Dannnnnnnnnn
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What a ****ing trailer.
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Skipped the last one but same here. Will probably grab this one early too. Looks really promising so far.Day one. NFS games are a guilty pleasure.
That's...that's a small issue.Driving feels like it needs a bit of work
I cant remember the handling in NFS unfortunately, In terms of adjusting, the trial has no slider options if thats what you meanIs it similar to the last NFS were it can be adjusted to actually feel good?
The handling was a big knock against 2015's game but with some tweaking i had it handling like NFS should.
Good month to resub to EA access with a trial of this and Battlefront 2. $6.95 for 10 hours each with these is a bargain, especially if i can get close to finishing NFS again.
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Per this you can make some adjustmentsIs it similar to the last NFS were it can be adjusted to actually feel good?
The handling was a big knock against 2015's game but with some tweaking i had it handling like NFS should.
Good month to resub to EA access with a trial of this and Battlefront 2. $6.95 for 10 hours each with these is a bargain, especially if i can get close to finishing NFS again.
Sent from my SM-G920I using Tapatalk
The cop chases feel largely neutered too; escaping police is now a totally linear exercise, where we have to follow a set path via checkpoints within a time limit instead of improvising and doing something unpredictable to throw them off. Taking down cop cars in these events has a welcome enough Burnout 3 flavour to it – muscling your pursuers into spectacular slow-motion collisions with poles and parked cars is fun – but I don’t think it was worth losing proper pursuits for. No more darting down random side-streets at the last second to shake the fuzz, or parking in a dimly-lit area with the engine off, like Need for Speed 2015. There aren’t any cops around during free-roam, either; they’re only present in story missions or at certain triggers spread around the map that will initiate another linear, pre-set chase.
Much, much worse is that performance customisation has been distilled into a collectible card game. Unlike Need for Speed 2015, which allowed us to bolt on specific parts to improve performance – you know, like a normal racing game – Payback’s upgrades are controlled by what the game dubs “Speed Cards”. Payback’s many-tentacled Speed Card system is absolutely not for me.
To make your car faster you need Speed Cards, and each vehicle your crew owns has six slots for Speed Cards (the slots ostensibly represent things like the gearbox, or the turbo, and such). You can earn a single, random Speed Card by completing a race, but at best it will only be an incremental improvement on your current Speed Card line-up. You can also buy Speed Cards for in-game cash from auto parts stores, but the cards they carry are random and rotate every 30 minutes.
If you get a Speed Card you don’t want, you can turn it into a single “Part Token”. You need three Part Tokens to have one tug at the Speed Card slot machine (stay with me), which generally yields better cards than the ones you can buy à la carte from parts stores. You can also earn Part Tokens from “Base Shipments”, which are loot boxes that also contain cash and additional customisation items (like coloured tyre smoke or neons).
Personally NFS is shit apart from the original and hot pursuit.The original was awesome for burn outs
Looks good. Can't wait for EA to **** it up!
From Ign
Linear/set path cop chases and a card system to upgrade cars?