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Multiplat Clair Obscur: Expedition 33

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It's the Frost Eveque isn't it, I'm convinced their attack timings are completely uncalibrated. The same attack animation can have very different timings. The spell on the ground timings are WEIRD, the first two hits have a slight delay to the audio beat, but then the third hit is right on the beat. The "ultimate" version has the 2nd hit being quicker than the rest of the hits

Then the spear and bang bangs are completely random in their timings, sometimes quicker sometimes slower.

It can't be intentional because that'd be shit game design, it simply just wasn't play tested.

The problem with the enemies of this game is that it stopped being about the rhythm and it's about finding the weird jank in each of their long winded animations to see exactly where the dodge/parry window is. The lampmaster's sword slash has the parry window being weirdly late from his swing. I also don't like having to stare at long attack animations every fight just to do some parries, it gets very tiring after a while particularly in long boss fights

It was the Clair dudes (they had Clair in their name but I can't seem to google them as it just returns the actual game lol) in the Monolith, mostly around Old Lumiere.

Eveques were a pain too but in my run I only came across a few and brute forced them.


You nailed the problem with the enemies. First probably 2/3rds of the game I thought the majority of them were really well done with clever move sets that you felt like you could learn. Then many of the late game enemies just had delayed attacks with no tells and just let you guessing. There were several who would wind up, delay, give some sort of visual FX to show something was about to happen and then... Delay. You just hope you can catch it.
 
It was the Clair dudes (they had Clair in their name but I can't seem to google them as it just returns the actual game lol) in the Monolith, mostly around Old Lumiere.

Eveques were a pain too but in my run I only came across a few and brute forced them.


You nailed the problem with the enemies. First probably 2/3rds of the game I thought the majority of them were really well done with clever move sets that you felt like you could learn. Then many of the late game enemies just had delayed attacks with no tells and just let you guessing. There were several who would wind up, delay, give some sort of visual FX to show something was about to happen and then... Delay. You just hope you can catch it.

Oh it's the two dudes with different move sets, one with one ding before swinging and the other with two dings? They were annoying but I was so OP at that stage with level 60 I just brute forced them and didn't need to learn their bullshit moveset
 
Just rolled the credits. Man, what a ride. So one beef I had right at the end is I wanted to do every dungeon as most of them told cool stories about other expeditions and stuff. However even by like level 75 so many were still red and I already knew full well I was over levelled for the final boss. I'm not the kind who will finish a story then go mop up, I'll do everything I can and once the credits play that's it, I'm done. I get it, they didn't want to make it so you had to grind to be able to finish the game but in turn they made a lot of optional content locked away unless you did grind. So nearly 40 hours, wished I could have done a bit more but it was still an amazing journey.

So the final choice.... I think I left it for about 15 minutes to make my decision.

I really wanted to side with Verso and erase the canvas. His soul trapped as a young boy is basically being enslaved and painting against his will. Also, surely the canvas will be erased should anything happen to Alicia in the outside world. However in the outside world Alicia has a horrible existence. In RPGs I tend to role play as the character and try to choose what they would rather than stressing over what is the "correct" decision. Alicia wants to exist as Maelle where she can talk, has friends and can live. But then I also started to think of it like simulation theory. All the characters for all they understand they exist. "I think therefore I am". If our universe were a simulation how would we feel about something from the outside to just delete it because of reasons that only matter to the outside?

As the ending played out I regretted the decision a little but I still stand by it.
 
dwwaino Can't reply as I don't want to see the spoiler, but I did read somewhere that there wasn't much point in not bee lining the main story given how it was structured. Which felt like that'd irk me for the same reason it did you. Prefer to roll credits as the last thing I do.

Still 2 weeks before I can get back to this. Not that I'm counting ...
 

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dwwaino Can't reply as I don't want to see the spoiler, but I did read somewhere that there wasn't much point in not bee lining the main story given how it was structured. Which felt like that'd irk me for the same reason it did you. Prefer to roll credits as the last thing I do.

Still 2 weeks before I can get back to this. Not that I'm counting ...

Yeah that's right. I read the same thing but I wasn't going to go back after the credits and keep playing. Maybe in NG+ you can access those dungeons more organically but I won't do that for a while. I definitely will at some point because I already miss the music and the characters. Some of the dungeons were really cool. Lots of the portals just led to a single area with a collectable or two but some were full blown levels. I really liked one called Crimson Forest.

For a moment I was afraid I missed the point of no return and was about to finish the game prematurely the other day. If you find yourself in the same situation then don't worry, despite what you're doing/fighting and whatever it says on the screen you're not on the final mission until you actually go to it and start it.
 
Yeah that's right. I read the same thing but I wasn't going to go back after the credits and keep playing. Maybe in NG+ you can access those dungeons more organically but I won't do that for a while. I definitely will at some point because I already miss the music and the characters. Some of the dungeons were really cool. Lots of the portals just led to a single area with a collectable or two but some were full blown levels. I really liked one called Crimson Forest.

For a moment I was afraid I missed the point of no return and was about to finish the game prematurely the other day. If you find yourself in the same situation then don't worry, despite what you're doing/fighting and whatever it says on the screen you're not on the final mission until you actually go to it and start it.
It does annoy me in games where the final mission is done but the game goes back to just before the mission and pretends it never happened. I feel like it's a cop out and they should just build an excuse to mop everything up which would be cleaner than pretending it was a dream.

I think I first noticed it in Breath of the Wild as it appears to be a big Nintendo and JRPG thing.
 
Just rolled the credits. Man, what a ride. So one beef I had right at the end is I wanted to do every dungeon as most of them told cool stories about other expeditions and stuff. However even by like level 75 so many were still red and I already knew full well I was over levelled for the final boss. I'm not the kind who will finish a story then go mop up, I'll do everything I can and once the credits play that's it, I'm done. I get it, they didn't want to make it so you had to grind to be able to finish the game but in turn they made a lot of optional content locked away unless you did grind. So nearly 40 hours, wished I could have done a bit more but it was still an amazing journey.

So the final choice.... I think I left it for about 15 minutes to make my decision.

I really wanted to side with Verso and erase the canvas. His soul trapped as a young boy is basically being enslaved and painting against his will. Also, surely the canvas will be erased should anything happen to Alicia in the outside world. However in the outside world Alicia has a horrible existence. In RPGs I tend to role play as the character and try to choose what they would rather than stressing over what is the "correct" decision. Alicia wants to exist as Maelle where she can talk, has friends and can live. But then I also started to think of it like simulation theory. All the characters for all they understand they exist. "I think therefore I am". If our universe were a simulation how would we feel about something from the outside to just delete it because of reasons that only matter to the outside?

As the ending played out I regretted the decision a little but I still stand by it.
So who's ending did you choose? I couldn't pick it from your description.

I went with Maelle as I was made to care about these characters, I'm not killing them. Yes, the Dad will apparently destroy the canvass eventually anyway but they still get to live a life. Not sure why destroying the canvass is the "good" ending.
 
So who's ending did you choose? I couldn't pick it from your description.

I went with Maelle as I was made to care about these characters, I'm not killing them. Yes, the Dad will apparently destroy the canvass eventually anyway but they still get to live a life. Not sure why destroying the canvass is the "good" ending.

Maelle. I wanted to chose Verso as if I were putting myself in the shoes of Alicia/Maelle it seemed selfish to prolong the soul of a dead boy who didn't want to be there. However that would be condemning all the others who as far as they're concerned are real and living their own lives and creating their own destinies. I don't think there is a "right" choice as it's quite philosophical.
 
Maelle. I wanted to chose Verso as if I were putting myself in the shoes of Alicia/Maelle it seemed selfish to prolong the soul of a dead boy who didn't want to be there. However that would be condemning all the others who as far as they're concerned are real and living their own lives and creating their own destinies. I don't think there is a "right" choice as it's quite philosophical.
I also felt that Verso also did a Game of Thrones arc when he changed his mind at the last minute and he suddenly wanted out. Sorry mate, we've come too far that your new feelings don't matter more than anybody else's.
 
Best music in a game Ive heard for quite a while, so many great songs. Some games you can tell the music was an afterthought but it really seems that they just went all in with it here.
I think it was a 20-30 ex Ubisoft dev team, they really put some of those AAA titles to shame.
 
Best music in a game Ive heard for quite a while, so many great songs. Some games you can tell the music was an afterthought but it really seems that they just went all in with it here.
I think it was a 20-30 ex Ubisoft dev team, they really put some of those AAA titles to shame.

I read somewhere that a lot of the hires were juniors with no experience in game development.
 

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An absolutely phenomenal game. If not top ten, certainly in my top 20 all time. If you haven't played this - you should.

The first game in a while that's left me genuinely sad when the credits rolled that the game was over. Thankfully, the endgame content is just as engaging and I'm having a great time exploring and cleaning everything up.

A warning for trophy hunters: the missable content in the prologue is well-documented, but something I didn't see mentioned until I experienced it myself is that the level 66 trophy (and potentially the level 33 one as well) is bugged. I beat an enemy that gave me 4.5M exp that took me from something like 61-69 in one go, and the trophy didn't pop. Thankfully I was able to get the trophy to pop with one of the characters I don't use much (finally,
Sciel
was useful) afterwards, but just a heads up.
 
So who's ending did you choose? I couldn't pick it from your description.

I went with Maelle as I was made to care about these characters, I'm not killing them. Yes, the Dad will apparently destroy the canvass eventually anyway but they still get to live a life. Not sure why destroying the canvass is the "good" ending.
The story is about grief and the ways of dealing with it. Destroying the canvas represents letting go of what is already gone and living in the moment; moving forward and beginning to build the life you want to live from the ashes, while keeping those people you held dear in your memories.

I don't know that I'd describe it as a "good" ending so much. For me, though, it's a more uplifting alternative than allowing Maelle et al to give into the grief and spend the rest of their existence lingering in fantasy and memories, no matter how beautiful they are.

The fact that there is no "optimal" ending and that both stand as understandable, meaningful, and carefully crafted finales is one of my favourite parts of how this game has been put together.
 

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In Act 3, I have Maelle as my main DPS with Sciel and Lune as support, but my Lune build has turned out to be the better damage dealer! Various Pictos and Lumina to give AP, plus Thermal Transfer, she absolutely wrecks campaigners with Typhoon and Hell. Maelle's nuke is good for one mob only, but Lune can take out all 3.

Originally had Monoco as my third, but looked up a good Sciel build and she's been a really good support for the other 2. Also looked up a build for Verso, but it doesn't seem to work like it did in the video, so he's a bit meh. Monoco was great in Act 2, the Cultist Blood skill was so OP, but isn't overly flash in Act 3.
 
Rolled the credits. Such an amazing game! Great story.

Went with the Maelle ending. When I finished Act 2 and found out about it being a fake/painted world, it initially felt like "it was all just a dream" kinda story, but as I played on I realised it was still kinda real in its own way. Everyone inside still dealt with grief and loss and tough emotional decisions. So when I got to the end, it seemed like the obvious choice to make. It does a great job of making you feel like there's no correct or incorrect choice though. I don't think either option is the good or bad ending.

One thing that wasn't quite clear, the Verso playing the piano at the end, I asssume is her painted version of him? If so, she's kinda brought him back despite knowing it's not what he wanted. Not sure what to make of that.

Played it in French, which after watching a few videos in English, I think was the right way to go. The VA just seemed more immersive.

One complaint is the lack of area info. I'm trying to go back and clean up but it's hard to know where I've been and where I've completed.

Esquie is the best comfort character in any game ever!
 
****! Just found out that I'm going to need to do an entire NG+ run for Platinum to get all the Journals, because I missed a ****ing key in the Prologue. Why the **** would they set it up like this?! Wasted all that ****ing time searching for the Jornals for naught.

I knew I had to restart another game to get the Mime, but did not expect this bullshit.
 

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Multiplat Clair Obscur: Expedition 33

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