITH THE SERIAL KILLERS. (See below)
As his killing is a secret from Miami Metro, he cannot claim his role or there will be dire consequences.
SERIAL KILLERS - (all killers will be Seered as villagers)
Rudy Cooper/Brian Moser (The Ice Truck Killer)
Dexter’s long lost brother, separated from the moment Dexter was rescued by Detective Harry Morgan. Trying to get Dexter’s attention. He gets to kill every night – wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
Arthur Mitchell (The Trinity Killer)
Dexter’s worst nightmare. This man has been killing for three decades, always the same cycle – always four victims. Always the same way. Gets to kill every night – wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
Miguel Prado
A loose cannon, Prado was Dexter's own creation. Has absolutely no remorse for his own actions and will kill someone every night. - wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
Travis Marshall (The Doomsday Killer/Serial Killer)
(No pic as I couldn't fit it in. He's a geeky looking **** though)
Gets to kill someone every night – wins if he makes it to final four and eliminates all other serial killers. Cannot be killed at night except by Dexter.
The arsonist
Lila West – Absolutely evil bitch who will stop at nothing to destroy Dexter and his family. Has a choice each night to either douse a target in fuel or light a match and set them alight. She must make it to the final four in order to win.
EVIL
The Barrel Girl Gang/The Group – MAFIA (5)
Jordan Chase (Watch Guy – Godfather) – A motivational speaker with amazing power over the masses of fans he has. However he harbours a terrible secret. He is the Leader of a group of men who get together and rape, torture then kill someone every night. Gets to Seer one person per night – will be told who they are. Cannot be killed at night.
Boyd Fowler (The Finisher/Intimidator) every night phase he selects one player to intimidate. That player may only communicate through textless gifs/pics/emojis. He also assists with the nightly kills.
Cole Harmon (Suit and Tie/Roleblocker) Prevents a player from performing their night action.
Dan Mendell (Dan the Dentist) assists with nightly kills.
Alex Tilden – assists with nightly kills, however he is mentally unstable and every time one of his faction dies he will do something stupid. If it just himself and Boyd remaining he will go completely crazy and take out two other people along with himself during the next day phase.
VILLAGERS
Ordinary villagers with no special roles.
MISC
Dexter’s Donuts - A dozen assorted donuts. Cops love donuts and every night phase and day phase one lucky recipient will get one of these delicious donuts. As for what they do? You'll have to wait and see.
Harry Morgan - the deceased father of Dexter and Debra – will surface in the game at some point and assist Dexter in his quest for vigilante justice.
Looking to start this one Monday night with night phase.
Last edited:





