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Just been looking at some Titanfall stuff, why did i think it was a launch title?
Hot dog it looks good, and i reckon it will be interesting how it has a multiplayer campaign, BUT i read atm it has only shown 7v7 mp, surely they will have to expand the numbers for mp?
AI in mp? isn't the idea of mp to be playing other players? i can understand AI in the mp campagn but not 12v12 or whatever numbers they end up with.According to the IGN wiki it's 64 players on X1/PC but I can't find a source so take that with a grain of salt. I don't think they're announced the MP numbers (or I can't find where they've said it) but I'm pretty sure they've said there will be some AI.
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Not gonna be 64, it's not a big warfare type game.According to the IGN wiki it's 64 players on X1/PC but I can't find a source so take that with a grain of salt. I don't think they're announced the MP numbers (or I can't find where they've said it) but I'm pretty sure they've said there will be some AI.
Do you even play Source Games?Not gonna be 64, it's not a big warfare type game.
It's small-medium map types and remember it's Source engine too which isn't a huge environment game either.
First leaks said 8 vs 8. Has anyone looked over footage to try and count the numbers in games?
16 vs 16 you'd think would be maximum.
I have played plenty, yes, thanks for asking.Do you even play Source Games?

My mother said not to play with my food so i haven't, oh wait.Do you even play Source Games?
It was a rhetorical question.I have played plenty, yes, thanks for asking.![]()
They are not multiplayer games trying to cram 16-32 players on the map at once with mechs/AI, while keeping a 60fps framerate.It was a rhetorical question.
Source Games can have absolutely enormous maps, saying the Source Engine can't have huge environments is a huge load of crap. Go & play Garry's Mod, Left 4 Dead, Half-Life 2 etc.
Garry's Mod had 100+ player DarkRP/Perp Servers with maps that aren't even viable to play without cars or trains. They run just fine.They are not multiplayer games trying to cram 16-32 players on the map at once with mechs/AI, while keeping a 60fps framerate.
Mindless AI is different to actual players. And Garry's Mod MP isn't a dev made optimised mode.Garry's Mod had 100+ player DarkRP/Perp Servers with maps that aren't even viable to play without cars or trains. They run just fine.
Left 4 Dead 1 & 2 renders absolute stacks of zombies on screen at a time.
What does being dev made have to do with the price of fish? It's still the Source Engine.Mindless AI is different to actual players. And Garry's Mod MP isn't a dev made optimised mode.
CS:S would be the best comparison.
Because devs have optimisations to stick to.What does being dev made have to do with the price of fish? It's still the Source Engine.
Sure, mindless AI isn't the same as another player, but when there's over 50 of them on a screen at once in an 8 player game, that's more than enough to suggest the Source Engine is capable of handling a lot. Not even worth discussing this, they update the engine all the time anyway.
My god this game looks insane! It's easily in my top 3 games that i want for next gen....whether i do actually buy an xbox for it or not i am still undecided on.
I truly love the look of the movement and the way you can see that the skill ceiling is EXTREMELY high (pity i don't have the time to get that good at it).
Have fun camping in a game like this....you'll get torn to shreds by the super speed/movement!
PLEASE COME TO PS4!

Not really a next gen game as far as graphics go. Shouldn't take much of a PC to max at 60fps.
