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Science/Environment Phasing out Plastic Packaging

  • Thread starter Thread starter Lethality
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I'm pretty forgetful, though.

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Buy five and two cold ones, leave them in your car and never buy another plastic bag. Its not perfect but its better than it was.

Or you can buy the cloth ones and do the same thing (Dunno about cold bags tho.)
 
People born in the 90s are more likely to get bowel cancer than people born in the 50s.

Think about how wild that is. People in their 20s and 30s vs 60s and 70s.

Processed food is of course linked but microplastics are also said to be factored in. Can't even imagine what it might be like for people being born now if the trend continues to escalate.
 
People born in the 90s are more likely to get bowel cancer than people born in the 50s.

Think about how wild that is. People in their 20s and 30s vs 60s and 70s.

Processed food is of course linked but microplastics are also said to be factored in. Can't even imagine what it might be like for people being born now if the trend continues to escalate.
There's an interesting commentary on litter proliferating our oceans found in the videogame, Another Crab's Treasure. Our protagonist is a hermit crab whose shell is stolen and has to venture off to recover it, using a series of... well trash as a substitute shell.

As a soulslike, one collects 'souls' as currency upon defeating foes for use in levelling up or trading for items; in this game, this currency is microplastics. And this serves as both the environmental and anticapitalist critique of the game, as the pollution of the ocean creates cities and settlements for the ocean life to fight over, with the rubbish being thrown off a boat falling over a city comprised entirely of trash being a day in which the citizens fight over.

Soulslikes are an interesting genre for a capitalist critique, in that a soulslike usually takes place in a dying or post apocalyptic world. In this game directly we see sea creatures sickened and made insane, cities and societies forming and falling, and all of it directly done over the explotation of sparse resources and a slow, gradual sickness infecting everything.

If soulslikes are your thing - and it's got a Banjo-Kazooie kind of black humour running through it - give it a look:

 
There's an interesting commentary on litter proliferating our oceans found in the videogame, Another Crab's Treasure. Our protagonist is a hermit crab whose shell is stolen and has to venture off to recover it, using a series of... well trash as a substitute shell.

As a soulslike, one collects 'souls' as currency upon defeating foes for use in levelling up or trading for items; in this game, this currency is microplastics. And this serves as both the environmental and anticapitalist critique of the game, as the pollution of the ocean creates cities and settlements for the ocean life to fight over, with the rubbish being thrown off a boat falling over a city comprised entirely of trash being a day in which the citizens fight over.

Soulslikes are an interesting genre for a capitalist critique, in that a soulslike usually takes place in a dying or post apocalyptic world. In this game directly we see sea creatures sickened and made insane, cities and societies forming and falling, and all of it directly done over the explotation of sparse resources and a slow, gradual sickness infecting everything.

If soulslikes are your thing - and it's got a Banjo-Kazooie kind of black humour running through it - give it a look:



Soulslikes are not my type of game but I vaguely remember seeing trailers for that. Did not know that those were the themes. Interesting.
 

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