Millky95
Starchild > You
- Joined
- Jul 6, 2014
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- Melbourne
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- Renegades
THIS GAME HAS NEW ROLES. PLEASE READ THE OP CAREFULLY
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by the moderator, via PM. Regular villagers don't receive a PM naturally. Those roles belong to 1 of 4 factions: Villager (good), Mafia (evil), Werewolf (evil) and Serial Killer (independent).
The aim of the villagers is to identify and kill all the werewolves, Mafia and witches before the werewolves can kill enough villagers so that (#of wolves or #of mafia or #of witches = #of villagers). Only one faction (Evil/Good/Independent) can win.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (8:00pm – 9:00am): When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 9am.
Day Phase (9:00am – 8:00pm): After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone caught sending screen captures of BigFooty of any kind in this thread will be modkilled instantly with no warning.
We had this problem last time I hosted, please don't **** around with it.
Missing 2 lynch votes in a row or 3 votes in total will see you mod-killed. Missing 2 night actions (if given a role) will see you mod-killed. You may choose to not use a night action but you must state so in your PM
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game we will not be using the Reason for Lynching rule. Vote for anyone for any reason at anytime during the Day Phase.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
For this game you may not use the No Vote vote option.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a coin toss scenario.
ROLES:
Mafia (4):
Godfather - Leader of the Mafia, submits who the Mafia will seer each night. Cannot be killed during the night.
Blackmailer - Dirty man of the Mafia. Each night, chooses 1 player outside of the Mafia and blackmails them to use their lynch vote for the following day phase to how they Mafia choose. If the target fails to vote in line with the Mafia, they will be killed during the next night phase in addition to the mafia’s normal kill.
Goon - Member of the Mafia, discuss who to kill each night, carry out the kill.
When the Godfather dies, the goon will take his place but cannot seer.
Apprentice – This mafia member has no special power other than he cannot be lynched. If the apprentice is the leading vote-getter, the town will be forced to lynch the second highest vote-getter and the last person to vote for the apprentice will be killed as a form of retribution. If the Apprentice is the last remaining member of the Mafia, they get promoted to the Godfather.
Win Condition: When the number of Mafia = the number of villagers when the Vigilantes, Guardian Angel, Werewolves and Serial Killer are all dead.
Werewolves (4):
Alpha Wolf - Leader of the Werewolves, submits who the Werewolves will seer each night. Cannot be killed during the night.
Werecub - Young pup of the Werewolves. When killed, the Werewolves can make one extra kill in the following night phase.
Beta Wolf - Member of the Werewolves, discuss who to kill each night, carry out the kill.
Werewoman – This werewolf member has an ability to be shielded from the prying eyes of others. To seers, the werewoman will appear as a villager. When killed, she will appear as a villager. Not until the wolfpack dies will the village realise the wolves no longer exist. The werewoman is also able to sleep with a member of the village each night which would render their target’s night action invalid. The target nor the village will not be told of the werewoman’s activity – they will have to figure it out for themselves.
Win Condition: When number of Werewolves = to number of villagers when the Vigilantes, Guardian Angel, Mafia and Serial Killer are all dead
Serial Killer - The Serial Killer works alone. Master of destruction, the Serial Killer wants everyone dead. Cannot be killed at night and gets to kill one person each night. No faction can win with the Serial killer alive.
Win Condition: Must reach the final 4 regardless of who is still alive.
The Village (24):
The Seer - The seer can learn the role of 1 player each night.
The Vigilante - Gets to kill 1 player each night.
The Mayor – The mayor will be given a specific choice each night in advance of the following day phase. The choice being that they must pre-select either their lynch vote counting for 2 OR a selected person’s lynch vote counts for 0.
The Guardian Angel – Gets to select and protect one person each night from the chance of death. They may only choose to protect themselves once.
The Dentist – This person is able to select one person at night to perform jaw surgery on the following day. This person is not able to speak in the game thread at all during the entire day phase. They are however, exempt from their silence contributing to a potential mod-kill for inactivity.
Paranoid Gun Owner - The Paranoid Gun Owners will kill anyone who performs a night action on them. They must nominate when to sleep with their gun. Maximum of 2 bullets.
Wildcard (2) - Two villagers will get 1 of the above roles at random.
Villager (16) - Everyday people with no special power.
Win Condition: Eliminate the Mafia, Werewolves and Serial Killer.
I will adjust number of roles pending how much interest this game gets.
Please post "IN" or some variety of that so I can include you in this game.
Players:
1. _Cayz_
4. Hatchy1992
12. Michaels
13. brahj
15. Van_Dyke
16. SM
17. Nakia
18. sante
21. spookism
22. beez
23. Wooshette
25. KohPhi
29. Golumless
Dead:
8. The_Reaper - Seer - Killed N1 by the Serial Killer
20. Close Contest - Paranoid Gun Owner - Killed N1 by the Werewolves
11. Sterge - Beta Wolf - Killed N1 by the Paranoid Gun Owner
24. DapperJong - Villager - Killed N1 by the Mafia
27. HaroLad - Villager - Killed N1 by the Vigilante and Vigilante
19. gym4life - Villager - Lynched D1
28. Footypie32 - Villager - Killed N2 by the Serial Killer
7. Doctor Colossus - Guardian Angel - Killed N2 by the Vigilante
5. Blacky - Apprentice - Killed N2 by the Vigilante
14. dogs105 - Vigilante - Killed N2 by the Mafia
2. akkaps - Villager - Lynched D2
10. The Filth Wizard - Villager - Killed N3 by the Serial Killer
26. haydo169 - Mayor - Killed N3 by the Vigilante
3. Frankston Rover - Vigilante - Killed N3 by the Mafia
6. BigJoeD_ - Blackmailer - Killed N3 by the Werewolves
9. Ant Bear - Villager - Modkilled D3
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by the moderator, via PM. Regular villagers don't receive a PM naturally. Those roles belong to 1 of 4 factions: Villager (good), Mafia (evil), Werewolf (evil) and Serial Killer (independent).
The aim of the villagers is to identify and kill all the werewolves, Mafia and witches before the werewolves can kill enough villagers so that (#of wolves or #of mafia or #of witches = #of villagers). Only one faction (Evil/Good/Independent) can win.
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (8:00pm – 9:00am): When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 9am.
Day Phase (9:00am – 8:00pm): After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone caught sending screen captures of BigFooty of any kind in this thread will be modkilled instantly with no warning.
We had this problem last time I hosted, please don't **** around with it.
Missing 2 lynch votes in a row or 3 votes in total will see you mod-killed. Missing 2 night actions (if given a role) will see you mod-killed. You may choose to not use a night action but you must state so in your PM
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game we will not be using the Reason for Lynching rule. Vote for anyone for any reason at anytime during the Day Phase.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
For this game you may not use the No Vote vote option.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a coin toss scenario.
ROLES:
Mafia (4):
Godfather - Leader of the Mafia, submits who the Mafia will seer each night. Cannot be killed during the night.
Blackmailer - Dirty man of the Mafia. Each night, chooses 1 player outside of the Mafia and blackmails them to use their lynch vote for the following day phase to how they Mafia choose. If the target fails to vote in line with the Mafia, they will be killed during the next night phase in addition to the mafia’s normal kill.
Goon - Member of the Mafia, discuss who to kill each night, carry out the kill.
When the Godfather dies, the goon will take his place but cannot seer.
Apprentice – This mafia member has no special power other than he cannot be lynched. If the apprentice is the leading vote-getter, the town will be forced to lynch the second highest vote-getter and the last person to vote for the apprentice will be killed as a form of retribution. If the Apprentice is the last remaining member of the Mafia, they get promoted to the Godfather.
Win Condition: When the number of Mafia = the number of villagers when the Vigilantes, Guardian Angel, Werewolves and Serial Killer are all dead.
Werewolves (4):
Alpha Wolf - Leader of the Werewolves, submits who the Werewolves will seer each night. Cannot be killed during the night.
Werecub - Young pup of the Werewolves. When killed, the Werewolves can make one extra kill in the following night phase.
Beta Wolf - Member of the Werewolves, discuss who to kill each night, carry out the kill.
Werewoman – This werewolf member has an ability to be shielded from the prying eyes of others. To seers, the werewoman will appear as a villager. When killed, she will appear as a villager. Not until the wolfpack dies will the village realise the wolves no longer exist. The werewoman is also able to sleep with a member of the village each night which would render their target’s night action invalid. The target nor the village will not be told of the werewoman’s activity – they will have to figure it out for themselves.
Win Condition: When number of Werewolves = to number of villagers when the Vigilantes, Guardian Angel, Mafia and Serial Killer are all dead
Serial Killer - The Serial Killer works alone. Master of destruction, the Serial Killer wants everyone dead. Cannot be killed at night and gets to kill one person each night. No faction can win with the Serial killer alive.
Win Condition: Must reach the final 4 regardless of who is still alive.
The Village (24):
The Seer - The seer can learn the role of 1 player each night.
The Vigilante - Gets to kill 1 player each night.
The Mayor – The mayor will be given a specific choice each night in advance of the following day phase. The choice being that they must pre-select either their lynch vote counting for 2 OR a selected person’s lynch vote counts for 0.
The Guardian Angel – Gets to select and protect one person each night from the chance of death. They may only choose to protect themselves once.
The Dentist – This person is able to select one person at night to perform jaw surgery on the following day. This person is not able to speak in the game thread at all during the entire day phase. They are however, exempt from their silence contributing to a potential mod-kill for inactivity.
Paranoid Gun Owner - The Paranoid Gun Owners will kill anyone who performs a night action on them. They must nominate when to sleep with their gun. Maximum of 2 bullets.
Wildcard (2) - Two villagers will get 1 of the above roles at random.
Villager (16) - Everyday people with no special power.
Win Condition: Eliminate the Mafia, Werewolves and Serial Killer.
I will adjust number of roles pending how much interest this game gets.
Please post "IN" or some variety of that so I can include you in this game.
Players:
1. _Cayz_
4. Hatchy1992
12. Michaels
13. brahj
15. Van_Dyke
16. SM
17. Nakia
18. sante
21. spookism
22. beez
23. Wooshette
25. KohPhi
29. Golumless
Dead:
8. The_Reaper - Seer - Killed N1 by the Serial Killer
20. Close Contest - Paranoid Gun Owner - Killed N1 by the Werewolves
11. Sterge - Beta Wolf - Killed N1 by the Paranoid Gun Owner
24. DapperJong - Villager - Killed N1 by the Mafia
27. HaroLad - Villager - Killed N1 by the Vigilante and Vigilante
19. gym4life - Villager - Lynched D1
28. Footypie32 - Villager - Killed N2 by the Serial Killer
7. Doctor Colossus - Guardian Angel - Killed N2 by the Vigilante
5. Blacky - Apprentice - Killed N2 by the Vigilante
14. dogs105 - Vigilante - Killed N2 by the Mafia
2. akkaps - Villager - Lynched D2
10. The Filth Wizard - Villager - Killed N3 by the Serial Killer
26. haydo169 - Mayor - Killed N3 by the Vigilante
3. Frankston Rover - Vigilante - Killed N3 by the Mafia
6. BigJoeD_ - Blackmailer - Killed N3 by the Werewolves
9. Ant Bear - Villager - Modkilled D3
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