I'm actually interested in Fallout 4 now ya'll hate it
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Sadly I agree.
I've logged some hours. Thoughts herein. (Slight gameplay spoilers, no mission spoilers)
- Dialogue/animations and therefore character immersion are bogstandard compared to New Vegas let alone TLOU
- Dialogue wheel is way to simplistic and will limit replay value. Gone are the [INTELLIGENCE], [CHARISMA], [LUCK], [SCIENCE], options that made you really listen and consider your choices. If in doubt press X.
- No skill points! Gone is the thrill of levelling up and carefully spreading your points across your character build/needs. There have been a couple of times when I've levelled up and have forgotten to assign a perk for awhile because for where I am at in the game it's largely pointless
- Remember how good it felt to finally have the XP and skills required to operate energy weapons and power armour? Despite being a FOV (fresh out the vault) you're pretty much a Brother of Steel Paladin-level human tankman immediately. I literally have 3 suits of PA sitting in me shed and I can barely hack a cruskit box
- The base system goes from really interesting to super f***ing annoying real quick. You find yourself collecting every random piece of shit in order to build beds and turrets for NPC's you literally couldn't give a capital-F about
I'm hooked and will obviously continue playing it, but this doesn't feel like an improvement you'd expect on a next-gen console 3 or 4 years after Fallout New Vegas. It seems like a parallel reboot with largely inferior "improvements" that have been dumbed down for the COD generation.
Combat has improved, I find myself having to rely on VATS far less than 3/NV, but that's precisely the point. The game is targeted squarely at your FPS-fanboi rather than your Fallout fanboi.
Maybe DLC down the track will flesh out some shit, but all in all its not the THRILLHO I expected.
Oh, and I reckon the player's character having a voice is bad. It feels more like you're playing someone else's character. If the guy takes a different tone to what I'm expecting, it totally breaks immersion.
This gets my vote for "Most Essential Picture in a Post" of the year.
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Oh, and I reckon the player's character having a voice is bad. It feels more like you're playing someone else's character. If the guy takes a different tone to what I'm expecting, it totally breaks immersion.
Right? #doubledown
Sadly I agree.
I've logged some hours. Thoughts herein. (Slight gameplay spoilers, no mission spoilers)
- Dialogue/animations and therefore character immersion are bogstandard compared to New Vegas let alone TLOU
- Dialogue wheel is way to simplistic and will limit replay value. Gone are the [INTELLIGENCE], [CHARISMA], [LUCK], [SCIENCE], options that made you really listen and consider your choices. If in doubt press X.
- No skill points! Gone is the thrill of levelling up and carefully spreading your points across your character build/needs. There have been a couple of times when I've levelled up and have forgotten to assign a perk for awhile because for where I am at in the game it's largely pointless
- Remember how good it felt to finally have the XP and skills required to operate energy weapons and power armour? Despite being a FOV (fresh out the vault) you're pretty much a Brother of Steel Paladin-level human tankman immediately. I literally have 3 suits of PA sitting in me shed and I can barely hack a cruskit box
- The base system goes from really interesting to super f***ing annoying real quick. You find yourself collecting every random piece of shit in order to build beds and turrets for NPC's you literally couldn't give a capital-F about
I'm hooked and will obviously continue playing it, but this doesn't feel like an improvement you'd expect on a next-gen console 3 or 4 years after Fallout New Vegas. It seems like a parallel reboot with largely inferior "improvements" that have been dumbed down for the COD generation.
Combat has improved, I find myself having to rely on VATS far less than 3/NV, but that's precisely the point. The game is targeted squarely at your FPS-fanboi rather than your Fallout fanboi.
Maybe DLC down the track will flesh out some shit, but all in all its not the THRILLHO I expected.
He's pretty chipper for someone who's been updated from Windows 3.1 to Vista, Britpop to the London Look, TaB to ISIS
It sounds like there are new concepts that are great but need refinement / added motivation to do them. Makes Fallout 5 an interesting prospect.
Removing stats points is total goosey and removes much of the rpg element, same goes with the dialogue. Now it's just a shooter with no depth. Bizarre.
Also, using guns to repair yours was a very good incentive to pick them up, now I just leave them. And in New Vegas, finding a travelling merchant was a highlight...in F4 it's just 'meh'
Also, using guns to repair yours was a very good incentive to pick them up, now I just leave them. And in New Vegas, finding a travelling merchant was a highlight...in F4 it's just 'meh'
I'm glad they scrapped that feature. I don't need another incentive to pick up more things.
I dunno, kinda saps the immersion when you're having to forever repair your power armour but standard armour is magically indestructible, etc.
So are we ready to admit that developers and publishers are no doubt significantly under delivering on big titles?
All about the money and not about the experience for the end user, as games became big money (largely thanks to console bang for buck) games have become a mishmash of attempts to appeal to wide audiences while appealing to traditionalists. As a result we end up with niether here nor there rubbish that tries to encompass many markets and ends up only scratching the surface of varying target audiences.
Thank god for cdprojekt.
Base building. God I'm actually annoyed that that's a thing. I know there's no correlation but couldn't they hire better writers instead of using resources on some hollow base building shit. :/
I mean its a decent game but there's nothing worse than wasting a well built universe. See: Star Wars.
I'm glad they scrapped that feature. I don't need another incentive to pick up more things.
What made Minecraft fun was having a sandbox to play in while talking utter nonsense with your m80s on Skype. With the game being totally void of character, you had to use your imagination to give it life, and it totally worked. I think Todd missed the point.BUT MINECRAFTS
BUT MINECRAFTS



