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Werewolf Kingmaker Werewolf

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If I'm not mistaken, this is the first kingmaker type werewolf on the SFA so it's definitely worth a try at least. If it doesn't go to plan, we can always add seers, a vig and a doctor into the mix in another version.
 

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Consulting with joelsyt now. Please standby...

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Since it's still early stages of the game, I reckon it would still work if we randomly assigned a seer, a vig, a doc out of the villagers in this game it would be pretty well balanced.

I think the action taken is a solid one however I wonder if the Hero makes more sense if they have a night action (be it a seer, kill or guardian). That write up is very big for a character that doesn't really help the village because the king electing to kill the unknown hero and dying in his place is also odds on a villager.
 
The Wizard reappears: He grants the Hero the powers of a Seer (choose one player per Night and find out their role), he grants one Villager the powers of a Vigilante (choose one player to kill per Night), and one Villager the powers of a Guardian (Choose one player to protect from death per night, can't protect the same player twice in a row, can self-protect). The Assassins have approved this unusual step of changing the rules mid-game for the sake of balance. Resume killing each other now.
 
For somebody that later analyzed the game to the degree that he had mathematical equations in a wall of text like he was Will Hunting I would have thought you'd have been able to manage the basics of reading an OP to see the Hero doesn't kill anybody and that as a townie I very well can influence the game, not only as a player not in a crapshoot but also should I make the last five I can also be king again.

Which, by the way, is the silliness I referred to when asking the new king to keep an eye on you, something that sent your personal game into haywire.

Well I made that post before I read the OP :D
 

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The Wizard reappears: He grants the Hero the powers of a Seer (choose one player per Night and find out their role), he grants one Villager the powers of a Vigilante (choose one player to kill per Night), and one Villager the powers of a Guardian (Choose one player to protect from death per night, can't protect the same player twice in a row, can self-protect). The Assassins have approved this unusual step of changing the rules mid-game for the sake of balance. Resume killing each other now.

How very generous. It seems they aren't such bad guys after all.
 
Well I made that post before I read the OP :D

Which is my point. It's not like it was pre-game.

The one thing I've noticed about you is you analyse everything in a game. For you to not even read the OP before casting aspersions is going to be definitely scrutinised by the person you are trying to put in the gun.

And that you have tried to take a "follow me" approach with the rest of the village and you couldn't even start with the basics down pat worries me no end.
 
Which is my point. It's not like it was pre-game.

The one thing I've noticed about you is you analyse everything in a game. For you to not even read the OP before casting aspersions is going to be definitely scrutinised by the person you are trying to put in the gun.

And that you have tried to take a "follow me" approach with the rest of the village and you couldn't even start with the basics down pat worries me no end.

Well when I read the word hero, it seems natural that he kills bad guys. In my mind that's an easy conclusion to draw.

I'm an erratic player and an erratic person, I might play one game logically and then I might play the next game with the sole aim to kill noobz0r night 1 because I hate him and it would be funny.
 
A Wizard appears: The Kingmaker can now nominate a previous King to be King again, just not on consecutive days.

Is he a dirty wizard?
 
Well when I read the word hero, it seems natural that he kills bad guys. In my mind that's an easy conclusion to draw.

I'm an erratic player and an erratic person, I might play one game logically and then I might play the next game with the sole aim to kill noobz0r night 1 because I hate him and it would be funny.

If that is the case you should take a step back and watch. I'd rather we didn't have somebody that admits they have no clue trying to lead us, especially when that person has made me their number one target.
 

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The Wizard reappears: He grants the Hero the powers of a Seer (choose one player per Night and find out their role), he grants one Villager the powers of a Vigilante (choose one player to kill per Night), and one Villager the powers of a Guardian (Choose one player to protect from death per night, can't protect the same player twice in a row, can self-protect). The Assassins have approved this unusual step of changing the rules mid-game for the sake of balance. Resume killing each other now.

Ooh! Oooh! Can I be the Wizard?
 
If that is the case you should take a step back and watch. I'd rather we didn't have somebody that admits they have no clue trying to lead us, especially when that person has made me their number one target.


I Feel like we have gotten off track, Still I'll feel as though I've made a number of good points this morning, and i won't be stepping back because it would be far too easy for you if any dissenting voices were silenced based over an oversight on a role that has never been seen before.

As you have said, this is a new format so players won't play the same way as they have in the past, so I'm prepared to cut you some slack for killing Rodney hastily. However it would alarm me if anybody else were to repeat what you didn and execute a random peasant like a benevolent dictator after about 45 minutes.
 

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