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AFL Evolution - Launch thread

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I changed the Fatigue Rate slider to 100(for both user and cpu) and I get multiple interchanges happening a quarter.

Thanks for sharing this, big time saver! (Like a science experiment, I find you need to change just one variable at a time then okay for a while to see what impact it had!)

How long were the quarters you were playing? Did you ever see the ruckman or miss be rotated off? Any weird players/positions happen, or is it pretty good at putting the talls and smalls where the should be?
 

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Thanks for sharing this, big time saver! (Like a science experiment, I find you need to change just one variable at a time then okay for a while to see what impact it had!)

How long were the quarters you were playing? Did you ever see the ruckman or miss be rotated off? Any weird players/positions happen, or is it pretty good at putting the talls and smalls where the should be?

Playing 5 min quarters. It never gets to the stage where all the players are completely fatigued.

The ruckman regularly gets rotated. Playing as collingwood, I see Moore rotated into the ruck and sometimes Reid. It does look like the game tries to put players in their correct positions but its not great. For example the game put Wells at FB at one stage but with high rotations it gets corrected eventually.
 
Rucks are the most rotated for me. I even find sometimes the first choice ruck comes back on in place of a midfielder, so I have Lobbe rucking to Ryder...

Sent from mTalk
 
Playing 5 min quarters. It never gets to the stage where all the players are completely fatigued.

The ruckman regularly gets rotated. Playing as collingwood, I see Moore rotated into the ruck and sometimes Reid. It does look like the game tries to put players in their correct positions but its not great. For example the game put Wells at FB at one stage but with high rotations it gets corrected eventually.

Sweet! On another note with regards to rotations, are you finding fresh guys have more speed/separation than fatigued players?
 
What ratings did you end up using?
Used my big list as a template but had to adjust it slightly, so the lowest rated was not 59 but instead 63. I literally changed all the attributes of every player.

Makes the play more realistic, for example I put the marking ability of a lot of the midfielders down around 5-10 as they were a bit overpowered. Makes a more realistic experience with more dropped marks. Also a lot of the ruckman are slower now. Can't wait for the sliders to come out on console and then it should improve it even more
 
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That's one thing I'm looking forward to with the pc version once I get everything fully sorted (making a youtube channel etc) is making videos. Was only able to make screenshots work on the Xbox (was too hard playing the game and attempting to record certain parts of game play) whereas on pc I can set it up through the Shadowplay thing via Nvidia or use OBS (which I used for Don Bradman Cricket videos).
 
No kinect

So it's matter of pressing the Xbox guide button then the menu button(s) (it's hard enough timing it right to get a good screen shot!).

With the latest dashboard update you can do it in two buttons, Xbox button then Y, or double tap the Xbox button.

Sent from mTalk
 

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Anyone know how to fix the fps problem on PC?

I meet the recommended specs yet I run at under 15 frames a second. Seems about 2 dozen other people in the steam reviews have the same problem.

Edit: Fixed it myself. Turns out by default it was using my integrated graphics card instead of my 960 card.
 
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So this happened. :drunk:

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Anyone know how to fix the fps problem on PC?

I meet the recommended specs yet I run at under 15 frames a second. Seems about 2 dozen other people in the steam reviews have the same problem.

Edit: Fixed it myself. Turns out by default it was using my integrated graphics card instead of the my 960 card.
Does the game default to the on board graphics, rather than the card?

How do you tell the game to use the card?
 

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Does the game default to the on board graphics, rather than the card?

How do you tell the game to use the card?

I went to the Nvidia control panel, clicked manage 3d settings, then clicked program settings, then clicked add and found AFL, then clicked high performance nvidia processor (it was on integrated graphics by default).
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I went to the Nvidia control panel, clicked manage 3d settings, then clicked program settings, then clicked add and found AFL, then clicked high performance nvidia processor (it was on integrated graphics by default).
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Didn't have the option. Could have sworn i had intergrated graphics but it's been so long since i've really checked up the specs. Oh well, sweet laggy AFL Evolution for me
 
Had a look at create a player for the first time, and geez I know you can't say this for a lot of AFL Evolution but in regards to their CAP mode. NBA2K please take NOTES!
 
I'm still playing the console version (easier than starting up my pc late at night). Had a few quick season matches........ I've noticed a few things AI became inaccurate during one match, and the season "bug" where some games are played at random grounds instead of their proper home grounds started happening.

I wasn't aware if the stadium thing had been addressed in the previous patch or not ? But being honest in all of the seasons I had played, I never noticed it creep in any of my matches that I played (eg: every home game was played at the Gabba when I was Brisbane and every away game was where it should be.... even the special themed round for North Melbourne when they'd host Brisbane at Bendigo). While being Hawthorn all home games (until this season) were at the MCG. From round 8 - onward matches for some teams are all over the place, I played Melbourne at their home ground of... Whitehorse oval.... Port Adelaide uses Whitehorse oval a few rounds later (this irked me enough to go into the schedule menu and see where teams were scheduled to play).

The AI suddenly becoming more inaccurate was a shock, my thought process at the time was "did the patch that addressed this... suddenly un-patch itself ?" I figure the extra windy conditions at Whitehorse oval played a role in it............. but then the AI were missing easy goals in the goal square (I too fluffed up one Travis Cloke style, just outside the goal square, almost dead in front and sprayed it out on the full LOL).


Going back to the pc version loading time.... I love only waiting 5 seconds.... to load the match vs the 40-ish seconds on console :D.
 
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