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I am also loving the game so far. I have only played some co-op with a mate and we got smashed pretty bad early on but then slowly improved and had some pretty decent wins in the NAB Cup. This was on Rookie mode.

There are a lot of tackles but once you improve your skills you can fire off a quick handball and it is rewarding, linking up with handballs and chip kicks running out of defence feels awesome.

Looks like there will be a bit of a learning curve getting up to Legend/Veteran but that will be a good challenge.

Only disappoints so far are fairly minor:

No stats during/after the game.

Unable to check length and difficulty during a season

Unable to just add a created player or two to an AFL team and take them into a proper season


It is an awesome game and I can't believe people are whinging about it not being up to an acceptable level like that of FIFA and NBA 2k.

Both those games came out with countless bugs - some were just incredibly stupid and you wonder how companies with such massive teams could get it so wrong. I also prefer this years PES to FIFA anyway, FIFA was a fun game but not a true representation of the game of soccer in my opinion anyway.
 
It is an awesome game and I can't believe people are whinging about it not being up to an acceptable level like that of FIFA and NBA 2k.

Both those games came out with countless bugs - some were just incredibly stupid and you wonder how companies with such massive teams could get it so wrong. I also prefer this years PES to FIFA anyway, FIFA was a fun game but not a true representation of the game of soccer in my opinion anyway.


I don't think anyone is whinging about it being to the level of FIFA. There are just issues with the game that are amazingly frustrating, particulary for online gamers such as me. It's very good, but not great. If you say FIFA / 2k11 were a 10/10 game, then this game would surely have to be a 4-6/10.

A very very good platform to build on for future versions though.
 
I was actually quite impressed after playing it for the first time today. My only issues with the game are what others have brought up before. Lack of features (like dynasty mode) which we knew coming in, and in my games I found too much tackling and stoppages. Maybe this will change for me as I get more of a feel for the game.

Despite this I was very impressed with what BigAnt have achieved and hopefully we'll see further improvements in future editions of the game.
 
A few things to fix:

-Tackling: Happens far too much and isn't realistic at all.
-Shepperding: Needs to happen more
- More stats both in-game and out
- Able to save a replay

That's it for now after my two hours of playing so far.
 

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Game is unreal. Easily the best AFL game since Aussie Rules on NES. I like the tackling/congestion, it makes it feel real (swans fan)

Everyone should reserve their judgment a little until they master the game. I am still getting progressively better and finding space, getting handballs out of congestion.
 
im going to add my two cents - i LOVE the game, best AFL game so far - and a good building block for future games.

my main problem is that the interface for making changes to the team sucks, and sucks bad. i can see that they have tried to copy FIFA, but it just doesnt work for an AFL game. Even when you watch a AFL show - they display the team on the backdrop of the field. I believe the earlier AFL games did this as well - to depart from this is really strange and un-afl. It makes the process of making team changes confusing, annoying and just irrelevant.
i doubt this can be patched, but i hope it is fixed in future versions.
 
im going to add my two cents - i LOVE the game, best AFL game so far - and a good building block for future games.

my main problem is that the interface for making changes to the team sucks, and sucks bad. i can see that they have tried to copy FIFA, but it just doesnt work for an AFL game. Even when you watch a AFL show - they display the team on the backdrop of the field. I believe the earlier AFL games did this as well - to depart from this is really strange and un-afl. It makes the process of making team changes confusing, annoying and just irrelevant.
i doubt this can be patched, but i hope it is fixed in future versions.

Agree entirely with this, I've been avoiding team management because the screen jumps around so much.

A weird bug... During a rain game, the umpire will bounce at the start of the 2nd, 3rd and 4th quarters, and throw it up at all other times.
 
Not going to go into bugs/gameplay stuff.

So... few annoyances, team selection is a mess, would love to have seen it like a field and select from there (probably can't be patched?).

Lack of changing difficulty during a season is also annoying, again not sure if it can be patched.

Cheers.
 
Something I would like to see:
Precision with the kicks. Personally think there's a little too much assisting going on with the kicking, would like an option that FIFA has in pass assists (Assisted, Semi-Assisted, Manual). Would make passing that little bit easier and while the lock on system works well if your man is in front, I find that they'll often drop off after making a lead which makes it tough to pinpoint the pass. Wouldn't mind being able to also lead in a player or pass over their head for them to run on as well. Something a bit more manual and precision based would be good here.

I get the team management stuff and think the idea is fantastic. But I do agree it's VERY tough implementation for a n00b, nobody would get it straight off the bat without thorough explanation. Personally since I get it, would just like to be able to see the match ups easier. But would understand if it's taken back to basics and brought to the regular over ground view match up screen.

The speed thing. It's interesting, I quite often get into space plenty and while it's annoying not being able to boost away from anyone with someone like Deledio or Foley I can see where it would potentially imbalance the gameplay and turn it into too much free room and just bombing it long every time. The way it currently works you really have to fight for the free space and even just chip it along up the ground. Personally it feels more rewarding when you get into space and can have a bit of a run, but I can again see where people are coming from with the speed thing. Maybe a small sprint boost option would be worth thinking of.

Stats after any game would be great to see as well. Since we know it's being recorded I definitely would like it to be there. I do love the overall stat implementation and how you can view it at the main menu though.:thumbsu:

Overall right now, enjoying the game immensely, have played 90% of games online against BF brethren and randoms online. Had some great battles so far, but am finding it impossible to move up the leaderboards due to the others who have seemingly put life on hold for to get to no.1 (40+ games in 24 hours? COME ON!).:(
Couple of things I noticed:
- Holding the ball/ball up is sort of a random decision imo
It's actually fairly spot on.

I personally have only had one decision that I felt very harsh, apart from that everything else seems right.

It comes down to whether you're holding sprint more than anything, but if you have a second or two to shoot off a handball you will be pinged.
 

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I absolutely love this game tbh! Started out on Rookie mode, and pretty much got whooped all over the shop. THEN- I changed it too Amateur and was able to keep up and have really close games. Had it on 5 mins quarters, but I felt I'd up it to TEN, considering the higher scores, possessions etc. I was very stop and go at the start, trying to slow the pace of a very fast paced, high tempo game. Was too frightened to share the ball on the run and take risks, but eventually I got the hang of it and learned to use the corridor to my advantage. Also took a long time to nail the ruck contests, as I couldn't time it right at first, but now I hit off some good ones to Sylvia etc. who drive it forward. Making a star out of Watts at HF, always seems to end up with it, the way I play lol.

Anywho- Soon as I started nailing the game-play with run, possession sharing footy and intense pressure through my tackles... I stated belting teams like no tomorrow. Kicked 11 with Jurrah in one match, and now I'm at the point where I upped it to Rookie, and dominated that aswell. Then just tonight before I turned it off, I gave pro another go (which totally whooped my ass before tonight), and I played collingwood (playing as Melbourne obviously), just for a quick 3min quarter game to practice-- and I won fairly conformable by about 3-4 goals.

I'm three games into season mode, which I started on rookie with 10min quarters, but I just scored like 188 and I'm dominating... now I feel the need to start a new season because it's too easy. Too bad I can't change the difficulty whilst in the season, instead of starting again :S.

Oh-well, shit happens! lol. Overall though? probs give it an 8 outta ten. LOVE IT! =)
 
Once you figure out the team management page it really is very basic and very fast to use. Doesn't take too long to figure out either, maybe 5-10 mins max.

Mucher it like that than have to put each player into a position to see what they'd rate there.
 
What sort of scores are people getting for a 10 minute match on average? Excluding thrashings or games where one teams dominated.
 
This will be a long post, but since I may not be playing this again in the foreseeable future, I thought I would say what I think.

Although I am generally good at kicking in this game, I don't really like the system. In past games, one of my gripes was that you had to rely on that little power bar to perfect your kick. It's too hard to get spot on, plus there is that delay if you are trying to kick it long. It's instinct for a footy player to kick to somebody, they don't really think about how hard they have to kick it. Some players do it well, some players are bad at it, and this should translate to the game.

I don't understand why it can't be a one touch system. If you are going to use this lock on system, why can't we just press x, even if they are 50 metres away? If you are locked on to a player sprinting out to the wing, it would be kicked to his advantage, etc. I also think that things like stab passes should be automatic when kicking to a leading target while sprinting. Maybe use the modifier with pressing square to just boot it long if you are trying to get a quick clearance kick or have a quick shot at goal from the stoppages. That would be a low percentage kick, but that's real.

Obviously I would love to see real tactics available in future iterations, as opposed to this one on one all over the ground. Having the ability to pre load tactics on the d pad would be fantastic. But I understand how they are trying to make this a free flowing game. There has to be the ability to select tactics at centre bounces too. Even afl 99 had this. I hate the fact that if you are running into the 50 with a teammate beside, they reach a limit and just turn around and head back to their position. Little things like that.

Sprint needs fixing, people have said it. Not just when you are controlling the players. I am not sure if they do now, because it's so hard to tell if players are sprinting or not, but players running into space to receive a pass from you should be sprinting too if they need to.

The goal kicking is very easy, and feel that a Tiger Woods type system would work well when having a set shot. Really like the idea of pressing square to set up the set shot. I feel from there that using the L stick to aim left to right, and then hold it up to start the approach, then pulling the R stick down and then up to release could determine the trajectory of the kick. This could be hard to master.

I am not too sure about handballing. There is too much need to handball it to space. It works fine in situations across the ground direct to a player. It would be good if you had the opportunity to handball further than a few metres as well.

There is more, but I think that's enough. Overall I am a touch disappointed that this is the gameplay that was presented to us when it was obviously the main focus. All those young kids who have been saying be grateful that there is an AFL game and stop whingeing, blow me. When you get older I am sure that you will work out very quickly that you will be criticized every day in your jobs.
 

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: - Kick ins seem too difficult. That view from behind is difficult to weigh up the options, on my TV anyway. I think we need to be able to lock on to a receiver, like we can in the normal gameplay. I find my most effective kick in is to just hit and hope.

I can do this from kick outs - strange that you haven't been able to.
 
Five games in and love it. Amazing that you get absolutely smashed until picking up some of the basic mechanics - mainly how to break through the congestion - and then it's you doing the smashing. Look forward to getting online & also the higher AI difficulty levels.

I'm going to have bucket loads of feedback but will give it later when I've learnt more about the game.
 
When you get older I am sure that you will work out very quickly that you will be criticized every day in your jobs.

You talk about AFL 99 - I'm assuming you are familiar with all the other games that came after too. Surprised that you haven't acknowledged Live 11 is easily the best AFL title ever. Since you're stopping already, I'm assuming you put the other titles into permanent storage half an hour after purchase.
 
I would like to see a "teammate assist" button for when you have the ball (probably the same button as "change player").

Pressing this button would have your teammate come to you and either shepherd for you or get free so you can handball it to them.

Just something I think would be good in the next game. It would also solve a lot of the issues people are having with the AI tackles.
 

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