Ry009
Moderator
- Aug 26, 2002
- 22,239
- 28,606
- AFL Club
- North Melbourne
- Other Teams
- MMA
- Moderator
- #1
Looks like a true sequel. Know the first game was widely popular but struggled personally to stick with it.
This however seems to expand on existing gameplay with some slight RPG'ish elements. Definite in for me.
Dying Light 2 Announced At Microsoft E3 2018 Conference
Techland promises a game where choices really matter.
Last updated by Steve Watts on June 10, 2018 at 2:31PM
Subscribe for the latest gaming news
At Microsoft's E3 2018 presentation, it debuted Dying Light 2 from Chris Avellone and Techland. It will feature a fluid parkour system in a world going through a modern-day dark ages brought on by the zombie apocalypse. The announcement included a trailer followed by a gameplay demo.
The centerpiece of the debut was choices with genuine consequences. In the demo, the studio showed off your protagonist taking a mission from a Peacekeeper to negotiate access to a group's water supply. It showed how these two experiences can go very differently based on how the negotiations go: either making an uneasy peace with some vicious law-keepers, or attracting undesirable outsiders. This is said to be just one choice of hundreds that have an impact on gameplay and the world. And of course, it's Dying Light, so monsters will continue to come out at night.
https://www.gamespot.com/articles/dying-light-2-announced-at-microsoft-e3-2018-confe/1100-6459614/
This however seems to expand on existing gameplay with some slight RPG'ish elements. Definite in for me.
Dying Light 2 Announced At Microsoft E3 2018 Conference
Techland promises a game where choices really matter.
Last updated by Steve Watts on June 10, 2018 at 2:31PM
Subscribe for the latest gaming news
At Microsoft's E3 2018 presentation, it debuted Dying Light 2 from Chris Avellone and Techland. It will feature a fluid parkour system in a world going through a modern-day dark ages brought on by the zombie apocalypse. The announcement included a trailer followed by a gameplay demo.
The centerpiece of the debut was choices with genuine consequences. In the demo, the studio showed off your protagonist taking a mission from a Peacekeeper to negotiate access to a group's water supply. It showed how these two experiences can go very differently based on how the negotiations go: either making an uneasy peace with some vicious law-keepers, or attracting undesirable outsiders. This is said to be just one choice of hundreds that have an impact on gameplay and the world. And of course, it's Dying Light, so monsters will continue to come out at night.
https://www.gamespot.com/articles/dying-light-2-announced-at-microsoft-e3-2018-confe/1100-6459614/
Last edited: