Remove this Banner Ad

Desired SuperCoach Improvements

  • Thread starter Thread starter thedaz47
  • Start date Start date
  • Tagged users Tagged users None

🥰 Love BigFooty? Join now for free.

Status
Not open for further replies.
I was actually thinking of something similar. Instead of a direct relationship, have a slightly exponential scale between last year's points and this year's price, with a small amount of room for discretion as well.
 
Reduce the salary cap or decrease the cost of mid priced players or increase the cost of legit premiums. This would hopefully lead to more unique teams, as teams would be forced to take a chance with breakout players.

Price rookies at the equivalent of 50 points rather than 20.

The game at the moment is about picking the best unknowns to make $ and upgrade. The game should be about identifying the mid price risers.
 
Can't remember the last time I saw that happen, almost every time if a player scores below 20 they are a sub or are injured early on. There is really no way of predicting who will be a sub, particularly at the start of the season, and given a few points can make a big difference, it seems like an unfair imbalance.
The replacement you offered isn't fair, it will lead to more points being scored.

I had Gary Ablett last year as my captain the week he got injured and scored around 20 points. He was subbed, that is the luck of the draw & I lost 2 scores that round because of it. I still don't think I should have been allowed to swap him for my MID emergency.

Subs can come on early & do well as well. Look at Smith last year when Adelaide played Hawthorn in round one. Gaff did similar things.

Everyone will get sub r*ped at some point, I would be pretty pissed if my player who got subbed scored 21 points & I lose to someone who scores less than 20 but gets a do over.
 
Reduce the salary cap or decrease the cost of mid priced players or increase the cost of legit premiums. This would hopefully lead to more unique teams, as teams would be forced to take a chance with breakout players.
Something like this is a good idea. It would make for a better competition if pretty much 80-90% of AFL players weren't SuperCoach irrelevant.
 

Log in to remove this Banner Ad

the only thing that should be higher is the amount of points a player has to get between 2 seasons

caddy and webberley are the 2 perfect examples caddy plays twice and scores 50 odd in both and is 218500 and webberley plays 5 games and scores 20 odd and is 114900

total and utter bullshit

and ALL rookie list players to be the same 94200 price none of this 113600 shit for 2nd or 3rd year rookie list players very confusing as well

and also NO bullshit price premiums for rookie list players how a rookie list players can be 30 grand more than an actual listed players is beyond a joke
 
No trade limits on Super Coach

I would like to see a change in the trading once the season starts in Supercoach. I would like to see trades go from 24 to unlimited. But work like the English Premier League fantasy team game. Each round you get 2 trades for free to change your team. Like in Supercoach but in the EPL game you can also do more trades per round but you get a penalty of points that comes off your total for the next weeks points so you could start the next round negative. What do you guys think do you think this could work in Supercoach and this would also make Supercoach different to AFL Dreamteam.
 
Re: No trade limits on Super Coach

I could only see this working if you were able to select 24 trades or unlimited. With those who choose the unlimited unable to win any prize money.
 
Re: No trade limits on Super Coach

Or the penalty of using trades is harsh. Like every extra trade costs you the highest point scorer for the round worth of points. For example, if you need to make 2 extra trades round 1 this year it would cost you 360 points.
 
Re: No trade limits on Super Coach

I would like to see a change in the trading once the season starts in Supercoach. I would like to see trades go from 24 to unlimited. But work like the English Premier League fantasy team game. Each round you get 2 trades for free to change your team. Like in Supercoach but in the EPL game you can also do more trades per round but you get a penalty of points that comes off your total for the next weeks points so you could start the next round negative. What do you guys think do you think this could work in Supercoach and this would also make Supercoach different to AFL Dreamteam.

I like a slight variation on the idea. You get 24 "free trades" for the year, after which a trade costs x amount of points, and you can make as many as you like each round.
 
Re: No trade limits on Super Coach

The problem I have with this set-up is it gives the people who are mainly just aiming for the league win a massive advantage over people going for the overall heading into the finals.
In round 24, I would completely strip out my bench (maybe leave 1 playing rookie each line just in case) and use that money to get the best 6-7 players in each position.
You could spend the whole year gathering money to prepare for the finals. Make sure you get enough wins to make the finals, then head into the finals with the absolute best team possible. While the guy who's had a quality team all year, is sitting top 1000 in the overall still has a few more value picks they picked up along the way to get them to the final team as early as possible and suddenly actually has the worst team (or not the best at least).
 
Re: No trade limits on Super Coach

The problem I have with this set-up is it gives the people who are mainly just aiming for the league win a massive advantage over people going for the overall heading into the finals.
In round 24, I would completely strip out my bench (maybe leave 1 playing rookie each line just in case) and use that money to get the best 6-7 players in each position.
You could spend the whole year gathering money to prepare for the finals. Make sure you get enough wins to make the finals, then head into the finals with the absolute best team possible. While the guy who's had a quality team all year, is sitting top 1000 in the overall still has a few more value picks they picked up along the way to get them to the final team as early as possible and suddenly actually has the worst team (or not the best at least).

that shouldn't be an issue if the price on surplus trades is set high enough.
 

Remove this Banner Ad

Re: No trade limits on Super Coach

Yeah that was my bad.
By round 24 I meant the week before the finals starts (round 19?).
You make all your moves the week before the finals series starts, cop a huge amount of penalty points that round (assuming you've already booked your spot in the finals) then head into the finals series with a ridiculously good team.
 
Re: No trade limits on Super Coach

Let's add a new button in Supercoach called 'win'.

You press it, you win, all your players will score the max point of the round. Anyone who press it will win and it doesn't matter if someone else press it everybody wins.

Umm....wait, is there anything wrong with the current system?

In all seriousness a fixed penalty has diminishing returns. Basically people have 0 incentive to use it after halfway as the gains from a trade are diminishing, which makes it a gimmick.
 
Let me give you a example lets say you need to make 3 trades for round 2. You make your first and second trade which is part of your 24 trades but the third one is the one you get a points deduction on. Let say you want franklin his worth 600 then the next week you would start -600 before a game is played. So you could be playing the next week and finish with a points total of 0. So you that week you have a zero team score. if you do alot of trades in one week. So you chances of winning overall are over.
 
Re: No trade limits on Super Coach

Yeah that was my bad.
By round 24 I meant the week before the finals starts (round 19?).
You make all your moves the week before the finals series starts, cop a huge amount of penalty points that round (assuming you've already booked your spot in the finals) then head into the finals series with a ridiculously good team.

yeah thats a good point if you have a finals spot sewn up. thats why i prefer what i proposed (24 free trades for the season, no limit on how many used each round, x points penalty for every trade after 24), because if you try to stack your team and sacrifice one round, its also means that every time you're forced to trade due to to injury/team selections after that it is going to cost you alot of points. imagine if you had no free trades left and something like hawthorn resting half its team in rd 24 last year leaves you 3-4 players short, its hard to win a league final giving away that sort of head start.
 
Re: No trade limits on Super Coach

Let's add a new button in Supercoach called 'win'.

You press it, you win, all your players will score the max point of the round. Anyone who press it will win and it doesn't matter if someone else press it everybody wins.

Umm....wait, is there anything wrong with the current system?

In all seriousness a fixed penalty has diminishing returns. Basically people have 0 incentive to use it after halfway as the gains from a trade are diminishing, which makes it a gimmick.

i disagree, it creates a dilemna when you have used your 24 trades, and a premium goes down with injury in say the second last round, you have very little to replace him with from the bench. If the fixed price is set at say 100 points, you have to decide if over the course of the final two rounds you are >100 points better off by making the trade or not. There are very few serious people who will run out of free trades earlier then say 6-7 rounds from the end, so i only see it being used when you are forced to. so there won't be zero incentive, its just a decision to make that could gain you a few extra points, while those who manage their trades well and still have free trades will still be better off.
 
Re: No trade limits on Super Coach

I think a better system would be 24 trades throughout the season, with a maximum of two trades per week. If you need to make extra trades, you have to wait until next week. I think that system would work very well.

Apparently in the EPL fantasy league comp they have a system with extra trades resulting in a penalty. You should try that one.

What makes SC different from DT is the fact that your players actually need to play well to score well. That's enough difference.
 

🥰 Love BigFooty? Join now for free.

Re: No trade limits on Super Coach

SC and DT should have 2 comps each.

The existing comps and paid comps (i.e. $10 entry) and you can enter as many times as you like for a cash prize. A lot like how The Times, The Sun and The Daily Telegraph do it with the EPL.

This caters for existing players/those having a little fun, and the more serious contenders. Even if there were only 40k players at $10 each and the organisers took half, thats 200k in the kitty. It makes for great top 10 and weekly cash prizes.

Thoughts?
 
Re: No trade limits on Super Coach

I think an awesome feature would be if they took out the 4th ruck position and just made it a 'what ever u want' position. with all the new trade rules letting u move around Dual positions i think it would compliment it brillantly.

Also think there should be something in place to compliment the sub rules in afl now. something like u get to pick one on field player to sub with a bench player if his score is less then his or something.
 
Status
Not open for further replies.

Remove this Banner Ad

Remove this Banner Ad

🥰 Love BigFooty? Join now for free.

Back
Top Bottom