Rowdoss
Team Captain
Agreed.
Ive created teams with glaring speed difference between players
.
Does that have any affect on separation between players on a lead for example?
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Agreed.
Ive created teams with glaring speed difference between players
.
Since commentary can't get the names right would be nice if there was a place that said players name with ball and name of one you are controlling. So can make strategic moves if say one person being out marked all the time.Agreed.
Ive created teams with glaring speed difference between players and this comes through in contests, but around the ground. Im going to try with all players tagging at 0, but I doubt that will have an effect.
The game plays a lot better with slower players but we need to see some modern tactics and positioning.
Not that I have noticed.Does that have any affect on separation between players on a lead for example?
Agreed.
Ive created teams with glaring speed difference between players and this comes through in contests, but around the ground. Im going to try with all players tagging at 0, but I doubt that will have an effect.
The game plays a lot better with slower players but we need to see some modern tactics and positioning.
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Im trying with a CPU team having all zero tagging now, but there is no way of sharing edited teams, only created ones.I would be interested in seeing how this goes. I think if the game was slowed down a little that would make a bit of a difference. Reducing the tagging to zero would be interesting.
Say you make all the necessary changes and you see the game opening up more, is there a way to download your changes or would we have to do it all ourselves?
Good shout, everyone should pay $30 so the developers have no money to make future iterations.
The gameplay isn't a mess at all, the game actually plays quite well and feels like real footy (have to differentiate between shit gameplay or being shit at gameplay)
Evolution is the best AFL game by a mile and yes it has problems (what game doesn't) but very few of them actually affect gameplay and none of these problems are stopping you from playing a great game online
Thats my biggest complaint. The fact that these are glaring problems that any testing or game play would have been as clear as day to see. Do they not care or not capable? I honestly would prefer the stadiums which mind you are very cool were sacrificed to improve gameplay. Also as big as an advocate as I am for the aflw again the time spent there could have been spent on these glaring floors. Honestly it feels like a last minute idea the inclusion of the woman as they play exactly the same as the men in the game. At least with dbc17 you can see the differences and have to adjust to subtle nuances of there game. This attempt could have easily been released as a add on later and again that time and effort redirected to were it was obviously required. Even as much as i love the be a pro mode idea again i would have paid more later for a add on and preferred the game was at a level that was acceptable.I wonder what there priorities are when testing these games as obviously they know the big problems and don't need us to tell themI love how salty anybody who enjoys the game gets when somebody posts about how crap they think this game is. I'm enjoying this game fine because any AFL game is better than nothing, but let's not act like it's amazing or comparable to FIFA 14 in anyway LMAO. There are SEVERE issues with this.
It's unacceptable that getting suspended in Be A Pro completely ****s up and glitches out the entire mode. Disgraceful. Did they even test the game? I had to completely abandon a career mode because of this glitch, so cheers Wicked Witch. What's the bet this never gets patched? Same thing with the goal kicking. I bumped up the difficulty to hard and the AI makes more shots now, but they still miss way too many Joe the Goose goals from the goal square. It's like every AI player in this game is Josh Bruce. Surely if they played one game on Medium or lower they would have realised that goal kicking was completely stuffed. Not to mention almost every tackle you lay is a free kick against, while it's almost impossible to win a free kick yourself.
We also still have the problem that all 18 players on the ground from each team tag their opposition players. In general play, you can often create loose players, but as soon as there's a mark or even worse, a free kick, everybody stands with a partner like they're in primary school. The most egregious is that whenever there's a free kick the whole field resets. Why on earth would they do this? It destroys the flow of the game.
Also, whoever said the goal kicking mechanic is great is insane. Outside of my first couple of games I literally haven't missed a set shot because it's so simple. The wind is so easy to account for, and if there's no wind a shot from 50m out on the boundary is as easy as taking a shot from the square.
There are tiny glimmers of a good game here, but way too many serious problems that could easily be ironed out of they actually had some QA.
I wish there was an AFL game in the same vein as rocket league physics. Sometimes i feel in rocket league I am jumping into packs and getting the hard ball out, moving it down the field then pushing back hard to defend.
I changed all the team's tactics under the team manager tab and they stuck. But they seem to have reset for some reason.Has anyone tried (or is it even possible) to change your opposition's team tactics, and then set your own team's tactics to counter it? Could this stop the one vs one nature of the game?
Maybe by doing a 2 player game and setting both teams' tactics, then when the game starts, go to 'controller options' and set player 2 back to cpu controlled. Would be interested to see if this makes any difference as I believe AI teams just use the standard tactics settings for each game.
Yep it does open up.I've finally figured out the jostling in marking contests and it really opens the game up, instead of a scrappy contest you get fast, run and gun style footy and it's glorious
Really hate when you have to do stuff like this in games to make it more competitive. Was the same for Live 1 when everone just started using the normal goal kicking button after a mark inside 50 instead of going for a set shot.House rule. Every set shot you attempt, you have to fully charge the bar up.
It's cheap but will help with the auto-goals.
Are games like this full price in the current market?Because they won't sell a million copies like the one that 200 hundred people worked on will. Do you really not understand this?
Cinemas only make money from the food and beverages.Yeah I never understand the logic. With such a small scope for sales they have to sell at the regular price if they want to make money. The cinema charges the same price whether it's a 150 minute $400M Marvel movie or a 75 minute $2M artsy fartsy film.
I changed all the team's tactics under the team manager tab and they stuck. But they seem to have reset for some reason.
I enjoying this game, but a really good one is right there. Take out the constant 1 on 1s, let us play some more possession footy, a few modern tactics (press, flood, loose man) and this is something.
Apart from glitches and bugs, I'd say nearly all of the gameplay's flaws stem from it being a contest of 18 1 on 1s.
End to End far mateOut of interest (haven't actually looked at camera options yet) what angle is this?