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Most over-rated games ever

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Really depends on what games you like. Im gunna have to say 'the sims', which im sure will be an unpopular decision :p

Bought it the day it came out for some rediculus price upwards of $80. Played it for about a week before it became incredibly boring but couldnt stop my mates coming over wanting to play it! Installed the first couple of upgrades and expansion packs which added a couple of hours enjoyment but overall, just couldnt get into it :(
 
Convict said:
Really depends on what games you like. Im gunna have to say 'the sims', which im sure will be an unpopular decision :p

Bought it the day it came out for some rediculus price upwards of $80. Played it for about a week before it became incredibly boring but couldnt stop my mates coming over wanting to play it! Installed the first couple of upgrades and expansion packs which added a couple of hours enjoyment but overall, just couldnt get into it :(

I find that Sims is only good in waves.

I wont touch it for about 3 months, then play it non-stop for about a month, etc.


Personally I'll nominate Cannon Fodder. I never saw anything good in that game, but all my mates were glued to it.. :confused:
 

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Convict said:
Really depends on what games you like. Im gunna have to say 'the sims', which im sure will be an unpopular decision :p

Agree 100%. There's new one out shortly which will include missions and stuff, so that might relieve the pointlessness of it all.
 
nonchalance said:
I nominate Warcraft 3.

I wouldn't say over-rated, but definitely overhyped and disappointing. I was a keen RTS gamer, and played War 2, Starcraft, and Brood War religiously. They were awesome games, particularly Brood War. That was pretty much the perfect RTS.

I think most people were disappointed with War 3. I liked the sound of the new ideas - there were quite a few people who wanted a return to War 2 style gaming, but I think it was good to hear Blizzard pushing to implement some new concepts. If anything, I think they gave in too much to the demands of gamers and watered it down. It was initially going to contain many more RPG elements, but in the end it became a fairly standard RTS with a few "gimmicks". Plenty of capacity for interesting tactics and strategies, but they rarely seem to be used - there's just TOO much micromanagement required. Brood War struck the balance beautifully and from one game to the next you'd see markedly different strategies.

Is there a Starcraft 2 in the works?
 
Smackdown: Just Bring It, was a decent game, but the storylines in Career mode, sucked, and it was annoying you couldn't create that many wrestlers for the game. Also got really sick of Michael Cole saying the same thing over and over again in the one match all the time.

Also, WCW Mayhem wasn't that great, controls were all over the place, the same with WWF Warzone and Attitude. Legends of Wrestling series has been down aswell, the first one was very slow to react to the moves, and the wrestlers looked like toys. 2nd one was OK, but needed they ACTUAL themes, and not cheap knock offs.

ECW's 2 games failed to impress me aswell.
 
Bartholin Juice said:
I wouldn't say over-rated, but definitely overhyped and disappointing.

Perhaps I'm confusing over-rated with over-hyped, but I know a fair few people obsessed with that game.

I was a keen RTS gamer, and played War 2, Starcraft, and Brood War religiously. They were awesome games, particularly Brood War. That was pretty much the perfect RTS.

I'd nominate Kohan: Ahriman's Gift for that spot, actually - although to be honest, I never played Brood War - only Starcraft. Starcraft seemed to me to be about as far as it was possible to take WC2 gameplay - an evolution of that game to it's logical extreme, without adding anything really new - so if the RTS genre is exemplified by Warcraft 2, then yeah, SC is the perfect RTS. (which is a pretty understandable POV, actually - I'm not bagging it)
Kohan, on the other hand, went back to turn-based strategic basics and made it real-time. Rather than bases made up of distinct buildings, they use self-contained cities - the focus is on strategic play, rather than the tactical play of the WC type.

I'll agree with more or less the rest of your post, actually - I would have been much happier with WC3 if it had been the role-playing strategy it promised (incidentally, Warlords Battlecry 3 is pretty close), but the excessive micromanagement and the fact that heroes are just a tough unit that gains experience really does ruin it - and online play at Battle.net is an exercise in the stupidity of humanity.
 
nonchalance said:
I'd nominate Kohan: Ahriman's Gift for that spot, actually
Kohan went back to turn-based strategic basics and made it real-time. Rather than bases made up of distinct buildings, they use self-contained cities - the focus is on strategic play, rather than the tactical play of the WC type.

To be honest, I haven't heard of it, but I'll have to look into it. :)
 

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Blinx on the xbox
Driver3 on the ps2

ET on the Atari is anouther one that springs to mind.
 

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Most over-rated games ever

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