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Sim Feature Requests, Suggestions & Bug Reports

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I'm not sure it does. Mobbs will correct if I'm wrong but I'd say the in-game clock could have recorded that first kick (the goal) as something like 24.599 in the quarter, which rounds up to 25 and makes it a legal play. The second one could have been at 25.001 through the quarter which also rounds to 25 but is fractionally after the 'siren' and thus not a legitimate kick.

Though I'm not the one who made it.

I actually often edit the timestamps when stuff happens around the sirens. It just looks neater, but there is often chronological weirdness that happens. I would say 70-80% of the time it's a little messed up.

While I'm here, the last season and a half have given me some ideas:
  • Make "Transfer" the first option under the Setup League menu. It doesn't make a whole lot of logical sense but it would shave 4 key strokes off the most common task in the league.
  • While we're at it, is there a way to go into "Transfer mode" so that you could make more than one change to a side at once. Currently as soon as you make a change it goes back to the home screen, which means a side making a three way swap takes 38-54 keystrokes
  • Could we please add the After-Match stats to end of the Forum Friendly Commentary file automatically? I can't think of any reason you would post a game on a forum without the stats.
  • I'm sure there's more but I can't think of them currently
 

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... the last season and a half have given me some ideas:
  • Make "Transfer" the first option under the Setup League menu. It doesn't make a whole lot of logical sense but it would shave 4 key strokes off the most common task in the league. Not a bad idea, would play havoc with my 20 years of rote-learnt downrightrightright though. Maybe Hotkeys too. Considering.
  • While we're at it, is there a way to go into "Transfer mode" so that you could make more than one change to a side at once. Currently as soon as you make a change it goes back to the home screen, which means a side making a three way swap takes 38-54 keystrokes. This is item 24
  • Could we please add the After-Match stats to end of the Forum Friendly Commentary file automatically? I can't think of any reason you would post a game on a forum without the stats. Will look at this, probably will prove to be a good idea.
  • I'm sure there's more but I can't think of them currently Rejected. Implemented.
 
My 2 cents.

How hard would it be to add some of the tiggy touchwood decisions that affect goals? (i.e. Having a goal rescinded due to an infringment, or the dreaded two goal play) and is there any merit to adding it?

I know it would affect the timing of games, but to add to the drama it would be fun to see the odd streaker, pig released on the ground, stretcher called for, etc...

How much of an effect does a WINDY match condition have on a game? Does one end score a lot and the other doesn't?

This is coded in the old DOS QBASIC right? How hard is it to convert that to Visual Basic? Surely there is someone in the SFA ranks that has some experience programming in Visual Basic if not QBASIC.
 
My 2 cents.
The official currency of the league is the almighty Sweet Maate.

How hard would it be to add some of the tiggy touchwood decisions that affect goals? (i.e. Having a goal rescinded due to an infringment, or the dreaded two goal play) and is there any merit to adding it?
Varying levels of difficulty depending on what you're talking about. Rescinding a goal = bit tricky. 2-goal play = extremely tricky. But possible. Agreed, would be brilliant.

I know it would affect the timing of games, but to add to the drama it would be fun to see the odd streaker, pig released on the ground, stretcher called for, etc...
Absolutely. Force de Numbat. Make them very very rare and have a large number of them to choose from.

How much of an effect does a WINDY match condition have on a game? Does one end score a lot and the other doesn't?
There is no WINDY condition. The conditions are a sliding scale of too wet to too hot, umm Muddy, Rainy, Cloudy, Fine, Hot. The number of transactions played are the effect. Wind should be added. Conditions and wind should both be able to vary during a match. There should be an option for making the conditions identical across the board in a round, too.

This is coded in the old DOS QBASIC right? How hard is it to convert that to Visual Basic? Surely there is someone in the SFA ranks that has some experience programming in Visual Basic if not QBASIC.
It's coded in QB64, a fan-made redo of DOS QBASIC to enable it to operate in 64-bit systems. It compiles into executables before use (QBASIC compiled within its program leaving the original files as text). QB64 is already extensively more powerful than QBASIC, though I have only very slightly dabbled in the differences.
 
That's why it would be great. Adds more drama.
No thanks. I think there's enough drama in the sim, without adding this. I'd be very much against this.
 
?

Why so against drama? That's half the point/
Unnecessary drama. I'm fine if a team kicks a late goal to seal the game, or the siren goes before a goal is kicked. But even in AFL there aren't many goals that do get rescinded, and even then they are dubious decisions. I just don't really see the need for it, to possibly alter a result due to something that really has nothing to do with "playing qooty" if you get what I mean.
 
Unnecessary drama. I'm fine if a team kicks a late goal to seal the game, or the siren goes before a goal is kicked. But even in AFL there aren't many goals that do get rescinded, and even then they are dubious decisions. I just don't really see the need for it, to possibly alter a result due to something that really has nothing to do with "playing qooty" if you get what I mean.
Quite often in the AFL a player kicks a goal and the umpire tweets his whistle for a free kick. This is what I was referring to with my suggestion, while it adds some drama it is based on realism.

Another scenario based on realism, but adding drama, is the game clock malfunctions and the games timing is dependent on the time keepers. In A QOOTY sense this could be reflected by the game clock not being displayed in the commentary.
 

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The problem with it is the AllStats raw data compiler. It knows to tell the difference between a stats sheet straight out of the Sim, or one recopy/pasted from a match thread (from the "forum-friendly" output, slightly different from the basic one eg it has DT).

I'd need to code it to spot when it has Exies as well, and remove them from the raw file when compiling.

There could be another way, I'll keep it in my mind.
 

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Unless it's just me, make it easier to grab top 10, top 25 & top 50 stats getters in rounds and as totals through the season after each round.
 
I've posted this elsewhere before but I just want it in here as well so it's easier for me to find if we ever get the technology.

I'd love to see all players be able to move 1 position up and down the ground. eg. A HBF would be able to lead up to the BP or up to the W to get the footy.

This would lead to a much more even spread of possessions and makes the half back line position for instance much more interesting for newbies. It also means we'd eliminate the FF problem where they have 4 kicks for 4 goals - up the ground they might actually give off a handpass every now and then.
 
Would it be possible to add in 50 metre penalties?
Yes I guess. It would actually be two bounces and a kick/handpass with the text for the bounces hidden.

I've posted this elsewhere before but I just want it in here as well so it's easier for me to find if we ever get the technology.

I'd love to see all players be able to move 1 position up and down the ground. eg. A HBF would be able to lead up to the BP or up to the W to get the footy.

This would lead to a much more even spread of possessions and makes the half back line position for instance much more interesting for newbies. It also means we'd eliminate the FF problem where they have 4 kicks for 4 goals - up the ground they might actually give off a handpass every now and then.
Having them vie for possession up the ground is difficult, having them move up the ground with the ball is easy. Down the ground hasnt been tried.
 

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