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Multiplat NBA 2K18

  • Thread starter Thread starter nahnah
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Anyone going to pre order the early bird pack to get it 3 days early?

I struggle to see value in it. Will just save money and buy it from Big W.

I'm pre-ordering from JB. Will get it on the Friday with a day off already scheduled. Mrs is taking the young bloke to Melbs to shop, I'm set!

On the game and being a pretty big MyTeam man, would be great if 2k implemented a daily MT bonus for continuing to login on a daily basis. EA do it with NHL and it's a nice and handy little way of gaining some HUT in that mode. But doubt it will happen in 2k as it will likely eat at their Micro Transaction sales etc.
 
NBA2K_2017-Jul-31-1.jpg

NBA2K_2017-Jul-29.jpg

Looking pretty good, thank god they got rid of the high school body type
 
Still pictures always look good, AFL evolution is a good example of this :p

to be fair last years pics were shit and left many worried

the comparison shots so far this year show how much of a difference there really is
 

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Durant's body type looks a lot better in that shot. Embiid looked like a string bean in the one I saw of him tho.

the only one of embiid that has been released is the one where hes talking to the GM in the write up about MyLeague and MyGM

he looked fairly accurate if i remember correctly
 
Yeah that's the one I saw too, but his arms just looked weird.

possibly, hopefully it was the way he was standing more than anything
 
Durant looked shit in 2k17. Most players actually looked way too skinny (like Hayward, who is actually ripped IRL) and the body types looked awkward in general.

These screenshots look superb. KD actually looks lifelike.
 

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Couple of big gameplay write ups here and here.

Ive picked out the big things. You're welcome.

Kyle Lowry made playing defense seem much harder when going up against Russell Westbrook, yet you’d have an “easier” time when using Chris Paul — both are solid defenders, but Paul is all-NBA on that end and so it fits with the concept. A subtle, yet effective change.

AI demonstrated a noticeable improvement to their ball movement on offense, including the use of realistic and varied tempos.

The AI showed to be smarter on defense as well. For instance, last year it seemed I could always generate one of two scenarios in a traditional pick-and-roll. This year, I would call for it, and the defense would really force me to improvise some at times. This provided for a lot of unique scenarios which kept even running a vanilla offense interesting.
Speaking of the shot meter, this now appears up around your player’s head while shooting, and it’s much more natural to keep your eye on while still staying immersed in playing the game.
There is a new “Coach Communication” option that I stumbled upon. This is a visual that you can turn on in the Coach Settings menu that will help you on defense with visual shout-outs such as “Switch!” “I got ball!” “Ice!”
If I’m starting a fast-break and there are two teammates in front of me — one about 5 feet away, and the other 15 – -when I hold the pass button for a little bit longer than I normally would for a pass, the pass will go to the player further away. I’m not entirely sure what would happen if I wanted to pass to the guy 5 feet away but with added velocity, and that’s what I want to make sure we’re clear on.
You’ll notice the game shifting away from animations, and instead utilizing a new branching system (purposefully unnamed) that will allow for far more movement creativity. When I was watching the guys who are insanely good at the game, I could really see some creative gameplay that never looked repetitive.
'
There's a bigger gap in skill between the elite ballhandlers and the guys who are good, average and below average.

When you're controlling a player like the Cleveland Cavaliers' Kyrie Irving, you feel liberated to try all sorts of moves. If you chain them together properly, you can create space and/or some pretty amazing drives and finishes at the basket.
The ACE system that controls the A.I. of CPU-controlled defenders has taken a huge leap. You'll notice defenders taking away passing lanes more aggressively. They may entry passes into the post a little more difficult and cutters cannot flash the lane without some recognition.
The offensive A.I. was really good last year, but there's now a system match component that tells you how well suited each of your players are to run the scheme of their head coach.

If you go into the settings, you can see a meter that ranges from green to red based on their level of comfort. I looked at the Knicks' setup and it said head coach Jeff Hornacek was running the triangle and it was his preferred system.

Only one of the players on the floor graded well in this system, thus the team would not perform to the best of their abilities. You can even cycle through the offensive sets and there's a star rating that will grade the fit for the lineup.
The strength rating seems to be far more important in NBA 2K18. In the post, the heavier player almost always wins the back down segments. Contact in the paint is more apparent and impacting.

The body types issue has been largely corrected. The malnourished player model has been removed and every player looks like a legit athlete. Most of the players that looked too hefty in NBA 2K17 are leaner.
 
I'm laughing at this NBA Live 18 demo. Simultaneously you have released a demo that is supposed to convince me to switch franchises, but you also give me unskippable 10 minute cutscenes. Which one is it EA, do you want me or not?

It is different enough that I feel it could be worth a play separate to 2K.
 
I'm laughing at this NBA Live 18 demo. Simultaneously you have released a demo that is supposed to convince me to switch franchises, but you also give me unskippable 10 minute cutscenes. Which one is it EA, do you want me or not?

It is different enough that I feel it could be worth a play separate to 2K.
This trash reminds me of 2k6 with better graphics
 

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Everything is in slow motion compared to 2K. However, the career mode has much more about it, in terms of levelling/trait systems/archetypes, compared to the 2k "pls buy VC" model.

Defensive AI is better in Live compared to 17. I was thoroughly amazed when a corner defender came in to help, but I stopped to pass it out. The defender then stopped helping and returned to the corner. I never thought a game could implement such complex mechanisms. Defenders are also aware of the ball's existence when passes are made.
 
This has caught my interest.
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