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This article was brought up in the Modern Warfare 3 thread.
http://au.games.ign.com/articles/121/1217539p1.html
This has got me thinking about what I would do to try to reinvent the Multiplayer aspect of the game. I know there may be CoD threads, but this thread is about what you would do to make a new CoD experience using Modern Warfare 3 (or other CoD game) as a template. So what would you do to change the landscape of the CoD series.
Here's a the things which I would change or add.
Killstreak/point streak system
One of the big plus's of Modern Warfare 3 for me was the Strike packages. This meant that it included people with different playing styles. This meant that those who are more about supporting the team rather than being a lone wolf in a team getting a high killstreak got rewarded as well. The other pluses is that it also recognised not just killing a enemy but also capturing a flag, destroying enemy equipment etc.
But however I think it can be expanded upon. What I would like to see is a point streak system introduced. Let's say that 1 kill is the equivalant to 100 points. It would mean that you would need to get 300 points to get the UAV. Doing different actions will result in a different amount of points. So doing something like destroying an enemies Scrambler will result in 50 points or destroying a AC130 will result in 350 points. I think the pointstreaks should be used more to encourage people to support the team then to think about thier own killstreak.
Here's how I would have the points in general.
Destroy enemies tactical insertion - 25 points.
Destroy enemies tophy system, SAM - 50 points
Assist in a kill - 50 points
Assist in shooting down an enemy chopper, UAV, recon drone - 50 points
Destroy enemies portable radar, scrambler - 75 points
Kill an enemy - 100 points
Destroy IMS - 100 points
Capture a flag in the first minute of Domination - 100 points
Shoot down recon drone - 100 points
Shoot down an enemy UAV, Counter UAV - 125 points
Shoot down strafe run chopper - 125 points
Destroy remote turrent - 125 points
Destroy Sentry Gun - 150 points
Shoot down advanced UAV - 175 points
Shoot down attack chopper - 175 points
Kill support strike package Juggernaught - 175 points
Destroy Assult drone - 175 points
Shoot down Reaper - 225 points
Shoot down little big guard chopper - 250 points
Kill assult strike package Juggernaught - 250 points
Destroy Escort Airdrop - 275 points
Capture the flag after first minute of domination - 300 points
Shoot down Pavelow - 300 points
Shoot down Ospray Gunner - 300 points
Shoot down AC130 - 350 points
Upgradable Pointstreaks
This idea is that you gain money playing multiplayer and spend the money to updrade the pointstreaks to make them more powerful or harder to shoot down for the duration of 1 match. The amount of money you earn during the match is determined by the proposed point streak system above ie. 1 point is equal to $1. If you don't spend the money within a week of playing then it will disappear. This is to prevent people from saving up.
Here's and example of upgradable killstreaks.
UAV- Lasts twice as long $1000
- Has flare $500
- Reveals Assassin $2500
Precision Airstike - Aircraft won't appear on enemy mini-map $500
- Bigger explosion $700
Attack Chopper - Attacks those using Blind Eye $2500
- Has Flare $700
SAM - Ignores flares $1200
- Only explosives can destroy it $1000
You get the idea.
Interactive Maps
What I would like to see is for the maps to be more interactive. Black Ops touched on it slightly but it had so little influence that it was more of a novalty then it effecting how you play. It would be great if they made the maps interactive where it will influence play but won't stop the flow. Things I would like to see are things like controlling blast doors, walls which can be blasted down etc. Also small subtle things like locking doors to rooms behind you and the only way through is to shoot the lock or blast it open.
I honestly don't know why I wrote all this. I guess I have too much time on my hands today.
http://au.games.ign.com/articles/121/1217539p1.html
This has got me thinking about what I would do to try to reinvent the Multiplayer aspect of the game. I know there may be CoD threads, but this thread is about what you would do to make a new CoD experience using Modern Warfare 3 (or other CoD game) as a template. So what would you do to change the landscape of the CoD series.
Here's a the things which I would change or add.
Killstreak/point streak system
One of the big plus's of Modern Warfare 3 for me was the Strike packages. This meant that it included people with different playing styles. This meant that those who are more about supporting the team rather than being a lone wolf in a team getting a high killstreak got rewarded as well. The other pluses is that it also recognised not just killing a enemy but also capturing a flag, destroying enemy equipment etc.
But however I think it can be expanded upon. What I would like to see is a point streak system introduced. Let's say that 1 kill is the equivalant to 100 points. It would mean that you would need to get 300 points to get the UAV. Doing different actions will result in a different amount of points. So doing something like destroying an enemies Scrambler will result in 50 points or destroying a AC130 will result in 350 points. I think the pointstreaks should be used more to encourage people to support the team then to think about thier own killstreak.
Here's how I would have the points in general.
Destroy enemies tactical insertion - 25 points.
Destroy enemies tophy system, SAM - 50 points
Assist in a kill - 50 points
Assist in shooting down an enemy chopper, UAV, recon drone - 50 points
Destroy enemies portable radar, scrambler - 75 points
Kill an enemy - 100 points
Destroy IMS - 100 points
Capture a flag in the first minute of Domination - 100 points
Shoot down recon drone - 100 points
Shoot down an enemy UAV, Counter UAV - 125 points
Shoot down strafe run chopper - 125 points
Destroy remote turrent - 125 points
Destroy Sentry Gun - 150 points
Shoot down advanced UAV - 175 points
Shoot down attack chopper - 175 points
Kill support strike package Juggernaught - 175 points
Destroy Assult drone - 175 points
Shoot down Reaper - 225 points
Shoot down little big guard chopper - 250 points
Kill assult strike package Juggernaught - 250 points
Destroy Escort Airdrop - 275 points
Capture the flag after first minute of domination - 300 points
Shoot down Pavelow - 300 points
Shoot down Ospray Gunner - 300 points
Shoot down AC130 - 350 points
Upgradable Pointstreaks
This idea is that you gain money playing multiplayer and spend the money to updrade the pointstreaks to make them more powerful or harder to shoot down for the duration of 1 match. The amount of money you earn during the match is determined by the proposed point streak system above ie. 1 point is equal to $1. If you don't spend the money within a week of playing then it will disappear. This is to prevent people from saving up.
Here's and example of upgradable killstreaks.
UAV- Lasts twice as long $1000
- Has flare $500
- Reveals Assassin $2500
Precision Airstike - Aircraft won't appear on enemy mini-map $500
- Bigger explosion $700
Attack Chopper - Attacks those using Blind Eye $2500
- Has Flare $700
SAM - Ignores flares $1200
- Only explosives can destroy it $1000
You get the idea.
Interactive Maps
What I would like to see is for the maps to be more interactive. Black Ops touched on it slightly but it had so little influence that it was more of a novalty then it effecting how you play. It would be great if they made the maps interactive where it will influence play but won't stop the flow. Things I would like to see are things like controlling blast doors, walls which can be blasted down etc. Also small subtle things like locking doors to rooms behind you and the only way through is to shoot the lock or blast it open.
I honestly don't know why I wrote all this. I guess I have too much time on my hands today.




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