Pie 4 Life
Hall of Famer
Brought to you by Pie 4 Life
Co-modded by WAbulldog
Are you always suspicious of everyone? Do you think your neighbour, friend or ally could actually be a cold blooded killer? Well the good news is, in this game, they are! And so are you! In the second edition of this absolutely ridiculous ideas, I will be testing the boundaries of what is humanly possible and heavily favouring killers. In the sense that every player is one!
We're doing a throwback across the generations and have picked out a number of horror villains to team up and decide which decade is the best. Is it the old school 70s? Rocking 80s? New-age 90s? or modern 2000s? Or can an all-time killer do enough to solidify themselves as the GOAT. We'll probably never know because this game has nothing to do with their legend, but let's just have some fun.
For the third addition, I have kept it simple from what it was, while still bringing In some fresh faces including The Witness and tinkering with a couple of roles based on the feedback from last time. If you hate night immunes and lots of kills, this probably isn’t the game for you. But if you love chaos and the sheer volume of ups and downs with players killed or joining PMs left, right and centre, then this is perfect.
This could either be the most ridiculous game you've ever played, or it could be the most insane one. Let's find out. I've done up to 33 roles, adding a suggestion from Nothing being The Witness and a pairing role called The Detective.
In the case of not reaching 33 players, roles will be removed to try and still balance the games (individual killers Chucky, lowest ranked faction members, new roles).
>> All-Star Killers Werewolf: The Sequel
INDIVIDUAL KILLERS
The Joker
The Joker’s role is to recruit his own team of villains and win with said team. He is able to recruit anyone from any era, except for The Allien, Darth Vader, Dracula and Pinhead. In that scenario, or when roleblocked, the message will read "recruitment unsuccessful". Once recruited that player’s win con is that of The Joker’s (maximum of three recruits, but can replace dead recruits). The Joker is night immune, and seers as “Villain”. Cannot be recruited by any other faction. Once the Joker is dead, his team can win under the same win con. Though similar to a Vampire role, The Joker does not have a killing power, instead looking to win through sheer numbers. Recruits seer as "Past role/Joker recruit"
Win Con: Outnumber rest of evil (including recruits)
The Alien
Chooses a player to impregnate each night. If that player receives 3 or more final votes the next day (not including one from The Alien, but isn't lynched), that player is reborn as an Alien and joins a PM with the main Alien. Is Night Immune and Seers as The Alien. Cannot be recruited by any other faction. Once The Alien is dead, the team can win under the same win con. Recruits seer as "Past role/Alien recruit".
Win condition: Outnumber rest of evil (including recruits)
Darth Vader
Darth Vader is a dual threat with a kill and a seer. Each night, Darth Vader opts to kill one person, and is night immune himself. Seers as “Villain”
Win Con: Finish in the final five (and eliminate The Joker and The Alien)
Dracula
Dracula is a unique role where he is night immune to begin with, but has one single power – a bite. If he successfully bites another killer, he joins that PM. No other power, and can use his bite at any stage. Once he has joined a PM, Dracula loses his night immunity. Seers as “Dracula”.
Win Con: Wins alongside the PM he joins, or IF never choosing to bite, must last until the final five
Norman Bates
Norman Bates tries to bring life to corpses and take over their personalities. At the beginning of the game, Norman Bates selects a user whose role he takes over upon death. Norman seers as “Norman Bates” until taking over the chosen role. Norman as himself is not night immune.
Win Con: Matches that of role he takes over, or if alive as Norman when game ends
Jigsaw
John Kramer will test his victims with elaborate traps and they must solve the challenge he sets them. Essentially this is like an intimidator but instead of the victim following orders they ask the victim to get another player do a task (without telling them). An example is, “Person A you must get Person B to quote a lyric from the Saw Franchise” (but can’t directly ask). If they complete the task they are set free, if not then they succumb to Jigsaw at the end of the day phase. Jigsaw is night immune. Seers as “Jigsaw”.
Win Con: Finish in the final five (and eliminate The Joker and The Alien)
Ghostface
The evil seer. Loves to do his hunting at night and along with Michael Myers stalks his victims so well he receives correct seers (including night immune). Ghostface himself is not night immune though. Seers as “Ghostface”.
Win Con: Can win alongside anyone other than The Joker (unless recruited by The Joker or The Alien)
Pinhead
An evil torturing demon who traps a player each night via chains in which the only way they can escape is solved by answering a question or riddle from horror movies. If they answer correctly they will be set free, if they answer incorrectly, they enter the eternity of suffering, ultimately ending in death. Pinhead is not night immune and seers as “Villain”.
Win Con: Finish in the final five (and eliminate The Joker or The Alien)
Chucky
As an expert in transferring souls, Chucky picks two players each night to switch souls. When this happens, the actions directed to that person are switched with the other person. Chucky is not night immune and seers as “Villain”.
Win Con: Can win alongside anyone other than The Joker (unless recruited by The Joker and The Alien)
Wraith
A unique standalone killer from the popular game Dead-by-Daylight who has the choice of going offence or defence. Each night, Wraith can pick whether or not to use his wailing bell in order to go invisible (night immune) or be visible and register a kill. If visible, Wraith is not night immune and Seers as "Wraith". If invisible, Wraith is night immune and Seers as “Villain”.
Win Con: Finish in the final five (and eliminate The Joker and The Alien)
T-1000 (Vigilante)
Gets one kill action in each night phase.
Is given a random target (role, not player) that they must find and kill. If they find their target, they are given another one, until they have killed 3 targets. If their target dies by another means, their target is reset. If they are recruited to a PM they must still complete their actions within their own PM. Is night immune. Seers as T-1000.
Win con: Kill all 3 of their assigned targets.
VILLAINS BY THE ERA
1970s Villains
Leatherface (Texas Chainsaw Massacre) Night Immune | Seers as “Villain”
Michael Myers (Halloween) As long as Michael Myers is alive, the 70s group can correctly seer a player | Seers as “Michael Myers”
Carrie (Carrie) Effectively the Cub, if killed, 70s killers get additional kill the following night | Seers as “Carrie”
Mutant 1 (The Hills Have Eyes) Assists with kills | Seers as “The Mutants”
Mutant 2 (The Hills Have Eyes) Assists with kills | Seers as “The Mutants”
Win Con: Outnumber the rest of evil
1980s Villains
The Predator (Predator) Night Immune | Seers as “Villain”
Jason Voorhees (Friday 13th) Assumes Night Immune status if The Predator is killed | Seers as “Jason Vorhees”
Freddy Krueger (A Nightmare on Elm Street) Puts a player to sleep and forces them to only respond with horror movie references (can pick the movie/franchise or go any) | Seers as “Freddy Krueger”
Jack Torrance (The Shining) Assists with kills | Seers as “Jack Torrance”
Hans Gruber (Die Hard) Assists with kills | Seers as “Hans Gruber”
Win Con: Outnumber the rest of evil
1990s Villains
Hannibal Lecter (Silence of the Lambs) Night Immune | Seers as “Villain”
John Doe (se7en) If alive in seventh phase (N4), 90s killers get a bonus kill that night and each night onwards | Seers as “John Doe”
Pennywise (It) Chooses a player to change their role to a role of Pennywise’s choice. Can include 90s Villans | Seers as “Pennywise”
Agent Smith (The Matrix) Assists with kills | Seers as “Agent Smith”
Candyman (Candyman) Assists with kills | Seers as “Candyman”
Win Con: Outnumber the rest of evil
2000s Villains
Voldemort (Harry Potter) Night Immune | Seers as “Villain”
Pyramid Head (Silent Hill) A unique addition to the game, Pyramid Head loves the darkness but stays hidden from the daylight which makes him immune from it. Day Immune | Seers as “Pyramid Head”
Gollum (Lord of the Rings) Uses the power of the Ring to roleblock an opponent | Seers as “Gollum”
Hans Landa (Inglorious Bastard) Assists with kills | Seers as “Hans Landa”
Anton Chigurh (No Country for Old Men) Assists with kills | Seers as “Anton Chigurh”
Win Con: Outnumber the rest of evil
Witness – NEW ROLE (Nothing’s idea)
The ‘innocent’ player. Has reported all killers and just needs to make it through to trial. Each night they get given five players and a role. If they can correctly guess the player in that role, they get night immunity for that night. There is one rule - they CANNOT reveal their identity to anyone or they will be executed. Has no abilities, seers as Witness.
Win Con: Finish in the final 10
Note: The game will continue if the Witness does achieve the feat of finishing in the final 10 – and dies after.
Detective – NEW ROLE (To pair with Witness)
The detective has two actions – a seer and a roleblock each night. The detective’s main goal is to protect the witness until their trial date. Like the Witness they CANNOT reveal their identity to anyone or they will be executed. They know the identity of the Witness and can send ONE message each phase to the Witness to feed them information in protective custory. As per the rules, they CANNOT reveal their identity in this message to the Witness. While not being able to directly protect the Witness, they can find intel on other evil and also try to stop any threats. Not night immune.
Win Con: Wins if Witness finishes in the final 10 even if the Detective dies.
EVIL OBJECTS
Pazuzu (The Exorcist) An evil object that grants the holder with a kill (or additional kill if that holder already has on). It is moved on daily and can only be within the same group for a maximum two consecutive nights. It will explode at a random time with the holder killed. The Pazuzu will be randomised to a player at the beginning.
Nazar (Amulet) An object that overrides Pazuzu. It protects the holder from death in that phase only (either night OR day lynch). Each phase it is moved on and can only be held by the same person once. It must also only be within a group for no more than three phases (ie. Night, day, night). Submit who will receive the amulet before the 9am window (to pass for day phase), and then again before the 9pm window (to pass for night phase). It will disappear at the same time the Pazuzu explodes.
Things that might cause confusion:
- Keep in mind the Nazar (amulet) gets moved on each phase not just night as it protects from the individual phase (if held at night, night immune, if held at day, lynch immune)
- In the scenario the person getting lynched holds the Nazar, there is no lynch
- The Joker and The Alien cannot “recruit” Dracula (as that would mean Dracula could bite elsewhere and reveal The Joker or The Alien faction) but if Dracula bites The Joker or The Alien then Dracula will join the PM as an additional member (not counting as a recruit)
- If The Joker goes to recruit someone and Chucky switches the role of their target, then the person Chucky switched to will be the recruit instead. If that person is The Joker or a current recruit, it will read "Recruit failed". The same message will be displayed if The Joker is roleblocked by Gollum (as usual whoever the roleblocker blocks).
- If Norman Bates selects Dracula and Dracula dies post-bite, Norman Bates will just assume the pre-bite Dracula status of night immune until they choose to bite again. If Norman selects The Joker or The Alien, they become that role, but also resume where that player left off, so in the case of recruits, Norman takes over as head.
- The person answering Pinhead's question or riddle has the day phase to answer but can have only one confirmed final answer.
- If another killer joins T-1000 in killing its target on the same night, it will still count as a successful kill for the T-1000
Last edited:



