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matera_goal said:In 2006, will this actually let you kick realistic scores? In 2005, I tried it and the final score was something like (on hard):
Eagles (me): 51 34 360
Hawks (CPU): 38 1 228
Unplayable. Is this fixed in 2006?
matera_goal said:EDIT: Egad!See the Eagles player on the end? Who is that and what is his hair like that for? Its like a blonde afro with dark sideburns. Good thing is I can recognise Richo![]()
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matera_goal said:EDIT 2: Hey I can recognise Barry Hall! Very impressive stuff FH (These are screens from http://au.playstation.com/ps2/games/a/aflprem2006.jhtml) One question: Are banners back? They were a sad omission from 2005. But very impressive screenshots *thumbsup*
So what would be a typical score after you play a full-length-quarters game on Hard?Fiery Hawk said:Ok, scores will only really be like that on Easy as we haven't implemented a 'catch up' mode yet (something we'd like to add in 2007). After a while you'd win Normal mode games like that but maybe not to that extreme. You'll find yourself playing on Hard for a challenge and that is where my question is of great importance. A really good Hard level will provide longevity and variety of play.
These screenshots were taken before the final pass on player haircuts, sock types, skin colours and hair colours so don't take anything there as gospel. Spider hadn't even been allocated grey hair yet!![]()
Fiery Hawk said:Ok, scores will only really be like that on Easy as we haven't implemented a 'catch up' mode yet (something we'd like to add in 2007). After a while you'd win Normal mode games like that but maybe not to that extreme. You'll find yourself playing on Hard for a challenge and that is where my question is of great importance. A really good Hard level will provide longevity and variety of play.
These screenshots were taken before the final pass on player haircuts, sock types, skin colours and hair colours so don't take anything there as gospel. Spider hadn't even been allocated grey hair yet!![]()
No Banners again this year. Mainly because they still looked pretty ordinary and it would take valuable man hours in the art department to fix them up (something we didn't have great amounts of). But we have greatly improved the intro sequences to games (as you see in that finals screenshot) so you won't miss the banners too much.
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Fiery Hawk said:Ok, scores will only really be like that on Easy as we haven't implemented a 'catch up' mode yet (something we'd like to add in 2007). After a while you'd win Normal mode games like that but maybe not to that extreme. You'll find yourself playing on Hard for a challenge and that is where my question is of great importance. A really good Hard level will provide longevity and variety of play.
These screenshots were taken before the final pass on player haircuts, sock types, skin colours and hair colours so don't take anything there as gospel. Spider hadn't even been allocated grey hair yet!![]()
No Banners again this year. Mainly because they still looked pretty ordinary and it would take valuable man hours in the art department to fix them up (something we didn't have great amounts of). But we have greatly improved the intro sequences to games (as you see in that finals screenshot) so you won't miss the banners too much.
Stafford678 said:This game is allready unrealistic , haha us lining up in a final![]()
remind said:One trhing I hate, is although you can player at ruck ball up, but only to one player or when AI player takes a mark or gets a fifty, your player on he mark is the one that is getting your imput, you can't switch that to a player further up the ground, e.g a Ruckman dropping back in front of the forward.
Add that in 2006 or 2007 please.
I have kicked 20.4 to 0 on Hardremind said:In normal mode I have actual kicked 20 goals and 1 pt to the CPU no score.
Fiery Hawk said:I have a question that needs some feedback peoples...
When it comes to difficulty what do you want from the hardest level of difficulty? LEt me pose a couple of hypotheticals to let you know where we may head with it...
1. A hard difficulty where you can still win a game by 40pts. You can do this by simply using the default setups for tactics and player positions on the field.
or
2. A hard difficulty where if you don't explore player matchups, team tactics and use the ball wisely (i.e. move the ball on quickly, kick to space, wait for a free man etc) you will lose by 6-7+ goals.
Essentially what I am asking is should you be rewarded on the highest difficulty for exploring all the strategical aspects of the game and exploiting your opposition through them? Let me know what you think as it's quite an issue here. Personally I am fearing that the hardest level is being dummed down too much and the User is not being encouraged enough to explore the games features in order to succeed at the highest level.
Fiery Hawk said:Hate to rain on yer parade but in real life they line up for all regular season finals as well as the Anzac Day round. Not sure about pre-season finals however.
A bloody good ideaMaximus76 said:FH, Maybe you need Easy, Meduium, Hard and Expert
Option 1 can be HARD and Option 2 can be Expert.
If not then make OPTION 2 HARD...As long as it logical and not the Hard that was dished up with 2005..
Borgsta said:He meant Richmond in a final as being unrealistic.
matera_goal said:A bloody good ideaMeans the "decision guy" is happy coz Option 1 is in the game (On Hard) and us and FH are happy coz option 2 is in (Expert).
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So option 2 is the go?Fiery Hawk said:There'll be no expert difficulty level but hard has been restored its former glory you'll be pleased to know...yay
Oh and when I say former glory I mean back a few weeks ago when I was crapping myself in the dying minutes...not the 2005 version of Hard difficulty...
Fiery Hawk said:Will do...you guys have pretty much backed up my thinking...now I just need to convince the decision maker. He favours the other way but now I'm armed with some ammo...
My philosophy is that this needs to be a footy experience and dumming it down isn't the way to provide it to people who (like me) are passsionate about their footy and who have suffered in previous versions of the game.
jorel6669 said:And for future season releases, you should make a create a team option, along with create a player. That way, you people can be creative and add teams to the comp, and make state of origin sides.
Heres an idea, don't make th team so good...lucas_hsv said:Would love this feature. I loved this feature in FIFA 2002, you'd make your team, and you'd pick players from any club in the world, sure you could make super teams, but that was only fun for a while due to being too good. This would be perfect for making SOO teams.
Locky said:Heres an idea, don't make th team so good...
Fiery Hawk said:I have a question that needs some feedback peoples...
When it comes to difficulty what do you want from the hardest level of difficulty? LEt me pose a couple of hypotheticals to let you know where we may head with it...
1. A hard difficulty where you can still win a game by 40pts. You can do this by simply using the default setups for tactics and player positions on the field.
or
2. A hard difficulty where if you don't explore player matchups, team tactics and use the ball wisely (i.e. move the ball on quickly, kick to space, wait for a free man etc) you will lose by 6-7+ goals.
Essentially what I am asking is should you be rewarded on the highest difficulty for exploring all the strategical aspects of the game and exploiting your opposition through them? Let me know what you think as it's quite an issue here. Personally I am fearing that the hardest level is being dummed down too much and the User is not being encouraged enough to explore the games features in order to succeed at the highest level.