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AFL Evolution - Launch thread

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Agreed.

Ive created teams with glaring speed difference between players and this comes through in contests, but around the ground. Im going to try with all players tagging at 0, but I doubt that will have an effect.

The game plays a lot better with slower players but we need to see some modern tactics and positioning.
Since commentary can't get the names right would be nice if there was a place that said players name with ball and name of one you are controlling. So can make strategic moves if say one person being out marked all the time.
 
Agreed.

Ive created teams with glaring speed difference between players and this comes through in contests, but around the ground. Im going to try with all players tagging at 0, but I doubt that will have an effect.

The game plays a lot better with slower players but we need to see some modern tactics and positioning.

I would be interested in seeing how this goes. I think if the game was slowed down a little that would make a bit of a difference. Reducing the tagging to zero would be interesting.

Say you make all the necessary changes and you see the game opening up more, is there a way to download your changes or would we have to do it all ourselves?
 

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I would be interested in seeing how this goes. I think if the game was slowed down a little that would make a bit of a difference. Reducing the tagging to zero would be interesting.

Say you make all the necessary changes and you see the game opening up more, is there a way to download your changes or would we have to do it all ourselves?
Im trying with a CPU team having all zero tagging now, but there is no way of sharing edited teams, only created ones.
 
Good shout, everyone should pay $30 so the developers have no money to make future iterations.

This is the ~4th AFL game WW has made, depending on how you count, and they're still fairly woeful. I don't think they're a charity case needing 70-100 dollars just in the hope that the 5th game is somehow much better.
 
The gameplay isn't a mess at all, the game actually plays quite well and feels like real footy (have to differentiate between shit gameplay or being shit at gameplay)

Evolution is the best AFL game by a mile and yes it has problems (what game doesn't) but very few of them actually affect gameplay and none of these problems are stopping you from playing a great game online

Unfortunately for me I live in Switzerland so online would just be a lag-fest (that's not WW's fault...)

I'll admit that for AFL Live 1 I played a hell of a lot online and very little offline, and the fact that I cannot do the same for AFL Evolution does perhaps unfairly bias my opinion of it. However I do think that a game should be at least fun to play against the AI, even if not the best experience.
 
I love how salty anybody who enjoys the game gets when somebody posts about how crap they think this game is. I'm enjoying this game fine because any AFL game is better than nothing, but let's not act like it's amazing or comparable to FIFA 14 in anyway LMAO. There are SEVERE issues with this.

It's unacceptable that getting suspended in Be A Pro completely ****s up and glitches out the entire mode. Disgraceful. Did they even test the game? I had to completely abandon a career mode because of this glitch, so cheers Wicked Witch. What's the bet this never gets patched? Same thing with the goal kicking. I bumped up the difficulty to hard and the AI makes more shots now, but they still miss way too many Joe the Goose goals from the goal square. It's like every AI player in this game is Josh Bruce. Surely if they played one game on Medium or lower they would have realised that goal kicking was completely stuffed. Not to mention almost every tackle you lay is a free kick against, while it's almost impossible to win a free kick yourself.

We also still have the problem that all 18 players on the ground from each team tag their opposition players. In general play, you can often create loose players, but as soon as there's a mark or even worse, a free kick, everybody stands with a partner like they're in primary school. The most egregious is that whenever there's a free kick the whole field resets. Why on earth would they do this? It destroys the flow of the game.

Also, whoever said the goal kicking mechanic is great is insane. Outside of my first couple of games I literally haven't missed a set shot because it's so simple. The wind is so easy to account for, and if there's no wind a shot from 50m out on the boundary is as easy as taking a shot from the square.

There are tiny glimmers of a good game here, but way too many serious problems that could easily be ironed out of they actually had some QA.
Thats my biggest complaint. The fact that these are glaring problems that any testing or game play would have been as clear as day to see. Do they not care or not capable? I honestly would prefer the stadiums which mind you are very cool were sacrificed to improve gameplay. Also as big as an advocate as I am for the aflw again the time spent there could have been spent on these glaring floors. Honestly it feels like a last minute idea the inclusion of the woman as they play exactly the same as the men in the game. At least with dbc17 you can see the differences and have to adjust to subtle nuances of there game. This attempt could have easily been released as a add on later and again that time and effort redirected to were it was obviously required. Even as much as i love the be a pro mode idea again i would have paid more later for a add on and preferred the game was at a level that was acceptable.I wonder what there priorities are when testing these games as obviously they know the big problems and don't need us to tell them
 
Have heard from mates that the game doesn't look flash but is pretty fun.
Is there anyway to do a full list draft for the career mode like the NBA games have?
 
Well, 4 years of waiting for this... Hats off for trying with the Be a Pro mode. But the game's unplayable at present. Where do we start:

Negs:
- Holding the ball on AI just don't exist.
- Constant 50's due to players running over the mark.
- Every 2nd or 3rd AI shot from the goal square misses (Med diff).
- The marking feature is deplorable. Feels likes its random.
- Interchange doesn't work.
- Commentary is the worse ever in an AFL game. I'm sure they have some Commetti lines from past releases.. meh
- Get benched in Be a Pro and you can't sim until your back on (You have to wait...). Dumb. Pointless.
- Stats are incredibly inaccurate.
- Fanhub almost always offline when I go to access it.

Positives:
- Lifelike players look cool (Well the one's that are face scanned in)
- Be a Pro mode has potential if patched with a 'sim until back on option'.
- Goal kicking feature works well once you've mastered it.
- Online play is rather enjoyable.

Hopefully a patch comes out sooner, rather then later and can address some of these issues for mine. Don't like to be negative, but you just get the feeling this game was made for the quick buck. Hope I'm wrong and there is at least something to build on for future releases.
 
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Has anyone tried (or is it even possible) to change your opposition's team tactics, and then set your own team's tactics to counter it? Could this stop the one vs one nature of the game?

Maybe by doing a 2 player game and setting both teams' tactics, then when the game starts, go to 'controller options' and set player 2 back to cpu controlled. Would be interested to see if this makes any difference as I believe AI teams just use the standard tactics settings for each game.
 

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Got suspended for three weeks for a push off the ball, so I sim and I'm not allowed to play for five weeks. Maybe I was dropped but I doubt it. I wonder if this means I'm ineligible for the Brownlow now too.
 
Has anyone tried (or is it even possible) to change your opposition's team tactics, and then set your own team's tactics to counter it? Could this stop the one vs one nature of the game?

Maybe by doing a 2 player game and setting both teams' tactics, then when the game starts, go to 'controller options' and set player 2 back to cpu controlled. Would be interested to see if this makes any difference as I believe AI teams just use the standard tactics settings for each game.
I changed all the team's tactics under the team manager tab and they stuck. But they seem to have reset for some reason.

I enjoying this game, but a really good one is right there. Take out the constant 1 on 1s, let us play some more possession footy, a few modern tactics (press, flood, loose man) and this is something.

Apart from glitches and bugs, I'd say nearly all of the gameplay's flaws stem from it being a contest of 18 1 on 1s.
 
I've finally figured out the jostling in marking contests and it really opens the game up, instead of a scrappy contest you get fast, run and gun style footy and it's glorious
Yep it does open up.

Here's the problem. You take a mark at CHF, you want to give the hands to the bloke running past but his opponent is right up his coight because of the constant lock on tags.

Ah, it's closer than we think.
 

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Question: When attempting to mark the ball, can you hold or tap triangle AND THEN jostle with the right stick? Or do you have to do it the other way around, as in jostle first and then attempt to mark with triangle?
 
House rule. Every set shot you attempt, you have to fully charge the bar up.

It's cheap but will help with the auto-goals.
Really hate when you have to do stuff like this in games to make it more competitive. Was the same for Live 1 when everone just started using the normal goal kicking button after a mark inside 50 instead of going for a set shot.
 
Yeah I never understand the logic. With such a small scope for sales they have to sell at the regular price if they want to make money. The cinema charges the same price whether it's a 150 minute $400M Marvel movie or a 75 minute $2M artsy fartsy film.
Cinemas only make money from the food and beverages.
 
I changed all the team's tactics under the team manager tab and they stuck. But they seem to have reset for some reason.

I enjoying this game, but a really good one is right there. Take out the constant 1 on 1s, let us play some more possession footy, a few modern tactics (press, flood, loose man) and this is something.

Apart from glitches and bugs, I'd say nearly all of the gameplay's flaws stem from it being a contest of 18 1 on 1s.

100%

I feel a lot of the complaints are coming from people that just haven't really put time in to learn how to play the game well. The learning curve for marking is steep and timing a spoil on a short opposition kick is frustrating as hell but the main thing holding the game back is the rigid positioning. One on one football died over a decade ago now. Hardly any of the traditional positions other than ruckmen really mean what they used to anymore. It's not so much which winger is on the right and which is on the left but which stays on the fat side and which goes to the contest.

It won't happen for this game because it would be such a drastic overhaul but if players played zonally and matched up on height/marking ability rather than going LBP locks on to RFP no matter what, you probably have quite a good albeit severely unpolished game.

Little tactics like getting a half forward to come off the square to become an extra mid or putting an extra defender a kick behind play would be awesome too.

Then again tactic/strategy literacy of AFL fans is shockingly low, so maybe having to manage all those tactics would be overbearing for very casual fans and most kids. Shouldn't be that bad if most just play on default set-ups.
 
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