Millky95
Starchild > You
- Joined
- Jul 6, 2014
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- Renegades
There would only be 1 pure save. One stops everything, one stops non-lethal, one stops lethal but kills you instead. Only in a perfect way (and probably only night 1, maybe night two) could all kills be stopped. I have realised I have made the village quite good at not dying (a big balance issue) which I am in the process of fixing.Yeah of course.
Can just see the ideas of people saving people, everyone having roles, etc slowing the game down
One reason I do want everyone to have an action (probably the one I want to keep the most) is to try and limit the early inactivity. in ClarkeM's game I think there were 3 modkills due to inactivity and there are like 8 in SM/TN25 on a warning for being modkilled. If everyone has an action, those who think "damn, I'm village again" would want to be active a bit more as they have something to do at night.









