iBeng
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- Joined
- Apr 3, 2012
- Posts
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- AFL Club
- Brisbane Lions

Music is rather depressing. So far just keep finding burnt people trying to hurt me 

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Music is rather depressing. So far just keep finding burnt people trying to hurt me![]()
Do you have the radio on or just the in game music? turn on the radio in your pip boy
The scorched make up 90% of the early enemies
Where the red mark shows on your screen is the direction your getting shot atJust the game music I think! The combat is pretty...basic I guess? Dunno, just gets confusing when 4-5 scorched are gunning at you and you have no idea where from.
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Just the game music I think! The combat is pretty...basic I guess? Dunno, just gets confusing when 4-5 scorched are gunning at you and you have no idea where from.
Where the red mark shows on your screen is the direction your getting shot at

They are rather weak so you can just wait for them to come close and then shoot them, they don’t do much damage if they bite you onceYeah, got that, although they are almost always stuck in foliage or just hidden in shadow.
And Molerats blink in and out of the ground for him and move so much you cant actually hit them with your first 1-2 shots![]()
They are rather weak so you can just wait for them to come close and then shoot them, they don’t do much damage if they bite you once
Detailed B.E.T.A review
What I liked
What isn't working
- Environment is detailed and sharp (e.g clear water).
- Not packed with online players so you don't feel too crowded.
- Controls are similar to FO:4
- Enough animals to kill.
- Lack of NPCs is a negative.
- Sooo many holotapes.
- Linear missions are just plain repetitive. Worse than Preston's settlement saving.
- Costs caps everytime you move your C.A.M.P or fast travel.
- When you want to talk to people on there, you get nothing.
- Everyone is off quicker than a brides nightie.
I'm pretty sure there trying to test the servers with an increased demand. Remember The whole point of this beta was to try and "break it early"I get the feeling bethesda hq is panicking over cancelled preorders to randomly open the beta like this after the entire marketing campaign revolving around preorder to play the beta
I'm pretty sure there trying to test the servers with an increased demand. Remember The whole point of this beta was to try and "break it early"
I'm pretty sure there trying to test the servers with an increased demand. Remember The whole point of this beta was to try and "break it early"
I get stress testing but surprise codes for everyone after pushing preorder to play the beta and flat out saying there would be no open beta it's a panic move.
Damn right it's a panic move. Most open world online games have B.E.T.A sessions that go for 24hr periods to cater for the peak times around the world. These times don't even suit half the American population on one side of America.
I know many of my mates have cancelled their pre-order because they were told they would get a chance to go on the B.E.T.A. They used up downloads to download the B.E.T.A and then once the release schedule was out, cancelled their pre-order because it's at times they need to work.
You will not get a strong gauge on if the servers can handle the game when it doesn't cater for peak times world wide which isn't at bloody 5am - 2pm on week day in Australia. It might suit America and some parts, but doesn't cater for Japan/China/Australia etc and Japan is one of the biggest gaming countries.
But yeah the times are horrible i think the limits are partly due to then not wanting people to finish the game during the beta as well and realise it's light on content.
I think anyone who purchases the game knows it will be light on with content like most online only games.
The times are flat out insulting those who paid up to get it.

You can block people so they can't see you or log our and back in on another serveri had a bit of a go yesterday & this morning... some of my thoughts:
good: - it feels like fallout (well the last one anyway). the world, while a bit greener so far looks slick and polished, a lot of detail, but all the buildings, cars, etc feel familiar. i didnt get this with elder scrolls online compared to say skyrim or oblivion imo.
- even with the lack of npc's there is seems quite a lot of info to gather, this time more from notes, computers & holotapes instead of conversation.
- there look to be a lot of unique locations to discover.
- i have just been "lone wolf" so far, just having fun exploring & doing quests
- the camp building isnt really required. so i wont be bothering with this (i didn't in F4 either). you can just make a couple of workbenches to repair, a stash box, etc and you're good to go.
bad: - quests so far seem pretty lame. i did a couple of events as well which were also lame. hope they get better.
- so far all the weapons, armour & enemies seem familiar. would have been good to get a re-work of a lot of stuff, although i guess re-using assets is how they pulled off making the game quick. found some later game weapons which i stashed, nothing special there. scorched are basically just re-skinned feral gouls.
- without the conversation & choices, different ways to finish quests etc. its really lost the role-playing part. its just kinda an exploration/action game.
- worst for last here: i had 3 dudes in a party kill me, then follow wherever i respawned to kill me again. for a good 20 mins until i guess they got bored. really lame.
overall i want to play more, will defs give it a good crack when it comes out but idk how much staying power it will actually have. feel whether it ends up being enjoyable or not will depend on whether you do find some good dudes to team up and stuff around with or not. im sorta 50/50 on it atm
yeah i ended up logging out and back in again. solved but you shouldnt have to do that shit. like there was no gain for them in killing me multiple times apart from being dicks. and like 90% of people online are dicks lol. will be interesting to see how it goes after launchYou can block people so they can't see you or log our and back in on another server