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AFL Live - Bug Reporting

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Platform: PS3
Type: Competition
Status: Offline
Type of Competition: Premiership Season
Teams: Collingwood
Round Number: Grand Final
Type of Team: Standard
Brief Description:

Went through the whole season and Cloke won the Brownlow medal:eek: He got injured in the Preliminary Final and missed the Grand Final. I then won the GF and Cloke got awarded the Norm Smith medal:confused:

It looks like the games set to name the NS medal winner as the best from the team throughout the year instead of BOG on GF day.

Same thing. Brownlow winner won norm smith with 0 stats and 1 minute of game time.
Posted my proof in the end of season awards thread but interestingly enough, if you go to view fixture it shows who the true best on ground was.
 
New Bug: Crash after completion of round 16 game - North Melb Vs Collingwood
Platform: PS3
Status: Offline
Type of Competition: Season Mode
Teams: North Melbourne
Type of Team: Standard

After beating Collingwood in round 16 the game immediately crashes without saving. I have tested this twice and the same thing happened at exactly the same time.
 
Platform: PS3
Status: Offline
Type of Competition: Season Mode
Teams: Richmond v Brisbane Round 11
Type of Team: Standard

At the 2:08 left mark in the 3rd quarter Riewoldt kicks his 8th from 8 kicks. Score is Bris 4.4.24 to Rich 14.4.88. During the replay the game freezes. No weather, 18km/h wind, game at the gabba, kick taken from mark just outside square at right hand end of ground in dynamic side view. Freeze looks like two grounds superimposed over eachother with one at a diffeent angle to the other. Jake Batchelor and Tom Collier are two players whose fitness is shown at bottom of screen. For some reason it also says Riewoldt only has seven disposals even though he has just kicked his 8th goal.
 

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On PS3, with two human players on opposing teams, the game freezes when finalizing your team list in a match. Once you both press circle the game never returns to the actual match.
 
New Bug: 2011 season inaccuracies
Platform: PS3
Type: Competition
Status: Offline
Type of Competition: 2011 season
Teams: West Coast
Round Number: 1/3/6 so far
Type of Team: Standard

Found that West Coast's home games have all been day games. Fine for round 1, I guess (was a twilight game), but round 3 and 6 are supposed to be night games.

Also, why are games at Subi always overcast, in every AFL game known to man? You do realise we have a Sun over here?
 
New Bug: Handball resulting in goal
Platform: PS3
Type: Competition
Status: Offline
Type of Competition: AFL Season
Teams: Port Adelaide vs Adelaide
Round Number: 4
Type of Team: Standard

Rodan picks up the ball 3 metres out from goal, gets tackled almost instantly. I press the kick button, but the replay shows him handballing it, or at least, it spilling out. The ball went through the goal posts, and was declared a goal by the game.
 
New Bug: Loss of Player Control After Controller Powerdown
Platform: 360
Type: Competition
Status: Offline
Type of Competition: NAB Cup
Teams: Fremantle Dockers
Round Number: Unsure
Type of Team: Standard

This has happened to me three times throughout the NAB Cup. If I pause the game during play and leave for a while, after returning and powering up the 360 controller (as it had shut off in power save mode) and resuming the game, the AI controls both teams and you need to pause the game and move your controller to the side you were playing as to regain control. Minor issue, but certainly needs a look.
 
If you pause during the centre bounce and change your ruckman. The original ruckman will stay there but he'll just stand still while the new ruckman you've selected will appear at the last second on the opponents side and compete in the contest. I'm pretty sure that both ruckmen stay there and you get an extra player in the centre bounce.
 
New Bug: Loss of Player Control After Controller Powerdown
Platform: 360
Type: Competition
Status: Offline
Type of Competition: NAB Cup
Teams: Fremantle Dockers
Round Number: Unsure
Type of Team: Standard

This has happened to me three times throughout the NAB Cup. If I pause the game during play and leave for a while, after returning and powering up the 360 controller (as it had shut off in power save mode) and resuming the game, the AI controls both teams and you need to pause the game and move your controller to the side you were playing as to regain control. Minor issue, but certainly needs a look.

I thought the controller select screen reappears when you power the controller back up? I've had my controller's batteries die and after finding new ones and starting it back up, all I had to do was select my team and continue on..
 
New Bug: 2 Goals for the Price of one
Platform: 360
Type: Competition
Status: Online
Type of Competition: Quick Match
Teams: Bulldogs V someone (forget)
Round Number: N/A
Type of Team: Standard

Description.

Running into a open goal get pushed in the back as I kick get the goal. Goal registers then I get paid the in the back free and get to line up in front of goal to kick another.

Wasn't too upset myself but the other guy would be spewing. :)
 
I thought the controller select screen reappears when you power the controller back up? I've had my controller's batteries die and after finding new ones and starting it back up, all I had to do was select my team and continue on..

The controller select screen doesn't pop up if you had the game paused when the controller turns off.

It's happend to me when my controllers gone flat, I turn my second one on and press start and the AI is controlling both teams.
 

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New Bug: 2 Goals for the Price of one
Platform: 360
Type: Competition
Status: Online
Type of Competition: Quick Match
Teams: Bulldogs V someone (forget)
Round Number: N/A
Type of Team: Standard

Description.

Running into a open goal get pushed in the back as I kick get the goal. Goal registers then I get paid the in the back free and get to line up in front of goal to kick another.

Wasn't too upset myself but the other guy would be spewing. :)

Must have been a timing issue, you do get two kicks, but only if the infringement occurs after the goal is kicked, not as it is kicked.
 
No idea if this should be put in here or not.

Platform: PS3
Type: Any
Status: Offline
Type of Competition: Season mode
Teams: Any
Round Number: Any
Type of Team: Custom Teams and Standard Teams

Unable to change the difficulty during a season. I think you should be able to change the option of difficulty during the season.
 
No idea if this should be put in here or not.

Platform: PS3
Type: Any
Status: Offline
Type of Competition: Season mode
Teams: Any
Round Number: Any
Type of Team: Custom Teams and Standard Teams

Unable to change the difficulty during a season. I think you should be able to change the option of difficulty during the season.

That would be a design choice not bug. There are achievements\trophies based on what difficulty you play the season out as.
 
Platform: Xbox (may happen PS3 too)
Type: any
Status: Offline
Type of comp: any
Teams: Cwood but probs any:
round number: any
Type of team: all

The umpire says "Too High" or "Push in the back" when it's holding the ball....
 

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Platform: Xbox 360
Type: Single Match
Status: Offline (local multiplayer)
Teams: any

When playing multi-player with friends or my brother, you don't get the ruck hint vibration on either 1 or both controllers. Yes I have checked the settings and they are both on.
 
Platform: Xbox 360
Type: Single Match
Status: Offline (local multiplayer)
Teams: any

When playing multi-player with friends or my brother, you don't get the ruck hint vibration on either 1 or both controllers. Yes I have checked the settings and they are both on.

Against the AI or 1 v 1? The vibration is when the other user has gone up for the contest
 
I've been having a problem recently (On 360), whenever I beat Collingwood R16 (2011 Premiership Season as North Melbourne) The game freezes after the final siren goes. Anyone else having a similar problem? It's happened twice to me so far.

Known bug, sim all the AI games first. Then play your game and you should be right.
 

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AFL Live - Bug Reporting

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