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Just finished the tutorial vid, will write up a text guide and post it here sometime...
Make sure you watch it at 1080p so you can actually read the text.
edit - Also attaching the u4pak files needed
TLDW version:
download Fmodel from https://github.com/iAmAsval/FModel
grab u4pak file from the file attachment in this post, it's a .zip file you'll need to extract the 2 files inside
download Unreal Engine from https://www.unrealengine.com/en-US/ and install v4.22.3
open up Fmodel and select afl evo2 .pak file
find the jumper textures you want to change and right-click save-image for each one
when you're done close Fmodel and open up the Fmodel/output/icons folder for your image files
edit your image files in photoshop, paint.net, gimp etc. and save
open up unreal engine and start a new blank project with no starter content
delete all the world content so it's completely blank then drag your edited texture files into ue4
save the textures images and select them all then Cook Content for Windows
once it completes the Cooking process right click on one of your textures and click Show in Explorer
click on your project name folder in the location bar in explorer and then Saved-Cooked-WindowsNoEditor-Import-Content
open up a new copy of explorer and create a new folder somewhere and then copy the 2 u4pak files from the .zip you grabbed earlier into it
in your new folder you now need to create a directory structure that is the same as where you saved the files in from Fmodel,
so open Fmodel and navigate to the folder where you took the textures from and replicate the folder structure
ie. in the new folder you created you need to add /afl/Content/Afl/cmn_con/player/textures/clothes/afl_melb
copy all the Cooked files from ue4 into the new folder you just created then go back to the root of that folder
run u4pak.cmd and it should flash up a command prompt for a second and then build the new .pak file
go into your steam folder and find afl evo2, usually something like Steam/steamapps/common/afl evolution 2/afl/content/paks
copy the new .pak file you just created into the folder with the existing afl evo 2 .pak file
job done, go play the game
If you're still confused go watch the video again
I think the latest version of Fmodel may have changed since I uploaded this video.
In Fmodel go to the Settings menu, click on UE4 Versions and select game_ue4_22 and hit OK, I think this should fix it for you
View attachment 1170004
Play AFL LIve? Doesn't look like any of the A.I. stuff is able to be modified, so I don't think so. You could maybe play around with the sliders, that may help depending on what you want to change.anyone know anyway i can make afl evo 2 more like afl live?
anyone know anyway i can make afl evo 2 more like afl live?
do you know how to change the colour of Guernsey numbers and change the ads on ad boardsPlay AFL LIve? Doesn't look like any of the A.I. stuff is able to be modified, so I don't think so. You could maybe play around with the sliders, that may help depending on what you want to change.
do you know how to change the colour of Guernsey numbers and change the ads on ad boards
ive got another question, is there any way to add jumpers to a team so i can add a third or a fourth jumper to sanfl teamsIn FModel you can find the ad boards at:
afl/Content/Afl/cmn_con/world/texture/ads/groundname
I assume the numbers are at:
afl/Content/Afl/cmn_con/player/texture/number
but I think if you change the colour it may change the colour for all teams who use that number style, not sure.
Not that I'm aware of.Is there a way to make it so that in coach career, I can do side select to play as the other team for a little bit?
Not that I'm aware of.
Anyone found the files for the chants? would love to put some proper PAFC chants into the game i've captured some audio i want to use.
NVM found them gonna try some things
geez the power chant they used heard with nothing else is creepy
Need a bit of help with this, I thought chants were in the game but I've played for like a year and never heard them, do they have to be modded?Should be able to, look in afl/Content/Afl/cmn_con/ui/logos/
You may have to make multiple versions of logo for the different sizes.
I just had a game, 5 minute quarters.Chants are def in the game, theyre just pretty quiet.
If you're using FModel they are at:
afl/Content/Afl/cmn_con/Audio/chants/team_name
Do you have all the different volume settings turned up?
Just played a game then, I didn't hear them either. I know they're in the game and have heard them before though, weird.I just had a game, 5 minute quarters.
2 quarters Collingwood domination 2 quarters Carlton but still no chants?
Everything was down other than crowd and sfx
In the videos where it happens are they playing a certain gamemode?Just played a game then, I didn't hear them either. I know they're in the game and have heard them before though, weird.