Lulz hasn't frozen my original 60gig fat yet, original ps3 ftw.
Also 3650 people have prestiged ALREADY?! wtf.
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Lulz hasn't frozen my original 60gig fat yet, original ps3 ftw.
Also 3650 people have prestiged ALREADY?! wtf.
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Yeah agree, it was something I noticed happens in all COD games to be honest...team balancing is god damn ****ing awful seriously wow.
lol interesting next game....not really, bunch of last placed guys versed top ones. ******ed *****.
team balance can suck me, ruins this ****ing game.
I died 8 times in a row trying to sprint through, around and next to an oppositions sentry gun so I could destroy it. So thankful that I got it now...I am level 32 I think and I have had Ghost on the entire time.Perks:The challenges to upgrade to the pro perks are a good idea but some of them are too hard. Eg. Ghost perk, you need to destroy a sentry gun but I'm up to level 34 and I haven't seen one at all so it's frustrating that you have to rely on the opposition to use a certain killstreak that is fairly rare. Not a big deal but it's an annoyance if you want to prestige.
...is off the mark.Much better without jugg, stopping power, martyrdom and all the rubbish ones from MW2. Best perk setup so far in a COD imo.
Ah ok, yeah, the actual perks are good, but I think some of them are useless and need a leg up:I mean the actual perks. I said in the first paragraph you quoted the pro perk system needs fixing but the actual perks in the game are the best so far. It's enough to have a good variation but not enough to change the evenness of the gameplay.
Haha, that's so good.theatre mode in action
me owning three campers
[youtube]0LD58_j924s[/youtube]
I died 8 times in a row trying to sprint through, around and next to an oppositions sentry gun so I could destroy it. So thankful that I got it now...I am level 32 I think and I have had Ghost on the entire time.
Same with Marathon. It took me two nights of solid CTF play to get Pro in a gamestyle I hate, which makes me think your next comment:
...is off the mark.
It's the main frustrating thing I have had in this game, the stupid ****ing Pro Perk system.
If they removed the objective challenges and made some of the other ones less reliant on luck and chance, and more reliant on hardwork and skill, then I agree it would have been the most balanced perk system.
Oh fer sure, I don't mind that either, but Ghost is simply pot luck and marathon requires you to play Capture teh Gayness.i dont mind things like marathon pro being hard to get because there borderline overpowered
its better than MW2s use perk for x games and you get pro
Agree about the maps, although I don't rate Jungle at all (have found it to play a bit better though on more goes though). Still haven't played enough of all of the maps to give a really good evaluation overall, am still yet to play Launch and only played Handi (Maps:
Rankings:
1. Jungle
2. Firing Range
3. Grid
4. Summit
5. Cracked
6. Nuketown
7. Array
8. Radiation
9. Havana
10. Villa
11. Launch
12. Crisis
13. WMD
14. Hanoi
Overall the maps are good but slightly disappointing considering they had a whole team devoted to the MP side of things for the first time. Some are too big again and they don't have the same feel as the WAW and the COD4 maps. Even the big maps in WAW were enjoyable for some reason.
Jungle is awesome because it has no dead spots and the flow on the map is circular so it's a lot harder to camp anywhere. Firing range is the perfect size for a map and the majority of maps should be in that small to medium size.
2nd Chance was in huge numbers last night, one match the other team pretty much all had it activated. Just a shit of a thing when you take someone down but they're lying there still when you're wanting to move on and have to put another couple of bullets into them or risk someone else stealing your kill.Perks:
Second chance is shocking, my no.1 and probably only real frustration with the game so far.
Agree again with the menu set up. There's WAY too much going on.Menu:
It might just be me but I'm confused with all the menu options. The after game report all the challenges, PB's, contracts etc., it's almost too much stuff. Contracts make no difference to the gameplay for me and some will like them but it's just clutter in the menu for me. I prefer the old style menu's with just:
Create a class - put killstreaks in here.
Challenges
Leaderboards
Playercard - stats and create a logo.
This is pretty much a good thing. Because it makes the knife exactly what it should be, a close combat 'last resort' or reflex action.Prolly should have been a bit clearer RE Knifing.
No one is going to set up a knifing only class in BO's, there is no tactical knife and no commando.
Personally it would have been good to keep it, albeit reduce the commando distance. I suppose the ballistic knife is an attempt at that and I haven't tried it yet but from all reports it pretty much a dud set up.
If you're not running an assault or SMG set up in TDM you're dead weight.