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Werewolf Werewolf Game Discussion Thread

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Yeah of course.

Can just see the ideas of people saving people, everyone having roles, etc slowing the game down
There would only be 1 pure save. One stops everything, one stops non-lethal, one stops lethal but kills you instead. Only in a perfect way (and probably only night 1, maybe night two) could all kills be stopped. I have realised I have made the village quite good at not dying (a big balance issue) which I am in the process of fixing.

One reason I do want everyone to have an action (probably the one I want to keep the most) is to try and limit the early inactivity. in ClarkeM's game I think there were 3 modkills due to inactivity and there are like 8 in SM/TN25 on a warning for being modkilled. If everyone has an action, those who think "damn, I'm village again" would want to be active a bit more as they have something to do at night.
 
As the MOD of the game where everyone got a PM, it killed it. Though, pantskyle, thats because everyone got a Simpsons role, rather than the PM itself, as it made it too easy to claim and be validated as a villager.
 
As the MOD of the game where everyone got a PM, it killed it. Though, pantskyle, thats because everyone got a Simpsons role, rather than the PM itself, as it made it too easy to claim and be validated as a villager.
The main "theme" of the game is a small town that the Mafia want to destroy slowly one night at a time. Each role is directly related to their night action. For example, the Busy Body is a watcher (http://wiki.mafiascum.net/index.php?title=Watcher) whilst the Private-Eye is essentially the Seer.
 

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The main "theme" of the game is a small town that the Mafia want to destroy slowly one night at a time. Each role is directly related to their night action. For example, the Busy Body is a watcher (http://wiki.mafiascum.net/index.php?title=Watcher) whilst the Private-Eye is essentially the Seer.
I genuinely like the idea of new roles or different themes I just personally wouldn't stray too far away to what we already enjoy.
 
Just had an idea for a detective/Sherlock Holmes role.

Every night Sherlock can ask the mod a yes/no question ie.

Is "Player X" a Wolf etc, to which the mod can only answer yes or no.

Edit: They can only ask about each player once though.
 
If everyone has a role, it makes it too easy to avoid a lynch.

"I'm a villager" is harder to prove.
Was going to allow people to ask for fake rolls. So if everyone has a village roll claim, who is the mafia? From experience, last thing you want to do is claim to someone lying as you'll die the next day. Literally happened to me in another game I'm playing on a different forum.

I genuinely like the idea of new roles or different themes I just personally wouldn't stray too far away to what we already enjoy.
I like what I've changed with the vigilante and the "Sheriff" role I've got. If enough people don't want everyone to get a role, I'll happily cut out most of them, keeping in familiar ones with a twist.
 
Personally, I like trying new things and adding new elements and roles. But you're trying too much in one game, it would be far too confusing.

Agreed. As I found in my X-Men game, you can't introduce too many changes in one game.
 
Sorry for the double post, but I've had more time tonight than I thought I would so I'd like to post some ideas for the next game, to get people's thoughts to so I have time to tinker with it before it's time for it to go up.

1. Players can talk via PM as long as the host is in the conversation.
This includes normal villagers. Hell, even a mafia and a villager can talk together in a PM if they like. This will encourage tactics and discussions, however, may lower the posting in the thread itself. Also, all PMs would need the host in the convo.
Detracts from the actual game

2. Everyone gets a role PM
In the current game and ClarkeM's game, if you were a normal villager, you didn't get a role. I was thinking that everyone would have one so you can do something at night. Some of these would be awesome such as a Doctor to protect kills, Private-Eye who checks if you're mafia or not to the hilariously bad like having to lynch at night and not during the day or praying to up someone's priority of their action.
Too many roles would be too hard to keep track of everything. Also, that would mean a total of 30 night actions on the first night.

Oh, and it makes it harder for evil to lay low.

3. 3 factions, all with unique win conditions
This is already somewhat done but instead of a mafia and werewolf group, there would be a mafia who want everyone dead, a third party with a unique different win condition that's more of a "play both sides against the middle" style and obviously the village who wanna not die.
Would be hard to keep it balanced.

4. Edits on classic roles
I wanted to try and edit some roles to see how differently they could be done. Such as the Mayor having the choice of either a double vote or making someone else (at random) vote with them or the vigilante (in spoilers in case you want to wait until the game:
You are the Town’s Vigilante. Each night, if a member of the Town has been lynched, you will revenge their lynch but shooting a user who lynched them, in the hopes to kill the Mafia. You may only use this if a Villager has been lynched and only on one of the lynchers. To do this, use Night X – Kill User.
Why not just add new roles?
 
Agreed. As I found in my X-Men game, you can't introduce too many changes in one game.
I think your X-men game would have been better had it played completely differently.
 

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Detracts from the actual game
Fair point

Too many roles would be too hard to keep track of everything. Also, that would mean a total of 30 night actions on the first night.

Oh, and it makes it harder for evil to lay low.
Which is an issue for me but I think I could handle it

Point

Would be hard to keep it balanced.
It's what I am working on. I personally don't think two mafias aiming for each other works well for balance. But I'm working on it

Why not just add new roles?
Easier said then done. I've got about 22 roles so far for the game. Most of which are straight forward, some more obscure. The trick is balance. But we won't know unless we try.
 
Honestly just keep it simple. People like the game as it is. Make one or two minor adjustments - like I did in my game - to keep it fresh, but the main product is fine.
 
Honestly just keep it simple. People like the game as it is. Make one or two minor adjustments - like I did in my game - to keep it fresh, but the main product is fine.
Been working on balancing with Quivorir as he asked to somewhat help with hosting. We are pretty confident we know what we want, just a matter of about 1-3 roles being corrected

An interesting tactic by LP04. Unusual, but let's see if it pays off for him.
Agreed. I have never seen a scum member actually vigorously defend innocence that much. Other than maybe pants in the previous game
 
Fair enough, after modding a game I'm pretty keen to play again. :)
How is the modding experience for you so far? This your first mod or done others?
 

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How is the modding experience for you so far? This your first mod or done others?

This is my first one.

I'll let you know when the game is over or via PM, don't wanna divulge too much in public. :P
 
Must be a fair few face palm moments.
I could imagine a few:

"User just ****ed up and said x showing they're the alpha werewolf, why don't they lynch him?" or "Why don't you kill user? obviously the seer you twit" moments
 
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