- Apr 13, 2005
- 4,880
- 6,899
- AFL Club
- St Kilda
Re: Fixing up the AFL games
I trust there won't be any more defenders playing 80m off their opponents?
I trust there won't be any more defenders playing 80m off their opponents?
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lucas_hsv said:I'm not sure if it's been mentioned yet, but one of the biggest things i think needs to be done is different playing styles.
In 2005 every team has the same style, take it down the middle, forget about the wings, chip around inside 50 until they're 20 metres from goal, then goal.
I think team styles should vary when you're playing against them. For example, you'll play against a team, and they'll constantly use the wing, chip it towards their forwards, look for a free option everywhere. Then you'll play another team, and they'll use the corridor, have shots from anywhere (not just 20m out) and be more risk taking. It'd also be nice if they changed their tactics if it isn't working for them throughout the game, surely it can't be hard to program in that when a team is 30+ points down they'll start taking some risks or hold onto the ball around the ground more to keep it from you, depending on how they're playing.
It's just boring when every team is the same, and you know they're gonna chip it around inside their 50. It would be nice to see them taking some set shots when they mark it from 30-40+ out. Also, ive noticed only the awesome players ever take a shot on run for other teams, and when they do, they could be 50 metres out, kicking into a 30km breeze, and just sail it into the stands (ablett jr for examble).
RoosterLad said:say the computer is 2 goals down, 3 mins to go or something.. instead of doing fairy kicks around, they bang the ball long looking for desperate goals
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jorel6669 said:What are the chances of being able to change the rosters? You know, basically drag and drop players from team to team before starting a new "career mode".
Also, if you get a chance, look into these (only after everything else is done right, though):
- State of Origin teams (like NBA games have All Star sides, but allow the user to pick from every list instead of having a set state roster)
- Legends players (maybe make them unlockable if you complete certain things with a certain team)
Oh, and also change it back to the 2004 set up so you can play a pre-season cup in exhibition mode, not just full season mode! I want to have knock out comps with my mates instead of just one exhibition game.
JPEGFrAnKlIn#23 said:what is the game gonna be called. if you are aloud to tell us
lucas_hsv said:I'm not sure if it's been mentioned yet, but one of the biggest things i think needs to be done is different playing styles.
In 2005 every team has the same style, take it down the middle, forget about the wings, chip around inside 50 until they're 20 metres from goal, then goal.
I think team styles should vary when you're playing against them. For example, you'll play against a team, and they'll constantly use the wing, chip it towards their forwards, look for a free option everywhere. Then you'll play another team, and they'll use the corridor, have shots from anywhere (not just 20m out) and be more risk taking. It'd also be nice if they changed their tactics if it isn't working for them throughout the game, surely it can't be hard to program in that when a team is 30+ points down they'll start taking some risks or hold onto the ball around the ground more to keep it from you, depending on how they're playing.
It's just boring when every team is the same, and you know they're gonna chip it around inside their 50. It would be nice to see them taking some set shots when they mark it from 30-40+ out. Also, ive noticed only the awesome players ever take a shot on run for other teams, and when they do, they could be 50 metres out, kicking into a 30km breeze, and just sail it into the stands (ablett jr for examble).
mad-saint-guy said:I trust there won't be any more defenders playing 80m off their opponents?
sainters said:And please go back to the camera angles used in AFL PE, the angles in 2005 were just confusing.
I really hated when the camera changed to the 'behind goals' view...half the time u couldn't see the ball.
Also in 2005 it didn't give you the angle from behind the player when u marked the ball, so all u could do was kick it long and hope.
Fiery Hawk, what are the camera angle like in 2006? please add an option to turn off camera angle changes!
jorel6669 said:What are the chances of being able to change the rosters? You know, basically drag and drop players from team to team before starting a new "career mode".
jorel6669 said:Also, if you get a chance, look into these (only after everything else is done right, though):
- State of Origin teams (like NBA games have All Star sides, but allow the user to pick from every list instead of having a set state roster)
- Legends players (maybe make them unlockable if you complete certain things with a certain team)
jorel6669 said:Oh, and also change it back to the 2004 set up so you can play a pre-season cup in exhibition mode, not just full season mode! I want to have knock out comps with my mates instead of just one exhibition game.
If you don't bring increate a player, at least make a great game with realistic trading and real drafting unlike the delisted players going first and second.Fiery Hawk said:Create-a-Player? No, not at this stage. Still weighing up pros and cons.
Stats? More than you can poke a stick at. Especially ones showing the attributes/make up of players.
Graphics? Stadiums are already of a high standard. Player models and animation the key focus.
Attention to detail? Of high importance and always being looked at.
jaydenrussell said:do the players look different this time instead of every player looking like an aboriginal jason johnson. And do the buttons respond better because in Premiership 2005 is was rubbish, can you spoil,mark, kick and tackle straight away because that for me was the biggest let down in the previous game. And when will IRGURUS start putting this up on there website????
Armageddon said:If you don't bring increate a player, at least make a great game with realistic trading and real drafting unlike the delisted players going first and second.
good to see the stats an dall that that would be great! I hope there are actual reasons to et reported for unlike the rough tackles, also why not make big collisions and actual strechter animations and all that.
And why on Earth are footballers rated so badly in the game i mean that best team is rated 60 odd, they should be lik eMadden where the best team is around 98, i mean rate the overall, forwards, midfielders and defence, it's tough but each team should be rated a lot higher than 60. Carlton are the lowest so they are around 70 while the best are West Coast, St ilda, Sydney they should be in the ninties.
Maybe classic teams like the 2000 bombers etc. So much could be done to make the game better.
Sounds good, but i dunno if the draftees should be as low as 30, they should be 50-60, average players 60, above average 60-70, good players 70-80 and then star players 80-85 while absolute standouts like your Jon Brown, Nick Riewoldt, Chris Judd, Luke Ball, Hodge, Cousins etc should be in the 90's i reckon.Fiery Hawk said:Trading and Drafting has been overhauled. There will be no create-a-player this time around unfortunately.
There is a comprehensive list of reportable offences taken directly from AFL Tribunal documentation. Agressive tackles have a high probability of a report being made.
If time permits there will be great collisions and extra animations like the one you mentioned added.
Rating footballers is a quite a task I must say. This time around the goal (pardon the pun) is to make the difference between the 1st ranked side and the 16th more prominent. This is done through rating the quality of the players on the list.
Star players will be rated around 75-85. Standout champions above 85. Average players around 50-75. First year players who are in the top 10-20 of the previous years draft will be around the 'average to better players' standard. Other draftees will be rated between 30-50 to allow for development through gameplay and experience. Of course these are overall ratings of players which are averages of their ratings in individual attribute categories.
Players are developed through gametime experience and the bonus allocation of 'experience points'. These are awarded to the User when he reaches goals/milestones set in the game. You can distribute them across the whole team or focus on individual players.
This stuff is still being tested however and is going to be a key compenent to the career mode in the next game. Pretty exciting stuff really.
Would love classic teams to be in there.
matera_goal said:18) when u get far into seaosn (i.e 2015) some players blank phoos are replaced by kieran mcguinneses (from the bulldogs)