Power Grid

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Jun 14, 2011
41
31
Melbourne
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Melbourne
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Falcons, Man. City
I work in IT consulting, the India/Australia map is perfect for a game after work, I just haven't got around to it yet. I love the auctions and the interaction with the resource market. One of my favourites, but I know a lot of people who think its a bit dry.
 

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H2F

Brownlow Medallist
Oct 14, 2006
23,808
17,130
AFL Club
Hawthorn
They are fantastic ... By the way a friend of mine won a game recently buying up junk as the special rules for the game had great replenishment rates for it.
 

Chief

Overlord
Dec 1, 1999
96,874
74,672
Brisbane
AFL Club
Carlton
They are fantastic ... By the way a friend of mine won a game recently buying up junk as the special rules for the game had great replenishment rates for it.
We played on my birthday, and I won because nobody else had played it. Although that was half a game with a ten year old. It seemed pretty bloody obvious to make a beeline for the cluster of towns with cheap connections in western Germany even though I had not started there because a GERMAN had beaten me to it.

I took a tip from the web and used poker chips instead of the paper notes - heaps better.
 

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Andre

Brownlow Medallist
Sep 3, 2002
26,027
31,434
Adelaide
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One of the new games gotten over Christmas was Power Grid Deluxe. North America on one side of the board, Europe on the other. Have only played a three player with North America and so far only 2 player with Europe, so yet to play the whole board either side. One I think will be coming back to regularly.
 

kickazz

Norm Smith Medallist
Apr 12, 2010
9,204
12,581
Melbourne
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Geelong
Played this for the first time recently. Only two players though, but even then it was engaging. Imagine four player would be excellent.


I'm one of those people who like think about rule changes that would enhance a game, wondering what you guys think of this one:

For the "renewable" power plants, whilst they don't consume resources, (advantage) one could say that in real life they are less reliable and dependant on weather. You cannot just "buy" more wind! What if, instead of it being able to power a fixed number of cities, your rolled a 12 sided die, say with numbers [-2, -1, -1, 0, 0, 0, 0, 0, 0, 1, 1, 2) and then added that to the number of powerable cities printed on the card?

Would it add too much luck to the game, or ruin it in any other way? The main concern I have is come that ladl turn when you see who can power the most cities (to determine winner) it could all hinge on one die roll. Perhaps you'd need to put an exception in there.
 

Andre

Brownlow Medallist
Sep 3, 2002
26,027
31,434
Adelaide
AFL Club
Port Adelaide
Played this for the first time recently. Only two players though, but even then it was engaging. Imagine four player would be excellent.


I'm one of those people who like think about rule changes that would enhance a game, wondering what you guys think of this one:

For the "renewable" power plants, whilst they don't consume resources, (advantage) one could say that in real life they are less reliable and dependant on weather. You cannot just "buy" more wind! What if, instead of it being able to power a fixed number of cities, your rolled a 12 sided die, say with numbers [-2, -1, -1, 0, 0, 0, 0, 0, 0, 1, 1, 2) and then added that to the number of powerable cities printed on the card?

Would it add too much luck to the game, or ruin it in any other way? The main concern I have is come that ladl turn when you see who can power the most cities (to determine winner) it could all hinge on one die roll. Perhaps you'd need to put an exception in there.
Aren’t the renewables more expensive at first to compensate afterwards? They aren’t a free hit.

On players, it’s definitely better with at least three. It’s one of those games where the special rules for 2 player play really wrecks how good it can be.
 

kickazz

Norm Smith Medallist
Apr 12, 2010
9,204
12,581
Melbourne
AFL Club
Geelong
Aren’t the renewables more expensive at first to compensate afterwards? They aren’t a free hit.

On players, it’s definitely better with at least three. It’s one of those games where the special rules for 2 player play really wrecks how good it can be.

Yeah they cost a bit up front but after that you don't fuel them. In my example the expected outcome from a probably point of view stays the same, so prices can remain as is; it just adds a chance dimension.

But yeah, I've gotta get paying with more people, i think resource scarcity and network blocking could become a bigger factor.
 

Goodo73

Premium Platinum
Apr 13, 2009
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Get at least 4 other people of equal intellect ion and strategy and you will have a ball ...
I've only played it twice, and the 2nd time was at CANCON with 3 people who had played it a sh*t ton. Not my worst gaming experience but felt like a goldfish swimming with sharks. Having said that they were all quite good with giving (non-condescending) advice.
 

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