HBK619
Brownlow Medallist
- Joined
- Dec 5, 2006
- Posts
- 21,769
- Reaction score
- 5,047
- AFL Club
- Richmond
- Other Teams
- Melbourne Victory, Storm and United
Gave the SP demo a go last night. Has some good stuff in there, there's a few minor gripes though.
A few great things, the AI is another level up from KZ2. There's moments like going and hiding behind a corner to recover health and having a Helgan run up and try and bring you out of cover early. There was also a cool moment where one of the Helghast was in cover himself and rolled around into a prone position to shoot me, completely threw me off as I was expecting him to be standing when coming out of cover.
The Wasp rocket launcher/turret gun is awesome, takes out enemies from far away with a mortar strike type of thing or a burst of about 4 spiraling rockets towards the target.
The jetpacks are easy to control, the shooting is a bit to get used to, but easy enough all round.
A couple of gripes were that the objective is a little hard to find, you don't get any real marker and the 2 physically played levels (there's 3 overall, but 1 is an on-rails section) are quite open so it leaves a lot of room for confusion.
Another was that the enemies take a bit of damage on the hardest difficulty, I guess it makes sense since it's meant to be hard, but it felt a bit unrealistic.
Still a good demo overall and has me looking forward to the full game.
A few great things, the AI is another level up from KZ2. There's moments like going and hiding behind a corner to recover health and having a Helgan run up and try and bring you out of cover early. There was also a cool moment where one of the Helghast was in cover himself and rolled around into a prone position to shoot me, completely threw me off as I was expecting him to be standing when coming out of cover.
The Wasp rocket launcher/turret gun is awesome, takes out enemies from far away with a mortar strike type of thing or a burst of about 4 spiraling rockets towards the target.
The jetpacks are easy to control, the shooting is a bit to get used to, but easy enough all round.
A couple of gripes were that the objective is a little hard to find, you don't get any real marker and the 2 physically played levels (there's 3 overall, but 1 is an on-rails section) are quite open so it leaves a lot of room for confusion.
Another was that the enemies take a bit of damage on the hardest difficulty, I guess it makes sense since it's meant to be hard, but it felt a bit unrealistic.
Still a good demo overall and has me looking forward to the full game.






