pantskyle
I'm nice now
- Oct 1, 2007
- 127,528
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- Storm-Man Utd-Heart-Luton-Patriots
MicroSOFT... UbiSOFT...
I SMELL CAHOOTS!!!!!!!!!!!
I SMELL CAHOOTS!!!!!!!!!!!
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To be fair its still looks pretty good. Dem crowds...
Combat still looks like utter sh1te tho
PS4 version to be limited to 900p/30 to match XB1 version according to Ubisoft causing a shitsorm on the net.
inb4 900/30 on Far CryI'll just get Far Cry 4 instead, maybe I'll give this a look the next time there's a game drought, might be $40 by then.
FFS, time for me to buy a PC, sick of this s**t.
for those who think PC will be the way to go. Ubi games have had crippling issues with PC ports over the past few years. when playing WatchDogs driving was at like 5FPS at launch. The PC players get broken games at launch from Ubi.
Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps."
Ubisoft's upcoming stealth-action game Assassin's Creed Unity is targeting 1080p/60fps for both the PlayStation 4 and Xbox One versions, level designer Bruno St-André revealed in an interview with GamingBolt conducted at E3 but published today. According to the report, St-André initially said he was unsure about the game's resolution and frame rate, before eventually confirming the details.
Last year's Assassin's Creed IV: Black Flag ran in native 1080p (after a day-one patch) on PS4, while the Xbox One version outputted in something below that level. A notable difference between Assassin's Creed IV: Black Flag and Assassin's Creed Unity, however, is that this year's game is not in development for last-generation consoles like the Xbox 360 or PlayStation 3.
Let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.
Which, of course, brings us to Assassin’s Creed Unity. The game has been in the media lately, and not just for a recent round of hands-on previews and features. One outlet ran a story using some quotes from Senior Producer Vincent Pontbriand to suggest we lowered the resolution on the PlayStation 4.
“Absolutely not,” Pontbriand says. “We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back?” Pontbriand goes on to say that he understands why someone might think that’s the case based on a recent interview, adding “I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”
The more complex answer? A game’s final resolution isn’t set until late in the development cycle. This is notable because the team has dedicated much of the past few months to optimizing Unity to reach 900p with a consistent 30 frames per second. Considering the sheer number of pixels that are being moved around at all times – which affects both the CPU and GPU – that’s a significant achievement, especially as Assassin’s Creed Unity will release when the new-gen consoles are barely more than a year old.
On next gen we should be able to have all.Am I the only one who doesn't give a flying s**t if its at 30 fps?
Who cares? seriously?
When did games become more about fps and resolution than content and story telling?
Fair enough.On next gen we should be able to have all.
Am I the only one who doesn't give a flying s**t if its at 30 fps?
Who cares? seriously?
When did games become more about fps and resolution than content and story telling?