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Werewolf 🥕 The Battle for Verdant Hollow

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Tucked between the gentle hills and misty forests on the far edges of the land of Sweet lay Verdant Hollow, a quaint village sustained by the lush soil that surrounded it. It was the kind of place you’d only see on postcards - a bustling weekly market, no banks, no chain stores, Devonshire tea, the occasional doily and certainly no fancy city folk. A perfect little community, where the biggest scandal was the librarian’s suspiciously perfect scones winning every year’s baking competition.

And then, one spring morning, it was just there.

Where the sundial used to sit in the town square, now stood a colossal carrot, still rooted in the earth. Taller than a silo and larger than the Mayor’s ego (which was generally tolerated by the Hollowfolk with a sigh and an eye-roll), it hummed with a strange, warm vibration. It pulsed with an energy even the town’s resident “scientist” (i.e. the reigning pub trivia champion) couldn’t explain. No one had planted it and it seemed that no one could remove it.

At first, the village was intrigued. Then confused. Then divided. Some called it a miracle; others, a mutation. Rumours started swirling of its influence over the upcoming Sweet FA Admin election and a few villagers began claiming they could hear the carrot and spoke of dreams bathed in orange light promising order, and cosmic understanding. They united around a charismatic leader and called themselves Gralinistinians in his honour and declared the vegetable The Root of All. Farms converted to carrot-only crops and a shrine was built on the edge of town.

But not everyone was so enamoured. A secretive group of villagers (unsurprisingly led by the local baker, plus a few skeptical thatchers) believed the carrot was a threat to their peaceful way of life: unnatural, invasive, possibly even mind-controlling. They dubbed themselves the Millquetoasts to hide their steely-eyed determination to get rid of this carrot, once and for all. And perhaps with that action, claiming the Admin position for themselves.

It soon led to confrontations between the two groups, with the usually sedate monthly Town Hall meetings descending into farce. There was a push for everyone to join the cult’s belief and for Wosh Hollow to go fully gluten free. There was a push for the WHOLE OF SWEET to go fully gluten free. But when the Gralinistinians shrine was defiled with a dead sheep (Strigoi) in the night, things changed from strange to sinister.

The once-idyllic Verdant Hollow became the front lines of a different kind of war: spiritual, political and agricultural. Only one side could come out on top and it would have far-reaching consequences not just for the small village, but the entire community of Sweet.


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🥕THE RULES🥕


BASIC RULES:
Roles will be randomly assigned to all players by email (unless you have been designated villager).

Roles will be communicated before the start of Night 1 via PM (Private Message), except for Villagers, who won’t be notified of their role.

All players will be notified that the game has started.

The Residents of Wosh Hollow must identify and kill Gralistinians, Millquetoasts, any Essendon brethren, and Clarkem before they kill enough players to satisfy their own win condition.

Each day will consist of two phases, starting with Night 1 hopefully on Tuesday 13th August:

Night phase (9pm – 8am AEST)
Players with night actions will nominate the targets of these actions via PM during this phase. These actions must be bolded and clearly stated to be valid. Actions will not be accepted once the clock ticks over to 8am, whether or not deadline has been announced in the game thread.

Day phase (8am – 9pm AEST)
After the results of night actions have been announced, all players will publicly vote to lynch one player during this phase. Votes will not be accepted once the clock ticks over to 9pm, whether or not deadline has been announced in the game thread.

The player with the most votes by the time of the deadline will be lynched and their role revealed in the game thread. In the event of a tied lynch, there will be a multi-lynch i.e. all the leading vote-getters will be lynched.

VOTING
Votes must be in the game thread and must bold the player being voted. Tagging the moderators is not required. You do not have to provide a reason for your vote for it to be valid.

FAILURE TO VOTE IN TWO CONSECUTIVE DAY PHASES WILL RESULT IN A MODKILL

OTHER REASONS FOR MODKILLS

  • Failing to nominate a night action on TWO separate Night phases (explicitly choosing to not use an action is fine)
  • Any communication about this particular game of Werewolf outside of the game thread, except for those that have an allocated PM group
  • Any deleting or editing posts from the game thread
  • Posting screenshots of BigFooty of any kind in the game thread
And just to reiterate outside the spoiler tag:

FAILURE TO VOTE IN CONSECUTIVE DAY PHASES WILL RESULT IN A MODKILL
 
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🥕THE ROLES🥕


Role List

EVIL

Gralinistinians

  • Gralin - Seen as a Villager, cannot be killed at night, chooses one player each night to discover their role.
  • Headless - Steps up to take on Gralin's abilities if Gralin is killed.
  • Proper Gander - Can chose a player and block their night action. Cannot block night immunity. Ability trumped by Doctor / JOAT protection.
  • Yakker - Can influence a lynch by choosing a player and manipulating taking their vote.
  • Cooney- Has the ability to compel someone to post virtually anything (at the discretion of the game mods).
Win condition: Eliminate all Millquetoasts, serial_thrilla (Serial Killer), ClarkeM (Arsonist), and equal or outnumber the villagers.


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Millquetoasts
  • Millky95 - Seen as a Villager, cannot be killed at night, chooses one player each night to discover their role.
  • NaturalDisaster - Steps up to take on Millky’s abilities if Millky is killed.
  • Pickitt - Can make someone of their choosing post only in gifs/memes.
  • Damicky (expendable) - The Millquetoasts get two kills if he is killed overnight but three if all four teammates successfully vote for him and he is lynched.
  • Metal Crusher- Has the ability to choose a player and block their role.
Win condition: Eliminate all Gralinistinians, serial_thrilla (Serial Killer), ClarkeM (Arsonist), and equal or outnumber the Villagers.


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NEUTRAL
  • serial_thrilla (Serial Killer) - Clever psychopath who kills a player each night, seen as a Villager, cannot be killed at night.
  • ClarkeM (Arsonist) - Has the ability to douse a player every night or ignite all players already doused.
Win condition: Make it to the final four players.
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Win condition: Make it to the final four players



GOOD
  • The Filth Wizard (Mayor) - Influencer and all round good bloke. His vote is worth two. Will get to choose who gets lynched if there is a tie. Note that the Mayor chooses the lynch in the event of a tie (and that it goes to multi-lynch after the Mayor dies.
  • Tarkyn (Jack of All Trades) - Can choose to seer, protect or kill a player each night (note no Roleblock). Must wait two phases to use the same ability again. Protection trumps roleblock.
  • Pie 4 Life (Vigilante) - Gets to kill someone every night
  • Nothing (Vigilante) - Gets to kill someone every night
  • MWPP (Doctor) - Chooses one player each night to heal/protect from all night actions. Can not choose the same player on consecutive nights.
  • ZergMinion (Seer) - Chooses one player each night to discover their role. Will not be told whether they are the real seer or the fake seer.
  • 3KZ is football (Fake Seer) - Chooses one player each night to discover their role but is told incorrect information. Will not be told whether they are the real seer or the fake seer.
  • boncer34 / dank420_ / jmoo wan (Flogs) - Three flogs who know each other’s role and share a PM. One kill, one protect and one seer to be used at their disposal.
All other players are Villagers with no special abilities.

Win condition: Eliminate all Gralinistinians, Millquetoasts, serial_thrilla (Serial Killer) and ClarkeM (Arsonist).




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Boncer, Dank, Jmoo wan


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Moderator Immunity - Neutral

The amulet protects players from all night and day actions. It will be randomly handed out at the start of the first night and must be passed on by the end of the next day phase or it will be randomised. Can only be passed around inside a faction to every member once. Will disappear when we get down to the last 10 players.
 
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🥕
Cadsky
boncer34
DemurePrincess
Hydatina Physis
MWPP
JHF1870
cats_09
manangatang
Gralin
Chipmunk
jannissary
Pie 4 Life
dogs105
Matthew Jelley

ZergMinion
por_please_ya
HoldingThe Ball MK
thewizardmelon
dank420_
Tarkyn_24
Nothing
BEaston
The Majestic
Aristotle Pickett
WAbulldog
serial_thrilla
Kurve
The_Reaper
Bluelegs
jmoo wan
myblueroan
Ghost Patrol
CursingFijian
MP_
Bender_
MarcMaverick

Spooky17
BFew

Night one:
dank420_ Proper Gander killed by Pie 4 Life (vigilante)
Nothing , villager killed by Millquetoasts
Tarkyn_24 , Zerg minion/ 3KZ is football (seer/ fake seer) killed by Tarkyn (JOAT)
Day one:
BEaston , serial_thrilla lynched by the village
Night two:
ZergMinion (Villager) killed by Gralinistinians
por_please_ya (Cooney / Blackmailer) killed by Millquetoasts
The Majestic (Yakker / Manipulator) killed by Pie 4 Life (Vigilante)
thewizardmelon (Villager) killed by Nothing (Vigilante)
Day two:
Out on the Full, out of the game (MK)
WAbulldog lynched by the village
Aristotle Pickett villeger/ knuckle head (MK)
Night three:
serial_thrilla , flog, killed by Millquetoasts
Bluelegs , villager, set alight by ClarkeM
Kurve , villager, killed by Pie 4 Life
The_Reaper , Damicky, killed by Nothing
Day three
jmoo wan Gralin, lynched by the village
Night 4
myblueroan (Villager) killed by the Millquetoasts
MP_ (Pickitt / Intimidating Wolf) killed by Pie 4 Life (Vigilante)
CursingFijian (ClarkeM / Arsonist) killed by Nothing (Vigilante)
Ghost Patrol (Villager) killed by the Flogs
Day 4
Bender, Headless, lynched by the village.
Night 5
Marc Maverick killed by Pies 4 life
Spooky killed by Nothig
Day 5
Bfew, Natural Disaster lynched by the village
 
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Werewolf 🥕 The Battle for Verdant Hollow

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