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BL v COL · NM v CAR · ADE v FRE · RIC v PA · WCE v SYD · MEL v GCS · WB v ESS · HAW v GEE ·
Weekend Wrap and "Liked, Learned, Hated" right here -- How did tipping go?
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Okay, so:
- It plays a lot like the Vietnam maps in Bad Company 2. That is, open and at a manageable pace.
- The exception to this is on the smaller, infantry-only maps, which play more like COD. These are still really fun, and there's nothing as cramped as Nuke Town.
- Battles escalate very organically. You'll start of with just infantry, maybe one or two hummers, and as people earn money, they start buying tanks, APCs and choppers. This works really well.
- Buying vehicles can only be done when respawning, but buying drones, weapons and items instantly delivers them to you, no matter where you are on the battlefield.
- There are no squads and you always spawn back at main. This is kind of disappointing.
- When you spawn, the camera starts in a birds-eye view, and all friendly and enemy names are visible. It them zooms down to first-person. This gives you an instant overview of the battle and an idea of where to head. You need this because you can't bring up a full map.
- The game mode is a combination of BC2's Rush and Conquest. You capture and hold three flags, and once you reach the ticket limit, you push the other side back to a new set of three flags, like how in Rush you'd move to new MCOM stations. You then need to win 2/3 areas to win the map. This is pretty cool but it currently takes too long to advance to the new area, so it just feels like two/three separate maps.
- Vehicles OWN. Once it escalates to vehicles when players have the money, you're pretty much dead as infantry. They're far more deadly than in any BF title, with choppers almost equivalent to BF2 jet-bombing ownage.
- It takes a lot of teamwork to take down vehicles, but every class can become AT by buying a rocket launcher. Three rockets usually takes down a tank, but it's hard to do this and not die.
- Vehicles don't have weak points like in Battlefield. If you keep hitting it in the same spot with rockets, the armour will blow off that section and THAT becomes its weak point. This is great, but needs to be communicated visually a little better to both the driver and the attacker.
- Drones are awesome. They all deploy like the RCXD in Black Ops, so your body is still vulnerable.
- One really cool drone is the Parrot recon (literally this thing: youtube.com/watch?v=V3KrFV0-WFw). Infantry can't spot enemies like in BC2, so that spotting functionality has been moved to this drone. You fly around in third person and lock on to people, making them show up as red diamonds to all teammates' HUDs. You earn money for every successful spot, and more money if a teammate kills someone you've spotted, so you usually have enough to deploy the drone again right after it's shot down or its battery runs out. It's really fun and is a great breather from regular combat.
- There's a really cool system called Battle Commander. It's basically like notoriety in GTA: the higher your killstreak, the more stars you earn, with a possible total of 5. You basically become a high-threat target. Each star alerts more enemy players to your location by marking your general location on the minimap and HUD. The more notorious you are, the more money enemy players get from killing you. It's difficult to describe how exhilarating it is when you realise the ENTIRE ENEMY TEAM has started gunning for you. This system alone makes the game super-duper fun.
- All in all, it's basically Frontlines: Fuels of War except not shit.
Haven't played MAG, no. Might have a look.
Unusually, THQ has chosen to provide dedicated servers for both console versions as well as the Digital Extremes-managed PC version.
Brisbane and Sydney play host to console servers, and THQ will release PC server files for those interested in setting up their own.
Local gaming destinations are already implementing servers, with games.on.net content administrator Matt Lyons confirming multiple servers at launch.
“We’ve been working with Kaos on early builds of the server code,” Lyons said.
For those on less neglected continental shelves, dedicated local servers are hot news down under because of latency issues to US or European equivalents, but publishers often weigh the expense against Australia’s smaller population and cry off.
Homefront releases on PC, PlayStation 3 and Xbox 360 on March 15 in the US; March 17 in Australia; March 18 in the UK; and April 29 in Japan.

this seems to have the makings of something potentially epic